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Cavity Busters News

Cavity Busters Update# 12

Hello everyone! How's it going? Here's another smallish update. The biggest feature of this the Lab Experiment. This adds another layer of choice. It has a fun little interaction with Minor upgrades that I'll let you find out for yourself. :)

What's New:
  • new enemy
  • new monumeat type
  • new art work for poop zits. it's gross
  • new minor upgrade: stomach
  • new upgrade: hungry hungry tooth-os
  • new disease: ???


Fixes and Tweaks:
  • nerfed obesiteeth
  • buffed flak ammo a bit more
  • eye snake bosses body no longer causes damage while rolling. his eye will still damage you though
  • can no longer set health to zero or below with accessibility options causing player to die instantly
  • rotten tooth will no longer spawn bullets upon hitting a wall or breaking environment that the player is very close to


Still working on some other features. They're taking longer then I thought but once there a bit more polished I'll start sharing them. As always thanks for playing and please drop a review and tell your friends about your newfound dental obsession!

See ya!

Cavity Busters Update #11

Hello all! Happy weekend! Hope you're all doing good. I'm here with your weekly update with some new upgrades and some quality of life fixes. I'm working on some new stuff that will be showing up in the coming weeks. So working on that and trying to add weekly stuff is a balancing act.

What's New:
  • 4 new upgrades:

-Calcification
-Obesiteeth
-Electric Tooth
-Cup of Coffee

  • 1 new synergy
  • Another option for shot gums smoothness
  • Added the ability to scroll through the upgrades you've obtained when they start to go off screen
  • Added more info to death screen such as level you died on and number of loops achieved and how many stackables obtained in upgrade list
  • Picking up heart pieces will show how many you have
  • Added a button to randomize character select


The new shot gums option allows you to change shot gum use to just one button.

Tweaks and fixes:
  • fixed music overlapping when you loop
  • fixed text for laser gun upgrade
  • increased the range for dirty necklace
  • added outlines to frozen effect when visibility lines are turned on
  • fixed a collision bug that would freeze the game


As always, hope you have fun with it and consider dropping a review. Really helps make the game better. ;D

A note to those leaving suggestions and bug reports. Thank you so much. It's so rad to see people taking to the game and wanting to have an impact on it. After working on a game this long, you start to lose some creative spark and the suggestions are helping me regain that again. There's so many suggestions that it's hard to add all of them. So if I don't add yours, it's nothing personal. But I do read ALL the suggestions. So thank you. And keep em coming.

See ya!

Cavity Busters Update #10: Polishing a dead old tooth

Hiya everyone! This update leans more on the polish side of things. There's some upgrades as well!

What's New:
  • 3 new upgrades
  • holding the shotgum button as Baby Tooth will increase fire rate for a goop cost
  • teleport map now shows your current location
  • default button added to accessibility menu
  • mini boss have a health bar



Fixes and tweaks:
  • fixed player getting healed while dying and canceling death screen
  • fixed a bug that caused items in a room to disappear when leaving room
  • bowel movement won't happen in boss rooms, treasure rooms or disease curing rooms. They can still happen in dig rooms however.
  • bowel movement antibody spawn rate were nerfed
  • falling bullet mod was changed to chomp attacks. essentially the same thing just visually different
  • tiny delay to when you can recall your charged tooth. tiny tiny.
  • flak ammo was nerfed
  • monumeats increase difficulty between 1 and 2 points
  • fixed taking a continue not taking effect while in a modded room
  • fixed some bugs with the teleport map
  • wall dashing with a controller is a bit different


Wall dashing with a controller is a bit different
Wall dashing with a controller used to be all or nothing. With mouse and kb you could pick where your wall dash ended within the wall dash range. That's lost while using a controller. But now you can be more precise with wall dashing while using a controller. It's not perfect but it's a start in the right direction to smoothing out controller use. Also note it works best when the controller is not in auto aim mode.

The new combo system:
Combos now decay at a much slower rate. A portion of your combo will be taken away when hurt.
Combo meter now increases when the meter is filled rather then for just killing enemies.
More work still needs to be on this. But it feels much better already. :)

That's all for this week. Enjoy and drop some feed back for whatever you want! :)

UPDATE 9 Hot fix 2

UPDATE 9 Hot fix 2

This adjusts the stats for Baby Tooth. He'll start with higher damage, higher range, higher fire rate and a lower heal requirement. Also upgrades that would normally effect your regular tooth now effect your shots gum bullets but only when playing as Baby.

Enjoy!

Cavity Busters Update #9: New Twin Stick Gummy

Hey all! Welcome to another weekly update! This one is pretty sweet and I'm very excited to see what you all think of it.

The New Gummy
This Gummy is for everyone who enjoyed most of the mechanics of Cavity Busters but found combat to be a bit tedious. This Gummy is a more traditional twin stick shooter type character. You aim where you want to shoot, hold the shoot button, and voila! Shoot bullets and cause damage! This character is called Baby Tooth and is in no way a dig at the people this was intended for. The name fit thematically as you shoot small low damage baby teeth. Don't be fooled though. This character is still a challenge as all diseases that effect tooth shots will still be present and sometimes more devastating.

What's new:
  • new playable character
  • new character select screen
  • 2 new upgrades
  • monumeats(?)
  • 3 new rooms to discovery


Bugs and tweaks:
fixed some controller bugs
combo meter will not decrease while bosses are dying or changing phases now

Hope you enjoy it! Let me know what you think and drop a review if you haven't yet already! :)