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Sands of Salzaar Roadmap Update: What's Next

After the launch of Sands of Salzaar's latest major update “Battle of the Black Sun” which brought English localization and a slew of new content, now we are ready to reveal what’s coming up next in the development of Sands of Salzaar.



November 2020: Quest Improvements and Additions to Multiplayer


The current iteration of multiplayer in Sands of Salzaar is just a framework of what is possible, and for the next major update we want to address the issues discovered during this period and further polish the current content.



[h3]Update highlights[/h3]

  • New additions to the multiplayer framework and “Battle of the Black Sun” map

This includes refinements for the co-op map, and various multiplayer specific item/gear changes.
  • Continuous development of mod tools and expanded support for English language mod tools

There will undoubtedly be increased demands on mod tool features and stability after the English launch and the multiplayer feature, this is something crucial for talented mod makers to unleash their creativity. We are also looking to optimize the support for English mod makers so no matter what language you choose to play in, you could always share the freedom of modding.

  • Quest system improvements

We also want to address some of the most emergent pain points like the quest system and further refine quest content.
  • Additional mod developer support for multiplayer
  • More battleground map variations in singleplayer

We are targeting a 1-2 month development time for this update, the features listed above are more urgent, with additional challenges from the multiplayer.

January 2021: Siege Battle Improvements and New Class


One of the most frequent feedbacks we received is the lack of variety in siege battles, especially during endgame and repeated sieges. More siege command options, and unit pathing are also we are specifically working on to fix and improve.

[h3]Update highlights[/h3]

  • Siege battle improvements

The current siege battle design is not interesting enough, the lack of AI challenge makes endgame a bit on the tedious side of things. A revamp to siege battles would significantly increase the quality of battle experience throughout the game.
  • A new starting class

I mean, who doesn’t like new playable characters? Although we’d love to keep the details on this in wraps for now. Plus, we are also making improvements to other classes and tuning the overall balance.
  • PvP multiplayer map sample.

After the previous additions to the multiplayer framework and Battle of the Black Sun co-op map, we are planning to add a simple competitive multiplayer map as a sample.

  • Existing classes optimizations
  • Existing troop balancing
  • Troop AI improvements
April 2021: Better Character Interactions, New Side Quests and Controller Support


For this kind of open world game, nuances in character interaction is a very interesting aspect. To achieve what we want from the system, a few major changes must be made, including a redesign of favor/reputation system, more character side stories and more variety in NPC actions.

[h3]Update highlights[/h3]

  • Nuanced character relationships

We envision Sands of Salzaar to be leaning towards the RPG side of a game, and we want it to feel like a proper one. The depth, characteristics, and the resulting possibilities in their interactions are what make every playthrough unique and interesting, and we want the players to have the desire to understand the world, the people and their backstories.

  • More faction activities

Factions within the story will become more active in their trading, plundering and under table dealings. They will be much smarter when it comes to decisions, which leads to many more uncertainties and possibilities. You might want to change how you approach that certain Sultan a little, or a lot.
  • More character side stories
  • Controller support

This is a very important feature for us, and is something necessary for Sands of Salzaar to expand to other platforms like the Nintendo Switch. It’s relatively simple to support controllers for combat, but a total UI overhaul is necessary for full controller support, so this is something we are doing a bit later into development.

Final Words


That’s what we have today for the next chapter in the world of Sands of Salzaar. We will also continue to update the game, fixing bugs and adding key features during this stage of development.

We are truly humbled by the tremendous amount of support since our last major release, and all the constructive feedback is incredibly valuable for us to determine what to do next for the game. We hope you like our showings here, and see you in the desert!

Update Log 10-15 (Unstuck feature, Durability Improvement)

Early Access Update 0.8.0.7 for Sands of Salzaar is now live. We are taking measures to resolve some of the deeper gameplay related issues that impact your experience in this update.

You can now unstuck your character with the new feature in game settings. Opening the inventory screen in combat now pauses the game, so you can comfortably use recovery items or rearrange skills.

Further on the quality of life front, you no longer lose durability for the entire party’s items even if only a couple characters entered a dungeon, levitating some of the durability woes. Messages from other factions also no longer interrupt your more urgent actions such as preparing a siege.

We are also looking at solutions to address the following issues in future updates:
  • Add new tools to streamline gear repairs.
  • Fix quest item progress logic so you don't need to reobtain quest items you already have in your inventory.


Last but definitely not the least, expect a glimpse of what’s on the horizon for Sands of Salzaar soon!

For complete update notes, read further down below. In the meantime, check out our known issue list here and hop on our Discord server for more discussion and feedback.



[h3]2020-10-15 Codename: Battle of the Black Sun (0.8.0.7)[/h3]

Additions

  • Added a button intended to fix various issues causing characters to be stuck on the world map, you can find it in game settings.
  • Added new icons for some armor and weapons, modified some others.


Adjustments
  • Diplomatic events like declaration of war or gesture of peace no longer prompt dialogue boxes that interrupt siege preparation. Players now need to address those events in the Message interface (bottom left in the world map) within a certain amount of time.
  • Slightly reduced the power of Silver Warrior's skills.
  • Certain dialogues now properly address characters based on their gender.
  • Opening item and skill interface during battle in non-multiplayer modes now pauses the game.
  • Removed reward selection dialogue from prestige levelups.


Bugfixes
  • Fixed an issue causing messenger quests to sometimes display incorrect locations.
  • Ifrit Archer can can now be upgraded to Ifrit Flamespitter.
  • Fixed a geometry issue in Umbra Cliffs.
  • Fixed an item description display issue caused by item customization interface in multiplayer.
  • The legacy shop now properly displays all items under non 16:9 resolutions.
  • Modded custom factions that do not have a designated color no longer cause all cities to lose their faction color.
  • Battles that only require certain characters no longer incorrectly deduct item durability from all party members.
  • Fixed an issue causing certain quests to not update their quest item obtain progress.
  • On difficulty level 1 and higher, troop upgrade tree now displays the correct troop level required for the upgrade.

Update Log 10-10 (Dakn Quest Fixes, Quicksave Improvement)

After a brief break, we are back with another Early Access update for Sands of Salzaar! In this update we are continuing to address bugs and make adjustments to game systems. Quicksave now functions like what you would expect, and AI units will no longer rob caravans from the factions they should not temper with.

You can read the full patch note below. Read our known issue list here for information and workaround on other emergent issues we are still working on. Join our Discord server for more discussion and direct bug report as well!



[h2]2020-10-10 Codename: Battle of the Black Sun (0.8.0.6)[/h2]

Bugfixes

  • Sultan's Arcane Portal can no longer teleport to Ifrit Domain directly.
  • Bandits now spawn in smaller areas in Save the Nobles quests.
  • Players will no longer receive Lesser Demons after joining the Ifrit.
  • If the player turns on the Akhal's back after promising them to defeat the Dakn, they can now complete the quest to vanquish the Dakn later. Added new dialogue to both faction leaders to reflect the change.
  • Bandits no longer spawn in the unpathable wharf near Agadir North Outpost.
  • Fixed some legacy points cap related issues.
  • Various translation and UI fixes.
  • Summoning skills that have increased max HP effects no longer cause summoned units to spawn without full HP (e.g. Bounty Hunter's "Most Wanted" and subsequent upgrades).



  • Slightly reduced stats of bounty hunters summoned by "Most Wanted".
  • Improved Rations talent now properly reduce food cost.



  • Fixed various asset visual issues in the character creator.


Adjustments

  • "Robber" class characters no longer plunder caravans from factions that have a good standing (10 or more reputation) with their own.
  • Opening the map in non multiplayer modes will now pause the game.
  • Quick save (F5) now saves the game to a dedicated normal save slot, instead of overwriting the autosave.

Update Log 9-30 (Legacy Point Changes, New Mod Sample)

Sands of Salzaar Early Access Update 0.8.0.5 is now live! In addition to what’s included in the update preview, we added a couple more fixes in this update, you can check out the full patch note below.

And just a reminder that our second modding event is still ongoing, which you can read about here. Feel free to contact us on Discord for any modding related questions as well!



You can find a list of known major issues and potential workarounds here.

If you encounter further problems, please join us on our Discord server and let us know in the bug report channel, this is the fastest way to get feedback directly to us, so we highly encourage you to do so!



[h2]2020-09-30 Codename: Battle of the Black Sun (0.8.0.5)[/h2]

Additions

  • Added a sample humanoid animation set to ModSamples, this includes animation attributes such as how it should react when on a mount, for modding references.


Bugfixes

  • Difficulty multipliers now scale AI unit strength correctly.
  • When inspecting other parties in the world, clicking to inspect party members now correctly closes previous windows.
  • Typing M when customizing map markers no longer closes the window.
  • Fixed an issue causing the game to soft lock when persuading NPCs to defect when the player has a full party.
  • Fixed an issue causing the game to soft lock when displaying messenger dialogue (such as after a weekly faction payout).
  • A number of item attribute display fixes.
  • Radiant Staff now properly has an attack visual effect.
  • Correctly formatted item affix display in English version of the game.
  • Various UI and text fixes.
  • Fixed an issue causing the shop to only refresh on hosts in multiplayer.


Adjustments

  • Rebalanced how legacy points are earned. You can now gain 20 legacy from the final boss on difficulty 0.
  • Some gift items are labeled Special Items.
  • Added an error tolerance mechanic to the dialogue system. Incorrect game logic IDs now trigger error notifications and UI issues, but will no longer soft lock the game.

Upcoming Update 9-29 (Legacy Point Changes, New Mod Sample)

Hi everyone! We recently launched our second modding event which you can read about here. To better support the modding community and encourage your creativity, in our next update we will be releasing a new set of mod samples which includes reference points on character animation.

The way legacy points are calculated is also getting adjustments in this update, you will be able to gain legacy points when finishing the story mode on difficulty 0.



In addition, we are pushing a small update later today, fixing an issue causing the game to incorrectly launch in Chinese instead of English.

You can find a list of known major issues and potential workarounds here.

As always, if you encounter any further problem, please join us on our Discord server and let us know, this is the fastest way to get feedback directly to us, so we highly encourage you to do so!



Read the patch notes for this update below:

[h3][h2]2020-09-29 Codename: Battle of the Black Sun (0.8.0.5)[/h2][/h3]

Preliminary, may include additional changes once the update goes live.

Additions

  • Added a sample humanoid animation set to ModSamples, this includes animation attributes such as how it should react when on a mount, for modding references.


Bugfixes

  • When inspecting other parties in the world, clicking to inspect party members now correctly closes previous windows.
  • Typing M when customizing map markers no longer closes the window.
  • Fixed an issue causing the game to soft lock when persuading NPCs to defect when the player has a full party.
  • Fixed an issue causing the game to soft lock when displaying messenger dialogue (such as after a weekly faction payout).
  • A number of item attribute display fixes.
  • Radiant Staff now properly has an attack visual effect.
  • Correctly formatted item affix display in English version of the game.


Adjustments

  • Changed how legacy points are earned. You can now gain 20 legacy from the final boss on difficulty 0.
  • Some gift items are labeled Special Items.