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Souls of Blades News

The long-awaited part of the update has been completed

1: new transfer function
Players can now choose any previously unlocked Checkpoints(灵泉口LingQuanKou) in the inner space(识海Shi Hai) as their exit adventures.
However, because this part of the storage function was not done before, the archive that has been played for a period of time is not unlocked. Therefore
But also to trouble the players again to unlock a time, can save the unlock state!

2: Name and background of the Checkpoints(灵泉LingQuan)
The different locations of the Checkpoints(灵泉LingQuan) have their own names, and some background Settings have been added.

3: enhance the effect of the guide item "Po Jiu De Chun Yang Di Zi Shou Ji"(破旧的纯阳弟子手记)
A more targeted map-like page was added to the script.
When the script is opened, the destination in the scene will be displayed, and it will still be displayed some time after the script is closed.

4: MORTAL(凡人FanRen), TRUE SPIRIT(真灵ZhenLing), TRUE GOLD(真仙ZhenXian)mode content adjustment
Reduced the tooltip that will show the target position on the screen when the tooltip is turned on under TRUE SPIRIT. This tooltip will only appear in MORTAL mode.
There will no longer be any guidance in TRUE GOLD mode.
All guide content will remain in mortal mode.

5: updated the introduction text under the mode selection interface


6: BirdBoss(云雀 YunQue) enhancement in true fairy mode
In TRUE GOLD mode, the 云雀YunQue's darts are increased from 4 to 6.
In TRUE GOLD mode, the 云雀YunQue's air shock range will be restored to the previous range (radius increased).

7: fixed 云雀YunQue's animation issue
云雀YunQue will no longer be "tired" and will stop and wait for players to attack.

8: added Loading interface introduction content richness
Currently there are 7 pages of loading page, which will be expanded in the future.

Have fun ~

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一次紧急更新,处理一下大家产生误解的一些小设定问题!

1:修改了第一次进游戏的默认画面设置,请注意,第一次进去的设置是:
(未提到的均为最高效果)光照:高,伽马:4(默认),音量:1(最大),分辨率:1920X1080
是否窗口化:否(因为不确定玩家的适应分辨率)

2:去除了敌我双方聚灵飞剑(发光 飞剑)的拖尾粒子,改成了线状拖尾效果。

3:再次削弱了敌人身上的发光粒子。

4:修复了孪生重霄处决没有伤害的bug

5:增加了使用三清令旗的提示

6:现在角色存档的时候一定会面向灵泉了

7:场景加载加入了双保险检测,现在应该是不会再出现未加载完场景,就开始游戏然后看见空白的天空的情况了!

2019年10月10日更新:新增存档点,修复过关纯阳印旋转的问题

1:修复了转动纯阳印,但是之后却没有转动的bug

2:新增和调整了部分存档点位置:
在纯阳印底部增加存档点。
谷底侧边洞内存档点向上移,现在这个存档点在高台位置,这样距离出口更近一些

3:给西山门当前所有的进出口都加了雾门加载判定,给谷底的部分加载口也添加了雾门

4:进一步优化 调整了场景中记忆碎片的提示力度。

5:去除了敌人血条的碰撞,现在血条不会阻挡远程攻击了。

一次较大的更新,其中过的内容变动相对较大,请各位注意。

1:游戏增加了三个模式选择
三个模式某种意义上对应了三种难度。他们分别是:

凡人:
增加了跌落保护,敌我双方都有削弱,战斗节奏稍微降低。战斗的体验更加流畅和有层次感。
节奏相对变慢不代表战斗的难度就有降低,但是战斗的清晰度明显提高,建议大家尝试一下。

真灵:
就是之前的难度,对角色部分特性进行了微调(下方会提及)

真仙:
比之前的战斗节奏更加快的一个模式,并且玩家将接受凡人程度的削弱,而敌人会接受真灵难度的增强。

虽然是三种难度,但每一种模式下的战斗体验都有较大的差别,主要体现在战斗节奏上,还请大家不要单纯的当成难度选项来处理,主要去体验战斗的节奏,我可能会从这三种中选择一个合适的作为发展方向。




2:关于青霜剑的调整

重新制作了青霜的起手攻击,加快了攻击动作,缩短了攻击前摇。

增加了“雾凇摇”的耗蓝量。

在总体三个模式下都减少了蓝的恢复量,真灵和真仙模式下恢复的更少。

在凡人和真仙模式下增加了敌人浮空的“厌恶”设置,连续浮空的程度会逐渐降低,直到再次接触地面。

3:更改了手柄的闪避设定
45度的闪避性能得到修复和优化。


4:加深了存档点交互界面的背景颜色