1. Gold Hunter
  2. News

Gold Hunter News

Version 0.63 Alpha

Info

■ Our voxel in the game is completely reworked. Every claim will be reset.

■ On each beginner claim you are not allowed to use the excavator01, just the miniexcavator01

Localization

■ Added missing localization

■ Changed some localization

Help

■ Added information about early access to main menu

■ Added missing help instructions
■ Added missing error messages
■ Added missing popup messages

■ Fixed error with wrong help interaction for vehicle "minidumptruck01"

Inputs

■ Added input "1" to toggle door for vehicle "excavator01"
■ Added input "3" to move axis down for vehicle "truck01" if trailer "lowloader01" attached
■ Added input "4" to move axis up for vehicle "truck01" if trailer "lowloader01" attached

Images

■ Added more logos for our streaming partners

■ Added new inventory icon for "helmet01 + headlight01"

■ Changed inventory icon for "flashlight01"
■ Changed inventory icon for "helmet01"

■ Changed texture for worldmap
■ Changed texture for minimap

■ Changed texture for stars in the night

■ Added some blur effects to menues, makes easier to read texts

Level Design

■ Voxel of the active Claims 3, 4, 7 and 8 had to be re-created and reshaped due to performance adjustments
■ Voxel of the active Beginner Claims A - F had to be re-created and reshaped due to performance adjustments
■ Corrections to the rest of the map within the framework of the performance adjustments
■ The remaining Voxel Claim 9 had to be reworked due to performance adjustments

■ Fixed visible edges outside of voxel for claim A
■ Fixed visible edges outside of voxel for claim F
■ Fixed visible edges outside of voxel for claim 04
■ Fixed visible edges outside of voxel for claim 08
■ Fixed visible edges outside of voxel for claim 09

Voxel

■ Added different dirt layers to voxel

■ Added claim 05
■ Added claim 06

■ Reworked functions for voxel

■ Fixed error with load voxel data for clients

■ Added function to show "voxel sync edits" in progress on playerhud

■ Fixed error with loading voxel data

Multiplayer

■ Added function to save client data
■ Added function to mark host with *star* on playerlist
■ Added function to mark host with *star* behind playername

■ Reworked network code for multiplayer

■ Improved network traffic for multiplayer

■ Synced voxel

■ Synced attached item "washingplantportable01" for clients

■ Synced sound for object "door01"
■ Synced sound for object "door02"

■ Synced rotation for object "barrier01"

■ Synced held actor
■ Synced attached items to other item

■ Synced shoppingbay
■ Synced loadingbay
■ Synced inventory items
■ Synced fill values for items

■ Synced object "barrier01"
■ Synced object "claimboard01"
■ Synced object "container01"
■ Synced object "container02"
■ Synced object "dumpster01"
■ Synced object "fireplace01"
■ Synced object "mobilhome01"

■ Synced item "tent01"
■ Synced item "oillamp01"
■ Synced item "bed01"
■ Synced item "skillet01"
■ Synced item "storagerack01"
■ Synced item "storagerack02"
■ Synced item "storagerack03"
■ Synced item "weightingscale01"
■ Synced item "weightingscale02"
■ Synced item "worklight01"
■ Synced item "worklight02"
■ Synced item "table01"
■ Synced item "table02"
■ Synced item "beacon01"
■ Synced item "beacon02"
■ Synced item "beacon03"
■ Synced item "paper boxes"
■ Synced item "usablebox01"
■ Synced item "usablebox02"
■ Synced item "usablebox03"
■ Synced item "wood boxes"
■ Synced item "bucket01"
■ Synced item "bucket02"
■ Synced item "bucket03"
■ Synced item "bucket04"
■ Synced item "bucket05"
■ Synced item "goldtable01"
■ Synced item "handshovel01"
■ Synced item "shovel01"
■ Synced item "shovel02"
■ Synced item "shovel03"
■ Synced item "higbanker01"
■ Synced item "washingplantportable01"
■ Synced item "washingplantportable02"
■ Synced item "helmet01"
■ Synced item "flashlight01"
■ Synced item "headlight01"
■ Synced item "lid01"
■ Synced item "hammer01"
■ Synced item "goldbar01"
■ Synced item "mold01"
■ Synced item "meltingcrucible01"
■ Synced item "meltingcrucible02"
■ Synced item "smeltingfurnace01"
■ Synced item "smeltingfurnace02"
■ Synced item "goldnugget01"
■ Synced item "minersmoss"
■ Synced item "bottleS"
■ Synced item "bottleM"
■ Synced item "bottleL"
■ Synced item "funnel01"
■ Synced item "safe01"
■ Synced item "waterbasin01"
■ Synced item "waterbasin02"
■ Synced item "waterbasin03"
■ Synced item "waterbasin04"
■ Synced item "waterbasin05"
■ Synced item "waterbasinframe01"
■ Synced item "wheelbarrow01"
■ Synced item "goldpan01"
■ Synced item "metaldetector01"

■ Synced vehicle "buggy01"
■ Synced vehicle "buggy02"
■ Synced vehicle "pickup01"
■ Synced vehicle "pickup02"
■ Synced vehicle "truck01"
■ Synced vehicle "minidumptruck01"
■ Synced vehicle "campervan01"
■ Synced vehicle "excavator01"
■ Synced vehicle "miniexcavator01"

■ Synced trailer "trailer01"
■ Synced trailer "lowloader01"
■ Synced trailer "conveyorbelt01"

■ Synced track rotation for vehicle "excavator01" for clients
■ Synced track rotation for vehicle "miniexcavator01" for clients

■ Synced engine sounds for vehicle "excavator01" for clients
■ Synced engine sounds for vehicle "miniexcavator01" for clients

■ Synced excavator movement speed settings for clients

■ Fixed error with kick players

■ Fixed error with load voxel edits as passenger
■ Fixed error with attach inventory items from other players for client after join the game
■ Fixed error with can not teleport to claim after first join for clients
■ Fixed error with can not close chat window while player on desktop
■ Fixed error with wrong character scale after exit the vehicle as passenger
■ Fixed error with show correct text for clients on object "claimboard01"

■ Fixed error with can not start driving with a vehicle for clients
■ Fixed error with did not see items, if player in a vehicle
■ Fixed error with offset fillvalue for item "minersmoss" for clients
■ Fixed error with show attached items for clients
■ Fixed error with move attached minersmoss to item "washingplantportable02" while attached to vehicle "excavator01"

■ Fixed client sync error "fill value" for item "meltingcrucible01"
■ Fixed client sync error "fill value" for item "meltingcrucible02"

■ Fixed client sync error if attach item to other item
■ Fixed client sync error if weight item "goldnugget01" on item "weightingscale01"
■ Fixed client sync error if weight item "goldnugget01" on item "weightingscale02"
■ Fixed client sync error if weight item "goldbar01" on item "weightingscale01"
■ Fixed client sync error if weight item "goldbar01" on item "weightingscale02"
■ Fixed client sync error to show water animation for item "goldtable01"
■ Fixed client sync error to toggle buttons for item "goldtable01"

■ Fixed client sync error to show fill animation "dirt" for items
■ Fixed client sync error to show fill animation "water" for items
■ Fixed client sound if pay something in store

■ Fixed error with destroy character after closing the session

Activated

■ Activated claim 05
■ Activated claim 06

■ Activated auroras for the night
■ Activated weather system

■ Activated item "washingplantportable02_sluicebox01"
■ Activated item "washingplantportable02_sluicebox02"

Reworked

■ Reworked function to open/close widgets

■ Reworked store
■ Reworked environment around the store

■ Reworked storageracks for store

■ Reworked loadingbays for all vehicles
■ Reworked loadingbays for all items

■ Reworked functions for held item
■ Reworked hydraulic connection for vehicle "excavator01"
■ Reworked hydraulic connection for vehicle "miniexcavator01"

■ Reworked vehicle "trailer01"
■ Reworked vehicle "pickup01"
■ Reworked vehicle "pickup02"

■ Reworked building "gasstation01"

■ Reworked movements for item "wheelbarrow01"

■ Reworked camera system for items
■ Reworked camera system for vehicles

Functionality

■ Added additional lights for vehicle "excavator01"
■ Added additional lights for vehicle "miniexcavator01"

■ Added function to control lights automatically for day and night
■ Added function to press esc, if player wanna leave item camera

■ Added function to switch active inventory slot with mouse wheel

■ Added function to toggle setting "ghost" in options

■ Added function to select multiple items at npc "store"
■ Added function to select multiple items at npc "customizer"
■ Added function to select multiple items at npc "seller"

■ Added function to check status of power or water, if player try to detach items

■ Added function to transport items and vehicle on trailer "lowloader01"
■ Added function to transport vehicle "miniexcavator01" on vehicle "trailer01"

■ Added function to show players on minimap
■ Added function to show vehicles on minimap
■ Added function to block pickup item, if another player use this item

■ Added function to show label (oz) after weight the item "bottle"
■ Added function to move parts "stands" for item "funnel01"
■ Added function to item "washingplantportable02_sluicebox01"
■ Added function to item "washingplantportable02_sluicebox02"

■ Added function to attach vehicle "trailer01" to vehicle, while outside the vehicle
■ Added function to attach vehicle "conveyorbelt01" to vehicle, while outside the vehicle

Changed

■ Changed gear settings for some vehicles

■ Changed crouch function, now can move while crouching

■ Changed gold balance
■ Changed weather interval

■ Changed dirt volume from "20" to "30" for item "washingplantportable01"

■ Changed lights for vehicles
■ Changed label style on item "goldbar01"
■ Changed texture "glass" of cockpit for vehicle "excavator01"
■ Changed timer function for item "smeltingfurnace01"
■ Changed timer function for item "smeltingfurnace02"
■ Changed collision for item "weightingscale01"
■ Changed collision for item "weightingscale02"
■ Changed function to pickup items, no offset anymore

■ Changed attached location for item "shovel03" at character

■ Changed movement speed for parts of vehicle "excavator01"
■ Changed movement speed for parts of vehicle "miniexcavator01"

Troubleshooting

■ Fixed error with falling items through the claim, if player leave the area
■ Fixed error with falling vehicles through the claim, if player leave the area

■ Fixed error falling through other items for item "goldbar01"
■ Fixed error with load playerhud, if player press esc to close startup information
■ Fixed error with change camera to player, if current camera for item "weightingscale01" active
■ Fixed error with change camera to player, if current camera for item "weightingscale02" active
■ Fixed error with wrong collision settings for item "conveyorbelt01_hitch01"
■ Fixed error with wrong collision settings for item "conveyorbelt01_hitch02"
■ Fixed error with show mouse cursor, if player has multiple widgets open
■ Fixed error with play sounds for object "door01"
■ Fixed error with play sounds for object "door02"
■ Fixed error with can move after exit the goldpanning mode while crouching
■ Fixed error with scroll inventory slots while widget open

■ Fixed error with did not transfer gold from item "goldtable01" to item "bucket05"
■ Fixed error with offset while attached item "minersmoss" and collision with voxel

■ Fixed error with attach item "meltingcrucible01" to item "smeltingfurnace01" while not open
■ Fixed error with attach item "meltingcrucible02" to item "smeltingfurnace02" while not open

■ Fixed error with move attachments for vehicle "excavator01"

■ Fixed error with attach different items to item "bucket01"
■ Fixed error with attach different items to item "bucket02"
■ Fixed error with attach different items to item "bucket03"
■ Fixed error with attach different items to item "bucket04"

■ Fixed error with show correct freeze status for item "safe01"
■ Fixed error with transfer dirt from item "shovel02" to item "wheelbarrow01"
■ Fixed error with transfer dirt from item "shovel03" to item "wheelbarrow01"

■ Fixed error with clear held actor variable, if player attach item to another item
■ Fixed error with show fill value in wrong situation for item "bucket05"
■ Fixed error with show ounzes above 1000 for item "weightingscale01"
■ Fixed error with show ounzes above 1000 for item "weightingscale02"
■ Fixed error with startup gear reverse for vehicles

■ Fixed error with show multiple times the same vehicle at the customizer
■ Fixed error with set color "fill value" for new items
■ Fixed error with dark shadows on claims
■ Fixed error with reset vehicle at current location, added offset to prevent stuck in hole
■ Fixed error with setup correct camera, if player go inside a vehicle
■ Fixed error with disappeared item "waterbasin04" after attach to item "waterbasinframe01"

■ Fixed error with mesh "lowloader01 wheels"
■ Fixed error with opening ramps for vehicle "trailer01" in wrong direction
■ Fixed error with press 2 times to open ramps for vehicle "trailer01" after first time
■ Fixed error with remove dirt from shovel for vehicle "miniexcavator01"
■ Fixed error with interact while open worldmap
■ Fixed error with rotate body for vehicle "excavator01" while driving
■ Fixed error with rotate body for vehicle "miniexcavator01" while driving

■ Fixed error with impact movements for vehicle "excavator01" on lower fps
■ Fixed error with impact movements for vehicle "miniexcavator01" on lower fps
■ Fixed error with sit on driver seat for vehicle "campervan01"
■ Fixed error with showing percentages for item "minersmoss" while is rolled
■ Fixed error with set wrong material, if toggle power for trailer "conveyorbelt01"
■ Fixed error with find gold with item "metaldetector01"
■ Fixed error with press "f" while player in goldpanning mode
■ Fixed error with fill item "washingplantportable01" with vehicle "miniexcavator01" without open the bucket
■ Fixed error with fill item "washingplantportable02" with vehicle "excavator01" without open the bucket
■ Fixed error with can not unload dirt for vehicle "excavator01" if bucket not full
■ Fixed error with can not unload dirt for vehicle "miniexcavator01" if bucket not full

■ Fixed error with collision issue, if player load items into vehicles

■ Fixed error with collision issue for item "usableboxcover01"
■ Fixed error with collision issue for item "usableboxcover02"
■ Fixed error with collision issue for item "usableboxcover03"
■ Fixed error with detect limit for item "bottleS"
■ Fixed error with detect limit for item "bottleM"
■ Fixed error with detect limit for item "bottleL"
■ Fixed error with start smelting process for item "smeltingfurnace02"
■ Fixed error with limited rotation with body for vehicle "excavator01"
■ Fixed error with limited rotation with body for vehicle "miniexcavator01"
■ Fixed error with transfer gold between item "hopperfeeder01" and trailer "conveyorbelt01"
■ Fixed error with show hit point on ground for trailer "conveyorbelt01"
■ Fixed error with dirt explosion if player unload dirt from vehicle "minidumptruck01"
■ Fixed error with wrong position of hydraulic for vehicle "excavator01"
■ Fixed error with wrong position of hydraulic for vehicle "miniexcavator01"

■ Fixed error with falling items through the claim after loading the savegame

■ Fixed error with some clothes
■ Fixed error with show bugreports on tablet

■ Fixed error with show multiple items, if player has one inventory slot active
■ Fixed error with load voxel edits if player in a vehicle
■ Fixed error with item explosion, if player reach the physic range
■ Fixed error with show marker inside a vehicle
■ Fixed error with show correct marker location on compass
■ Fixed error with show blank keybindings in help panels

■ Fixed error with can not move parts for vehicle "miniexcavator01"

■ Fixed error with show duplicated popop messsage
■ Fixed error with play door sounds multiple times for vehicles
■ Fixed error with read wrong crosshair settings if player try to teleport
■ Fixed error with save last camera position, if player switch between cameras inside vehicle

■ Fixed error with reset rotation for all items

■ Fixed error with blocking camera while items loaded on vehicles
■ Fixed error with showing percentages while smelting

■ Fixed error with zoom function while held item "wheelbarrow01"

■ Fixed error with missing collision for character while has camera shaking off

Improvements

■ Improved weights for item "washingplantportable02" to have more control, if attached to vehicle "excavator01"

■ Improved performance

■ Improved function to open/close widgets

■ Improved performance for vehicle "trailer01"
■ Improved physic for vehicle "exavator01" with attached washingplant

■ Improved movements for vehicle "excavator01"
■ Improved movements for vehicle "miniexcavator01"

■ Improved engine power for vehicle "truck01"

■ Improved sky system
■ Improved weather system

■ Improved performance for all objects
■ Improved performance for all items
■ Improved performance for all vehicles
■ Improved performance for all trailers

■ Improved movements for vehicle "excavator01"
■ Improved movements for vehicle "miniexcavator01"

■ Improved lights for all vehicles

■ Improved range to attach item "washingplantportable02" to vehicle "excavator01"
■ Improved fill animation for vehicle "excavator01"
■ Improved fill animation for vehicle "miniexcavator01"
■ Improved rotation to clear shovel for vehicle "excavator01"
■ Improved rotation to clear shovel for vehicle "miniexcavator01"

■ Improved performance for vehicle "pickup01"
■ Improved performance for vehicle "pickup02"

■ Improved functions for storageracks

Savegame

■ Reworked savegame for voxel

■ Added save variables for item "washingplantportable02_sluicebox01"
■ Added save variables for item "washingplantportable02_sluicebox02"

■ Fixed error with show playtime

■ Fixed error with load save variable for minimap rotation
■ Fixed error with load save variable for color "fill value"

■ Fixed error with save variable "mileage" for vehicle "excavator01"
■ Fixed error with save variable "mileage" for vehicle "miniexcavator01"

■ Fixed error with set variables for item "smeltingcrucible02" after loading the savegame

■ Fixed error with attach items again after loading the savegame

■ Fixed error with falling items through the claim after loading the savegame
■ Fixed error with vehicles fall through the claim after loading a savegame

■ Fixed error attach item "usableboxcover01" to item "usablebox01" after loading the savegame
■ Fixed error attach item "usableboxcover02" to item "usablebox02" after loading the savegame
■ Fixed error attach item "usableboxcover03" to item "usablebox03" after loading the savegame

■ Fixed error with load last physic value after loading the savegame
■ Fixed error with attach trailer after loading the savegame

■ Fixed error with load all voxel data from savegame

Replaced

■ Replaced handbrake for trailer "conveyorbelt01"
■ Replaced item "conveyorbelt01" for store
■ Replaced item"washingplantportable02" for store
■ Replaced vehicle "pickup01" for store
■ Replaced vehicle "pickup02" for store

Removed

■ Removed function to reset items on tablet
■ Removed information about early access before spawn

■ Removed function with attach item "lid01" to item "bucket04"
■ Removed function with attach item "lid01" to item "bucket05"

Dev-Blog #5

Now the year is coming to an end soon and we can look back on a long year full of events.
There were many ups and downs, but in the end we survived this year as well.

Successes included the Early Access release, regular livestreams, and feedback from our community.
Unfortunately, there are also failures, but we can also learn from them and use that positively for further development for us.
These included, for example, delays and also cases of illness, even though you can't always plan for everything.

Even though we unfortunately couldn't put an update under your Christmas tree yet, we can tell you in the meantime when the next update can be expected.
We have made so much progress and achievements regarding the next update in the last 2 weeks that we will be able to provide the update for you in January.

Since many have visiting family, friends and acquaintances over the holidays and New Year, the next livestream on Twitch will be on 2nd of January 2023.

We wish all players a Merry Christmas, relaxing holidays and a Happy New Year.

Dev-Blog #4

It's time for another dev blog.

The most important thing right at the beginning: My(cHaOsFaTz) health is fine again. So we can work again at full speed on the planned update.

Of course, there is a lot of work to be done before we can make the update available to you.
But before we go into more detail about the upcoming update, we want to talk about the topic of communication.

Communication and tasks

During my absence we noticed that there was a lack of communication. You had the information that I was ill, but no further details about what that meant for the development.
So no information about what the rest of the team has done or achieved during this time. Before we can go into that, we want to briefly explain to you what the responsibilities in the team are.

We have often received questions such as "What is the rest of the team doing?", "What is the status of the update?", "Why haven't the others continued working on the update?" and a few more questions related to these topics. Therefore, here is a brief list of the distribution of tasks that are directly related to the development of the game.

The development team consists of four people:
- There is me as the project manager and main developer.
- Another developer
- A 3D designer
- A level designer

This should make it clear that everyone has their own special area of responsibility. And if one of them is absent - due to illness or other incidents - then not everyone in the team can take over the tasks of the others, because special knowledge and skills are necessary for each area.

Another important thing that has been said far too seldom, and which we also want to clarify again today, concerns the working time or rather the possibility to work on the project.

All the people involved work on the project out of passion for the idea of the game, and the potential they see in the idea.
However, as the project leader and main developer in the development team, I am the only person who has the opportunity to work on the project full time. The other three team members each have a different main job and then work on the project in their remaining free time.
Perhaps this circumstance was not yet known to one or the other. Maybe this makes it a bit more understandable why the progress in recent times could not be as great due to my absence as it would have been if the whole team had been able to work on the project full time.

Where do we go from here and what will change?

As mentioned above, we are currently working on the next update. Our focus for this update is on the basic functionality and the most serious bugs. All other planned new functions and features will therefore be put on hold for the next update, because for us the most important thing is to clean up the existing content, which still has major errors in some places.
Due to the illness and the resulting delay, there will unfortunately also be no Christmas event in the game this year.

The next update is planned for this winter, but we can't give you an exact date yet, as there are still many open tasks to be completed.
As soon as we have released the next update, we will be able to work on adding more planned functions and features.

How is the progress since the last update?

Since a lot of time has passed since the last update, we want to show you what has been done or completed so far.

The changelog, which is not yet published, refers to the changes to the "stable" version on Steam, and not to the "experimental" version, as this already contains a large part of these updates.
The list is already very long and can already be viewed at: https://pastebin.com/sm28NgVq . However, changes are still possible.

What we want to show with this is that we have not been idle during all this time, but that there has already been a lot of progress.

Livestreams

What might also interest some players is how the livestreams on Twitch will continue. I have also thought about this with the team.
As of now, the plan is as follows: The livestreams will be divided into categories, firstly "developer streams" and secondly "news and talk".
The "developer streams" will probably take place on Monday, Tuesday and Wednesday, but there is no fixed time yet.
The "News and Talk" stream will take place every Friday at 7 pm.
So there should be something for everyone. In addition, the announcements for the livestreams will be communicated on all social networks.

Finally

We hope that we could answer some open questions and improve the communication between players and team in the future.
We wish you a nice rest of the weekend and stay healthy.

Dev-Blog #3

Another week has passed and we provide you with the next dev blog.
Since not so much time has passed since the last blog, there are not so many news.

The health condition of me has not improved yet, unfortunately. I will probably be out for a while.
The rest of the team is still working as usual, but can only compensate for my downtime to a limited extent. But as already mentioned, this will of course delay further development until I am feeling better again.

I hope to get better quickly so that I can continue to work on my outstanding tasks for the next update.
We also understand that this will cause a further delay until I am ready to work again.

The date for the planned update we have also imagined differently but health must have priority at this point. Unfortunately we can't give a date yet, but as soon as I'm feeling better, you'll be the first to know.

We will also get through this difficult time in the coming month and not let it get us down.

In this sense we wish you a nice Sunday and a good start into the new week.

Dev-Blog #2

It's that time again: it's time for another dev blog.
Some may have wondered at what intervals we bring the dev blogs, so we'd like to explain briefly.
The dev blog is intended to be an information medium in which we inform you as players about news, updates and progress.
Therefore, this blog may appear several times a month, but our aim is for it to appear at least once a month.

What I'm sure everyone wants to know: How is the update progressing and when can you play it - and that is what this blog is about today.
We've been working on the next update for many weeks, testing, fixing and also developing it further, but we also have setbacks and unplanned changes from time to time.
At the moment I have health problems, which is why we have not yet made the progress that we had planned for this period.

The whole team is trying to smooth out this situation and some tasks have therefore been redistributed to compensate for this problem somewhat.
This makes it possible for us to continue to complete the tasks, but not at the same speed as you have been used to.

That's why the last two Friday streams have unfortunately been cancelled.

Of course, this situation is not nice, but as they say, health comes first, because the sooner you feel better, the sooner you can work at full power again.
Currently, progress is not in line with our internally set schedule, but we are still trying to deliver the update in a timely manner.

Unfortunately, this first update will not yet contain everything that we have indicated on our roadmap for the next update. However, we are focusing even more on the most important bug fixes to significantly improve the game experience, especially in multiplayer.
Planned changes, improvements and bug fixes that unfortunately do not yet find a place in the next update due to the situation will be added in a timely manner.

When can you expect the update and what will the next update contain?
As already mentioned above, we are focusing on the most important functions in the game. An important point that has already been implemented in the "Experimental" and is currently still being intensively tested is the synchronisation of voxel editing in multiplayer.
Another function is, for example, the so-called "LoadingBay", with which you as a player can load a vehicle with items and then transport them across the map. This is supposed to be a significant improvement, both in single and multiplayer.
Furthermore, various bug fixes will also be included in this update.

We expect to be able to make the update available to you within the next few weeks.
Whether there will be a Halloween event and an update at the same time, we cannot promise at this point - due to the current situation.
But starting next Friday, we will try to make the livestream available again on a regular basis.

With this in mind, we wish you a nice rest of the weekend and we'll see you in the next dev blog at the latest.