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Fireworks Mania News

[EXPERIMENTAL] v2022.6.1

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

[previewyoutube][/previewyoutube]

Changes

- Added new impact sound on "WasteBags" in Town
- Simplified MainMenu background by removing a lot of objects in the scene so its a bit easier to load
- Added new setting to enable/disable explosions forces (meaning if explosions have a physics impact on surrounding objects)
- Added new setting to enable/disable auto remove used fireworks
- Added new setting to enable/disable ignition force (meaning if explosions can ignite other stuff)
- Added new setting to enable/disable camera shake
- Changed logic to IgniteTool so it wont recognize used fireworks as being ignitable
- Replaced the "Hardware Store" in Town with "Codys Fireworks"
- Updated map thumbnail in map selection to indicate that the maps have been updated
- Added some new loading background to promote the Workshop and mods from there to players as I think some players haven't noticed the Workshop :)


Bugs

- Fixed bug where Null Reference errors where logged in Ignite method and FireworksManager

For Mod Creators

Nothing changed in the Mod Tools, so therefore no new version.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.

[EXPERIMENTAL] v2022.5.2

Hey everyone!

I got a new update ready, but as the title indicates ONLY on the EXPERIMENTAL branch for now.

[previewyoutube][/previewyoutube]

Changes

- Completely changed how maps and mods are loaded - this is a big deal and a big change! It is now loads mods faster and with a minimum of freezing :)
- Changed loading screen to dynamically change background and tip at timed intervals
- Added new loading screen backgrounds
- [EXPERIMENTAL] Testing out having the big fires emit some smoke to add to the feeling of mayhem if things catch on fire. What do you think?
- Added "Ambient volume" to settings so you now have the option to control the volume of the ambient sound in the game. You are welcome mod creators ;)


Bugs

- Fixed bug where some items made you fly around when pickedup
- Fixed bug where a lot of errors where logged in some cases when the UI is hidden
- Fixed bug where some object jumped around while picked up

For Mod Creators

Nothing changed in the Mod Tools, so therefore no new version.

You find the current experimental version of the Mod Tools here.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

What is this [EXPERIMENTAL]?

Developing a game is both a technical and creative challenge. Both takes time and multiple iterations to get "just right".

Therefore, its often a good idea to get feedback and help for testing from players. This is what the EXPERIMENTAL branch is for. It's a way for me to put up an new version of the game to a specific EXPERIMENTAL branch on Steam, so only the players who active select to get this version gets it.

Smart, right?

So, if EXPERIMENTAL stuff is not for you, just stop reading and wait for an official update of the game.

If you want to help test out new stuff by providing feedback like bugs, ideas etc, (with the disclaimer of it being more buggy), you are welcome to switch.

Please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

Watch this to see how you switch to the experimental branch.

[EXPERIMENTAL] v2022.5.1

Hey everyone!

New version out on EXPERIMENTAL - Let me know what you think.

[previewyoutube][/previewyoutube]

Changes

- Changed pickup distance so you now need to be a bit closer before you can pickup objects
- Changed pickup hand to the left hand (why? See below)
- Added new logic so if you pickup an object that can be ignited, the Torch will show up in your right hand, to indicate that you can ignite it
- Added visual indicator to show how much throwing force you are currently applying to the object you are holding. At this moment the visuals are very simple, hope to come up with something a bit better looking in the future


Bugs

- Fixed bug where blue "placeholder" felt through the ground
- Fixed bug where "E: Pickup" UI stayed on screen if you loaded an blueprint
- Fixed bug where fence post, as the only fence part, could be picked up

For Mod Creators

There is a matching Mod Tools version on the 'experimental' branch on Github too:
https://github.com/Laumania/FireworksMania.ModTools/tree/experimental

Check the changelog in the repo.

See how you switch to the EXPERIMENTAL version of the Mod Tools (only relevant for mod creators).

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2022.4.2

Hey everyone!

New version out on EXPERIMENTAL - Let me know what you think.

[previewyoutube][/previewyoutube]

Changes

- 'UseableBehavior' objects no longer nessesarily show up with "Use 'E'" UI or gets outlined, these are now something modders can decide to turn on/off. The reason for this is, that it's not always you want things to get outline or have UI show up - so that is optional now
- Added pick-up animation, so items move/fly to your hand instead of just instantly be there
- Changed pick-up logic to always rotate the picked up object to a fixed initial rotation so its predictable. Player can rotate if needed
- Added logic to ignite fireworks when holding it in hand (aka picked up)
- Changed what Left and Right mouse buttons do due to new "ignite in hand" logic. Left mouse ignites, Right mouse throws - tooltips to the right should reflect that
- Added logic so when throwing an pickedup object, it switch back to the tool you were previously using. This saves you some clicks in the Tools Menu, which is pretty neat


Bugs

- Fixed lit on green trash can so it cannot be picked up as that made the physics go nuts

For Mod Creators

There is a matching Mod Tools version on the 'experimental' branch on Github too:
https://github.com/Laumania/FireworksMania.ModTools/tree/experimental

Check the changelog in the repo.

See how you switch to the EXPERIMENTAL version of the Mod Tools (only relevant for mod creators).

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

[EXPERIMENTAL] v2022.4.1

Hey everyone!

I got a small update for you, however, at first, it's only being pushed to the EXPERIMENTAL branch, as a couple of things might be buggy or fail.

If new experimental stuff is not for you, you can stop reading and wait for the post about this being pushed out for real. For the more curious ones - keep reading :)

These changes are currently only applied to the EXPERIMENTAL branch.
Watch this to see how you switch to the experimental branch.

The purpose of having these changes on the EXPERIMENTAL branch is for you players to help test it out, find bugs, come with feedback etc. before the version is pushed to all players.
Additional it is for mod creators to test out new features in the Mod Tools.

So please post your feedback in the "🎮-experimental" channel on my Discord or in the Community section here on Steam.

[previewyoutube][/previewyoutube]

Changes

- Added new "Use" feature. This means both I and modders can create objects that can be "used/activated" examples could be a button, lightswitch, open an door, enter car etc. As of when this feature comes out there will not be many of these, but more will be added over time as modders and I starts implementing use of this new feature. As an sample of the use I have made one of the lightswitches in the big house in Town "Useable" - so click away :P
- Added new "PickUp" feature. This means objects under a certain weight can be held in hand, rotated and thrown
- Add back UI to see the name of an firework when you look at it
- Added logic that should increase performance a bit for mod fireworks using the included materials in the Mod Tools
- Updated missing translators in the credits
- Updated with latest translations
- ... and a lot of internal stuff


Bugs

- Fixed doors in destroyed version of the church to also be open like in the actual church
- Fixed bug where "equip" animation wasn't working on Delete Tool and DayTime Tool

For Mod Creators

There is a matching Mod Tools version on the 'experimental' branch on Github too:
https://github.com/Laumania/FireworksMania.ModTools/tree/experimental

Check the changelog in the repo.

See how you switch to the EXPERIMENTAL version of the Mod Tools (only relevant for mod creators).

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/