1. Sands of Salzaar
  2. News

Sands of Salzaar News

The recent progress on English localization and our Discord

Hey guys,

Steam Summer Sale is approaching. Sand’s of Salzzar will be having a 20% discount from June 25 at 10:00 am PDT to July 9 at 10:00 am PDT. Also, in this post, I’d like to share our recent progress on the localization project and our upcoming Discord channel.

[h3]English Localization:[/h3]
We are still working on our localization project. The current total translation amount is about 324,000 Chinese words including intricate storyline, rare item and skill names as well as various exotic toponyms. Additionally, a 60,000-word new storyline will be added to the English version later. As our devs are continuously adding new content to the original game, our translation amount is also ever-growing.

Such a huge translation amount poses a real challenge to an indie game studio like us. We need to allocate enough time and manpower to localize the game with the goal of offering a compelling gaming experience as same as the original version to English players. Therefore, it takes months for us to finish the project.

In the past few months, when we constantly got questions from you guys about the English launch date, we had mixed feelings about that: we were really grateful for all your interest in our game, while we also felt quite sorry to keep you waiting. However, you won’t be waiting long from now. We will dedicate ourselves to bringing out a high-quality localized version expected to launch around this summer.

[h3]Upcoming Discord Channel:[/h3]
Another news is that we are currently preparing for our official Discord server! Please follow the game on our Steam store page and add to your wishlist to get notified in the first place when the Discord server is open.

On the Discord channel for Sands of Salzaar, we will constantly provide you guys with exciting game news and fresh updates. Also, when the English translation is done, we will select a bunch of players on our Discord channel for the beta test of the English version.

Therefore, you will have the chance to obtain a free key, test the localized version in advance, share your gameplay experience with other English players, and report any potential issues directly to our team on Discord to get prompt feedback and help us refine the game!

That’s all for the update! As the localization project progresses, we will reveal more details about our English version, so please stay tuned and prepare for your fantastical journey into the desert!

Sincerely,
Sands of Salzaar’s team


Update Log 6-9

Hi guys! in today's update, we mainly fixed some bugs, If you have encountered any other issues in-game, especially the issues that prevent you from playing the game such as game crash, please feel free to send an email to [email protected]. We’ll try our best to help you!

Update log 6-2 (remade the diplomacy system)

Hi guys, in today's update, we have reconstructed the logic of the diplomacy system. The diplomacy functions that did not take effect before can be used normally after this update. At the same time, we also open a part of code interfaces of the diplomacy and the favorability system. MOD authors can now modify these elements to achieve the results you want.

If you encounter any other issues in-game, please feel free to send an email to [email protected]. We’ll try our best to help you!

Also, follow our official twitter (https://twitter.com/SSalzaar) to keep updated on any latest info and cool stuff about Sands of Salzaar!


[h3]Optimization[/h3]

- Reconstructed the main logic and values of the in-game diplomacy and favorability system. AI will determine the outcome of diplomatic events based on factors such as favorability, strength disparity and AI difficulty;

- Added some interactive options when being pursued by hostile forces or wanted by certain forces. Reconciliation and other operations can be performed when the relationship between players at the early stage and other forces deteriorates;

- Equipped the skills of puppet troops in-game;

-Now there is an item box set in each main city. When you become the master of the city, you can open it to store items after talking to the official in charge;

- Added the backpack interface and skill improvement interface in the battle. Players can dynamically replace the character’s equipment and skill shortcut bar;

- Reset some game interfaces using the new UI framework (main map interface, etc.);

- Adjusted the relationship between Swordsman and other tribes at the beginning of the game to -30 (However, due to some corrections, the actual relationship could change slightly);

- Reduced the flying range of being hit by cavalry while increased the damage of being hit;

- Reworked the smoke and dust effect after cavalry sprint;

- Adjusted the initial strength of each tribe;

- Adjusted the weapon types of some heroes to make them more in line with the settings;

- Increased the proportion of heroes using hammer weapons;

- Adjusted the speed of some arms units;

- Increased the price of some items that can be used as gifts;

- Reduced the initial relationship point with Desert Brotherhood, Guangyu Church, Snow Mountain Guerrilla Army and Wildfire Organization to -40;

- Linked the success rate of sneaking into cities to the number of troops in the team. The fewer the troops, the higher the probability of success;

- Now some of the best equipment cannot be acquired by NPC;

- Now there is an exclusive merchant in the Unknown Tribe;

- Opened some critical logic code interfaces of favorability and diplomacy system. MOD authors can achieve some key logic in-game by rewriting these interfaces;

- Opened a new GUI framework interface. Now MOD authors can customize some game main UIs through some MOD configuration. In the future, alternative interfaces to replace other major UIs will be opened gradually.

[h3]BUG Fixing[/h3]

- Fixed an issue where some users got stuck at the loading screen due to permissions issues of the operating system;

- Fixed an issue where a building in Double Moon Mountain Market was in the wrong position;

- Fixed an issue where the Serpent mission could not be completed;

- Fixed an issue where some caravans to be escorted in the plot could be attacked by players;

- Fixed an issue where some buildings of Feudal Lord could not be upgraded properly;

- Fixed the problem where the description of the jade mine built by Feudal Lord does not match the actual income;

- Fixed an issue where newly learned skills are not automatically added to the shortcut bar.

The results of the first Workshop MOD Event is now revealed!

Hello everyone! We have been updating and improving the game and the mod editor since the early access release. We've seen many players have sunk a lot of hours into playing and making all kinds of mods. To appreciate all of your support and encourage the creation of mods, we held the first Workshop competition on April 30th. We've received so many outstanding and inspiring works! After thoroughly trying out and reviewing the wonderful creations, we've got 14 winners!


Award winning works:

传承世界

恋爱与弯刀

忍者世界

spongebob(红尘仙缘)

dazhaizhu(美女军团)

Is Orc Pis(美少女光辉·万华纪)

雨中吻你(崩坏3系列)

Star(装备锻造台)

辛德瑞拉(天使降临)

fwz33(陈sir)

HA会长(女流之辈·立绘美化包)

药枫(沙扎尔美食之旅)

某只咸鱼(骨王扩展包)


And here are some more updates on the long-awaited English localization. The English localization of Sands of Salzaar is still under development, and we are trying to release the English localization this summer. Thank you so much for your support! 

Update Log 5-12

Hi guys! in today's update, we mainly fixed some bugs, including the game crush bug when killing fiends in Real Mode and the bug of failing to interact with merchants in the southwest village of Taoshan Town.

Also, our team is currently working on English localization. We expect that the English version would be out around this summer.

If you have encountered any other issues in-game, especially the issues that prevent you from playing the game such as game crash, please feel free to send an email to [email protected]. We’ll try our best to help you!

· Optimization

- Added parameters in GUI commands of MOD development so that the command thread will not be blocked; added an interface to pause and resume the game in GameCoreHelper.
- Added an interface for displaying portraits of customized characters in the custom GUI interface, and put it into the new document of interface description - GUIHelperInterface.cs. The examples of usage will be released later.
- Added a Tag field "AiNotLoot: 1" in items. When this field is enabled, the item cannot be obtained by AI.
-Temporarily removed the inheritance of the Wild Soul skill page.
- Turned off the backpack sorting buttons and functions in the trading interface to avoid some display issues.

· Bug Fixing

- Fixed the issue of game stuck and crash caused by killing fiends in Real Mode.
- Fixed the issue of the serial lightning skill dealing extremely low damage to the first target it hits.
- Fixed the resolution issue of portraits of a few NPCs such as Lovisa.
- Fixed the issue of merchants in the southwest village of Taoshan Town failing to purchase products.
- Fixed the issue of some BOSS’s avatars displayed as blank.
- Fixed the issue of minor AI sometimes disappearing when encountering a strong enemy.
- Fixed the issue where the skill book would still be consumed though the skills had already been obtained when using the skill book.
- Fixed the issue where after selecting customized characters such as Zhang Yue, etc. and then returning to select other characters, the interface of shaping customized face was skipped and names could not be modified.
- Fixed the issue of some teams created by the script failing to interact on the map.
- Fixed the issue of the sound effect and background music volume reset after switching MODs.
- Added portraits of several NPCs in Ash Snow's plot.