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Rebel Inc: Escalation News

The Speed Run Update - 0.7.6.0



Seasons Greetings! We come bearing gifts.

Time to prove you’re the best in the world with Speed Run mode!

[h2]What is Speed Run mode?[/h2]


In Speed Run mode, you will fight against time itself!

Rushing peace deals? Endless corruption? Widespread PR? No tactic is too bold to beat the clock – every second counts.

Challenge yourself to become the best, compete with your friends and take on the world through global leaderboards for each map.

We can't wait to see who's fighting for those number 1 spots!

2021 will be a big year for Rebel Inc: Escalation – we're hard at work on custom scenarios and multiplayer - we can’t wait to share more information with you. Keep your eyes peeled here and on our social feeds, or join our community in Discord https://discord.gg/ndemic

The Ndemic Creations Team

https://store.steampowered.com/app/1088790

The Anniversary Update - 0.7.5.0


It’s been an incredible first year for Rebel Inc: Escalation. Watching the community’s positive response to the various maps, governors and campaign updates has been absolutely fantastic. Seeing the game grow and reach new audiences has been very special.

To celebrate our one year anniversary on Steam, we’re releasing an update today with lots of new player and insurgent tactics as well as a series of new map features adding further variety to your campaigns! On top of this, there’s some tweaks and improvements to gameplay and UI.


[h2]Player Tactics[/h2]
Several exciting new tactics are now available to the operation including...

[h3]On The Job Training[/h3]
When Coalition soldiers withdraw, they’ll leave a national unit in their place.

[h3]Overwatch[/h3]

If insurgents are adjacent to a garrison, they will always attack it. As such, insurgents become more predictable and easier to defend against. Combine with Trip Wires for an explosive surprise!

[h2]Insurgent Tactics[/h2]
It’s not just your operation that’s got a range of new tactics. There’s a series of updates for the Insurgents too, including...

[h3]Fanatical Fighters[/h3]
A new type of fighter has entered the battlefield with significantly increased strength. However, their fanatical nature means that they will never retreat!

[h3]Social Distancing[/h3]

The insurgents have learned some new tricks! Now when hit by airstrikes they’ll scatter and run to neighbouring regions.

[h2]Map Features[/h2]
On top of the tactics there’s a series of new map features to mix up play, including...

[h3]Oil Survey[/h3]

The soldiers are here to stay! Especially when there’s all this oil laying around unguarded... This feature allows your troops to remain indefinitely in a region.

[h3]Soviet Bunkers[/h3]
Insurgents have discovered a network of abandoned Soviet bunkers and dug in. They are much more resilient than before, needing multiple airstrikes to be destroyed.

[h3]Amphibious Support[/h3]
New equipment now lets your soldiers support their comrades across rivers.

All this and much more is available now in the Anniversary Update! (see the full change log below)

[h2]Future Updates[/h2]
Thank you for your continued support throughout our first year on Steam. With the big campaign update released - we are now hard at work designing multiplayer and custom scenarios for Rebel Inc: Escalation. These are very big, complex updates so we don’t have a release date yet but will share more information as soon as we can.

The Ndemic Team

[h3]Full Changelog[/h3]
[h3]11 new Player Tactics:[/h3]
  • Propaganda Team - Gain reputation when insurgent camps are destroyed
  • Fiscal Windfall - Gain funds when urban zones stabilise for the first time
  • Overwatch - If insurgents are adjacent to a garrison, they can only attack the garrison
  • Advanced Warfare - Significantly increase soldier combat strength
  • Private Military Contractors - Coalition unit deployment time is extended with funds instead of reputation
  • Personal Teleporters - Soldiers instantly travel across regions
  • On The Job Training - Coalition soldiers leave a national unit when they are withdrawn
  • Development Roadmap - No concerns
  • Government Takeover - Insurgent camps become garrisons when destroyed
  • Coordinated Fireteams - Soldiers can support while fighting
  • Committed Coalition - Coalition soldiers never withdraw


[h3]3 new Insurgent Tactics:[/h3]
  • Violent Ambushes - Deployment of coalition soldiers costs significantly more reputation to extend
  • Social Distancing - Small groups of insurgents run to neighbouring regions when hit by airstrikes
  • Fanatical Fighters - Insurgents have significantly increased strength, but cannot flee


[h3]10 new Map Features:[/h3]
  • Unreliable Funding - Income is significantly more inconsistent
  • Concrete Shortage - Garrison initiatives are unavailable
  • Budget Deadline - Income stops after 10 years
  • Catacombs - Caves are located in some urban zones
  • Amphibious Support - Soldiers can support across rivers
  • Advance Development - Some civilian initiatives already funded
  • Scouts - Soldiers scout intel in neighbouring zones
  • Soviet Bunkers - Insurgent camps take multiple airstrikes before being destroyed
  • Inaccessible Terrain - Garrisons cannot be built in remote zones
  • Oil Survey - Coalition soldiers never withdraw


[h3]Bug Fixes[/h3]
  • Fixed some popups so the "confirm" option is now correctly positioned on the left side button
  • Various minor gameplay tweaks
  • UI tweaks

    Known Issues
  • Combat reset bug (we’re working on it).

Campaign Update 0.7.4: Relentless Assaults, Regional Watchdogs and more!



Time for another update, more Map Features, Player and Insurgent tactics coming to Campaign mode!

[h2]Player Tactics[/h2]
[h3]Windfall Tax[/h3]
To the victor, goes the spoils! With the Windfall Tax, Stable zones will provide significantly more income.


[h3]Modern Warfare[/h3]
Time to upgrade to modern equipment! New vests, weapons and vehicles all increase soldier combat strength.

[h2]Map Features[/h2]

[h3]Regional Watchdog[/h3]
Corruption has been a problem here for decades but recent efforts to stamp it out are showing signs of success.. These regions already have anti-corruption teams present.

[h3]Advisory Role[/h3]
The Coalition has decided to take a step back from direct combat operations and focus on providing support to the National Military. Coalition soldiers are significantly weaker in combat, but provide much stronger support to National soldiers.

[h3]Soft Target[/h3]
Intelligence reports suggest that Insurgents are now prioritising attacks on key Operation targets such as HQs and Embassies.

Suggested by Gary

[h2]Insurgent Tactics[/h2]

[h3]Relentless Assault[/h3]
The insurgents have noticed that the Operation doesn't respond well to constant and frequent attacks and changed their tactics accordingly. Insurgents will attack more frequently.

In addition to these new Map Features and Tactics, there's more fixes and improvements;

[h3]Changelog[/h3]
  • Added New Map Features and Tactics: Windfall Tax, Modern Warfare, Regional Watchdog, Advisory Role, Soft Target and Relentless Assault to Campaign mode
  • Player Tactic: Deficit Funding: Fixed issue where the buy button was disabled when the player did not have the funds to buy it
  • Insurgent Tactic: Recruitment Drive: Fixed issue where insurgents would only attack stable zones with this tactic
  • Improved the Campaign progress display to show the number of the map you are about to play, rather than the number of maps completed
  • Fixed issue where losing the final map in Campaign mode would still result in player being awarded the relevant shield for winning a Campaign on the selected difficulty
  • Removed reputation check when selecting “Subtle Pressure” from the "Foreign rival supporting insurgents" decision
  • Prevented a slow peace progress warning from showing after a peace deal is signed
  • Fixed text issues where they would overflow on some lines in certain languages, text now auto scales appropriately
  • Changed the names of pages and speeds in keybinds menu to be consistent
  • Improved uniformity of screen names in a few places (eg.. statistics -> stats screen)
  • Special outcomes of


We hope you enjoy these new additions, and there are lots of Map Features, Player and Insurgent tactics still to come!

The Ndemic Creations Team

https://store.steampowered.com/app/1088790/Rebel_Inc_Escalation/

The Localisation Update 0.7.3.0



The Localisation Update
We've been hard at work on translations for Rebel Inc: Escalation and now Campaign mode has been updated with translations for these languages:
  • German
  • French
  • Spanish
  • Italian
  • Portuguese
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Turkish


We've also included an assortment of fixes, balance changes and improvements:

Changelog
  • Localisation: Campaign mode and more has been localised in all key languages
  • Insurgent Tactic: Ambushes: Ambushes can no longer occur before the start of the insurgency
  • Map Feature: National Surge: Fixed issue in Campaign mode where 5th National replacement soldier did not have reduced cost when playing with the Warlord governor
  • Map Feature: Priority Concern: The increased speed of unmet concern severity buildup now stacks between Mega-Brutal and the 'Priority Concern' Map Feature, in addition severity of concerns increased by this perk
  • Significantly increased the chance that a zone builds initiatives that meet its populations primary concern, the chance will increase over time
  • Fixed rare issue where zones with a concern at 0% effect would not rollout initiatives of that type
  • Adjusted reputation reduction from lack of stability in Campaign mode, particularly decreasing the benefits given when playing Brutal and Mega-Brutal
  • Fixed bug if the player forfeited on the Campaign loss screen, it would show the previous Campaign's stats instead
  • A variety of fixes and improvements found through extensive testing


Thanks for your support and there's more cool updates coming soon!

The Ndemic Creations Team

Balance Update 0.7.2.1


Hello, we've been intently listening to your feedback, and today we're releasing a huge balance update for Campaign! This update focuses on reducing the impact of randomness on difficulty and makes the game less punishing at lower difficulty levels. It also contains a huge number of fixes and balance tweaks.

Here is what's in the update:

Changelog
  • Insurgent Tactic: "Sleeper Cells" Insurgents no longer attack before the Insurgency has started
  • Map Feature: "Military Illiteracy" now only increases the costs for National soldiers
  • Specialists are now much stronger, collect intel faster, clear caves faster in their specialist zones, and are no longer weaker when in their non-specialist zone. Specialist and tank depots now provide less funds when rejected.
  • Increased the fund and reputation bonus given to the Operation when previous maps are stabilised in Campaign
  • Adjusted reputation impact on budget for Casual and Normal difficulties
  • Reduced the loss of Reputation related to Stability based on difficulty and certain Map Features
  • Map Features that make initiatives more expensive have a reduced impact on cost
  • Removed randomisation of initiative costs in Campaign
  • Slightly adjusted starting hostile populations for Distant Steppe and Black Caves in Campaign to make them more consistent with other maps
  • Significantly flattened the rate of cost increase for starting construction as the dam degrades, in Azure Dam
  • Improved cave positions in Azure Dam
  • Fixed a garrison position in Azure Dam that made it appear on the border between 2 zones


We're extremely grateful for your feedback and hope you enjoy this new update.
Please continue to provide us with your thoughts in the Steam Forums or on Discord, we read everything!

The Ndemic Creations Team