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Exit From News

Update 0.8.1

    Fixed of impossibility to launch Linux version through Steam
    Lives are now removed. Now you can die forever, but after every death you can give up
    Added color settings showing the impact on performance
    4 new achievements
    Emoticons on game review buttons removed
    Added random rotation when spawning bags
    Fix render at minimum settings
    2 new leaderboards - speedrun and deaths
    Fix for broken achievements with bags
    Fixed the possibility of photo mode during the black screen of death
    Garbage spawn corrected a little
    [/ list]

    [h3]~Stepan[/h3]

    Update 0.8.0

    Engine
    • Upgraded to the current version of the engine
    • Added full support for Linux and Windows x32
    • dx11, dx12 and Vulkan can be used again at startup
    • The game now automatically determines the game bit for the system bit (32bit or 64bit)
    • Fixed a bug due to which on dx12 fps was no more than 20-30 with any settings
    • Improved directX12 stability to playable level
    • Fix error paper2d at startup
    • Minor fixes for Linux version
    • Removed unused engine components
    • Prepared components for updating the sound of the game
    Gameplay
    • Added new pick-up items - bags that increase inventory. You can find 4 for the whole game
    • Added the ability to open the doors of large cabinets by force
    • Fixed a bug where the bot could see the player through a large cabinet or through its open doors
    • Reduced weight at cabinet doors
    • Collision with characters at drawers removed
    • Bug fix with nightstand door
    • Added camera tilt when head tilted
    • Doors can no longer be seized if they are locked
    • Now the point of verification of the physical object is not in its center, but in the place where the player takes it. This allows you to avoid cases when the character willfully releases the object, if its center is behind the wall
    • Now you can grab a fallen door! This works with both large doors and furniture doors.
    • Rebalance spawn debris on floors, now the lower the player, the more
    • Plates can now be broken
    UI
    • Added icons for various interactions with physical objects
    • Added tips for various interactions at the bottom of the screen
    • Fixed a bug with the menu return button during loading, after clicking on which and returning to the menu a new game was launched immediately
    • Added icons at the gate and elevator buttons
    • Fixed markup for prompts on widescreen screens
    • Now if the door is locked with a key, then when you hover over it there will be an interaction icon, not a capture
    • Fixed the absence of the capture icon in the chair, in the scrap of paper and in the mop
    • Added achievements button in the main menu and pause
    • Added an inscription about the current version of api and the capacity of the system in the main menu
    • The background in the pause and settings menu is now darker
    • Added a window that offers to describe the impressions of the game
    • Icons for various actions are now more contrast
    Settings
    • Fixed a bug in which a drop-down list for selecting a screen resolution appeared in the Inputs tab in the settings
    • Added the ability to enable mouse inversion in the settings
    • Unpopular RayTracing settings removed, now only soft shadows remain
    • hdr is added to settings, it is active only with hdr monitors and works only in full screen (beta function)
    Other
    • 4 new achievements
    • Fixed a bug where the game turned on in VR mode with the VR device turned on
    • Interaction interfaces for physical objects for displaying icons are returned
    • The night outside the window is now darker
    • Added chromatic aberration
    • Added a little color correction
    • Added lost content files for Linux
    • Disabled distance field shadow at the chair
    • Fix the bottom container of the refrigerator, which could not be taken
    • Added light around the table lamp
    • Fixed a bug of picking up the physical object when its collision shifted when pressed repeatedly
    • Removed unnecessary functions and variables at the doors
    • New collision by the bath, now you can put things in it!
    • Unnecessary words and characters removed from translations
    • Optimization of object physics to reduce the load
    • Updated localization
    • Other minor fixes


    Share your impressions of the update, I will be interested to read!

    [h3]~Stepan[/h3]

    -25% Discount!! Update 0.7.2


    -25% discound already here!

    And also small new update with important fixes

    Update 0.7.2
    • Fixed inability to open the door with force
    • Fixed a bug due to which it was possible to open closed doors without a key
    • Fixed layout of interface elements in settings
    • Fixed the disappearance of lamps in the entrance after death
    • Added button to return to the main menu during Loading (Useful if the download has stuck)
    • Updated localization
    • Fixed bugs in displaying the shader of windows in houses outside
    • Parameters of volume fog slightly changed
    • Fixed the ability to tear off the door of a large cabinet by pressing the interaction button


    [h3]~ Stepan[/h3]

    Update 0.7.0

    Gameplay
    • Fixed bug when the bot could just stop moving in some cases
    • Fixed bug of uncontrolled movement after death
    • Fixed the ability of the bot to come close to the gate on the 7th floor
    • Reduced the distance of the bot’s interaction with objects
    • Changed the mechanics of the box and matches, now to put out the match you need to press the Match box buttom (R by default)
    • Now you can pick up pieces of paper
    • Reduced the distance of the sound of enemy steps
    • Increased sound volume of keys behind the walls
    • Increased volume of keys
    • Now the keys emit sound only during the burning of a match
    • Chance rebalance spawn matches
    • New mechanics for physical things, now to interact with them you need to hold down the left mouse button! Yes, finally normal doors!
    • Now the player takes physical objects exactly in the place where he takes them!
    • Added the ability to open the door with force ( right mouse button)
    Settings
    • Added tabs in the settings menu
    • Added assignment of keys in settings
    • Added support for the gamepad - now you can use the gamepad when assigning keys
    • Fixed bug of inability to change mouse sensitivity
    • Enabled the inclusion of volumetric fog at low shadows
    UI
    • Fixed bug with black screen after death
    • Removed information about the assignment of control keys in pause menu
    Map
    • Added windows to houses outside
    • Fixed a chance of a door break in the kitchen
    • Fixed a collision at some doors that did not ignore the bot
    • Enabled bot navigation block on closed gate
    • Fixed a bug due to which the room could spawn indefinitely after leaving the initial room
    • Bugs fixed with refrigerators light and door
    • The position of the impulse point in the upper kitchen cabinets is fixed
    • The lower containers in the refrigerator are now physical
    Оther
    • Decreased DOF intensity while holding the box
    • Reduced DOF intensity during the inspection of the first box
    • Fixed save file loading in the main menu
    • Improved stability of enemy AI
    • Fixed a bug when, after spawn matches, the spawn point was not deleted
    • Fixed a bug due to which a physical object flew off when trying to take it
    • The type of collision in some physical objects has been changed so that they do not interfere with walking
    • Reduced verification distance when picking up physical objects to avoid getting stuck in them
    • Changed the parameters of physical objects when they are in the hands
    • Reduced interpolation speed for physical objects when they are in hands
    • Fixed the possibility of interacting with objects when inspecting the first box
    • Mop can be picked up again
    • Removed Herobrine


    [h3]~ Stepan[/h3]

    UPDATE 0.6.0!

    • New, written from scratch door generator with keys! now no sequences that lead to a dead end
    • Now there is something behind every closed door
    • Now there is one apartment on the 9th floor, two on the 8th, three on the 7th, and four on the 6th
    • Added a drop of a closed suitcase
    • Photo mode hide items (keys, matches)
    • Rewritten code for taking keys
    • Rewritten code for opening doors with keys
    • Now when you try to open the door, the desired key is used automatically, if it is in the inventory
    • Fixed collision channels in the safe
    • Now the character says what key is needed for the door
    • Added tambours
    • Fixed getting stuck the key in the drawers
    • Fixed deleting items in the initial room after death
    • Fixed loading of SSR configuration saves
    • Removed the variable that stores the enemy reference
    • Removed the variable that stores the player's reference
    • Cleaning the map Loading code
    • Enabling physics at the MOP
    • New loop algorithms
    • Rebalance of matches ' spawn - the lower the number of matches, the less they will spawn
    • Adjusted the position of the enemy model so that its head does not pass through the door
    • Fixed a collision with a matchbox that prevented it from being picked up
    • Fixed the position of the nightstand in 2 apartments, so that it does not pass through the walls
    • Items can now spawn in the bathroom and toilet
    • Interfaces have been changed, so the hand icon will no longer be displayed when hovering over physical objects
    • Improved long-distance shadow rendering with minimal settings
    • Added localization, game rating, and forum buttons on the pause screen
    • Updated localization
    • Fixed the position of the chair and chair in the room of the second apartment
    • Removed a duplicate door on the 4th floor that did not allow opening the door
    • Moved racks in hall 2 of the apartment
    • Added notes on the pause screen
    • Replacing door opening interfaces
    • Inventory increased to 5 slots
    • A small optimization of stability
    • Fixed a bug where several items were spawned on the same point
    • Removed unnecessary functions in the control of the character
    • Fixed a bug of not being able to release an item
    • Now if you hold an item and a burning match, then when you click on the LMB, the item is thrown out, and the match is not extinguished
    • The number of matches is now displayed only if you hold a box
    • The interface of matches in photo mode now disappears
    • Fixed bot getting stuck in doors
    • Fixed the appearance of a key inside the mattress