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Update extension

Sorry, this update needs to be postponed for a few days……

[Sands of Salzaar] February Updates

We will release a sample project created by the new professional MOD editor in the next update at the end of February. It will includes model import, action configuration, SHADER replacement, etc.

As mentioned before in the February Updates post, this update will be our first major update during EA stage bringing charactors collabration of Han-Squirrel Studio, applying more scenes to the new information interactive mechanisms, perfecting the character storyline of The Blood of the Beast. There will also be a new opening animation, a mission tracking UI, more skills and training mechanisms. Hope you guys could enjoy it.

It has been 54 days since we lauched the Early Access of Sands of Salzaar. We've been trying our best to solve the current issues by the daily updates of high intensity. But it wouldn't work out without you, so thank you all so much for your tolerance and encouragement. Now, we know that you've been longing for new contents, so after the game is relatively stable, we will mainly focus on bring more new contents and gameplay to the game and this may relatively reduce the frequency of the updates.

Update Log 2-19

Hi folks! Here are the main updates: Added funtion to check for NPC location; Fixed an issue where NPCs would automatically return to the first city; New MOD development functions added; Bugs fixed.
Feel free to contact us through [email protected] should you have any questions!

[h3]·Optimization[/h3]
- When players drag and drop their heroes to a location in the garrison interface, they will also set their locations to this location, so that they will not automatically return to the original location next day (heroes with the identity of the city master and above are invalid)

- After switching the camera perspective on the overmap, the player will still maintain the last camera perspective after entering the battle or switching scenes.

- Now you need 120 inheritance points to unlock The Unknown Swordmaster .

- Players can see their own forces in the intelligence interface or see the cities and current locations of all NPCs under other forces if they have the relevant talent.

- In the MOD management interface, when there is a problem with the selected mod, it will prompt an error and cannot be closed if players try to close the interface.

- The HERO_UPGRADE and HERO_SET_STATU instructions have been extended to support all NPCs in MOD development.

- A "Professional Resource Reference" button has been added to the MOD development interface.

[h3]·Bug fixing[/h3]
- Fixed an issue that could cause all units to get stuck in battle after the previous update.

- Fixed an issue where the stamina would keep recovering when the game is paused.

- Fixed an issue where Guzaka runs on his back in the 'Guzaka of The Double-Moon Valley' mission.

- Fixed an issue during inheritage of the characters when players expand the upper limits of the characters after selecting the characters, the unselected characters will disappear.

- Fixed the Fire Bullets movements of the Lava Treasure and reduced cooldown time of the skill.

- Fixed an issue where battle could not end when AI fights at a location of an empty force.

- Fixed an issue where siege is still allowed when attacking a location, but instead of siege, only friendship will be reduced after actually click on 'Siege'.

- Fixed an issue where units of the same force would attack other units under their force.

- Fixed an issue where you could recruit lords in the garrison interface when you became a lord of a certain force.

- Fixed an issue where the debug box of the MOD development interface may report an error.

- Fixed the problem that when using the map of a MOD, the mini map would be blank.

- Fixed an issue where it is unable to run under the current environment of developing MOD configuration table when click on the skill editor in the MOD development interface.

Update Log 2-14

Hey guys! Here the main updates: FPS optimized; Interactive infomation mechanism remade; Caravan added; Professional MOD project added; Bugs fixed.
Feel free to contact us through [email protected] should you have any questions!

[h3]·Optimization[/h3]
-Multiple infomation interactive mechanisms added including reward claiming, request messages, billing report etc.

-Collision and movement algorithms optimized to improve FPS performance.

-The attack direction in battle can now be targeted. (The default shortcut is "A")
-Animals can be purchased from the caraven

-Adjusted Missold's skill formula, changed the summoned soldier "bard" into "instrumental lady"

-The armor type of the mercenary armed crossbowmen is changed into heavy armor; Burst skill added; Armor removed from mercenary crossbowmen in order to distinguish mercenary armed crossbowmen and mercenary crossbowmen.

-Professional MOD project added.(Beta)
-Mount icons completely remade.

-Added 4 audio-related configuration tables for MOD development (can manage and replace all audio in the game, can replace the original audio resource attachment table audio addition method)

-Removed the original MOD sound table (note: it may cause the audio attached to the MOD to be invalid)

-Optimized background music switching when switching modules.

-Optimized MOD development interface


[h3]·Bug fixing[/h3]
-Fixed the display problems of the Scorpion soldier's skill tree.

-Fixed the game frozing bug at the creek cave

-Fixed wrong mission descriptions.

-Fixed main mission countdown after 150 days where it still remains to be 30 days.

-Fixed an issue where high-level NPCs would not update their own equipment.

-Fixed an issue where messages sent by lovers might interrupt the current loading action.

-Fixed an issue that could cause combat effects not to disappear and display abnormally in the scene.

-Fixed an issue where only the first 100 MODs were selected when subscribing to all MODs in the store (but the subscription is not enabled), and the game would crash after subscribing to all MODs.

-Fixed UI display problems caused by different resolutions in the MOD management interface.

-Fixed an issue where the map editor in the MOD development interface would not correctly reload data in the current mode.


Note: As this version adjusts the audio-related configuration, the audio included with some mods may be invalid.
Note: The professional MOD project is still in the testing phase, feel free to contact us if you encouter any problems.:)

Sands of Salzaar Feb 14th Update!

Hello everyone! We are back and ready to release our first update after Lunar New Year! We have reworked the in-game notice systems and finally added the merchant tent feature. Make sure to stop by and check out some pets! Also, we've fixed some of the model collision, movement issues and optimized the game for better frame rates.

The new characters, new features and new content we mentioned will be added into the game in February continuously. We are also trying our best on fixing the existing issues if you happened to encounter any new issues or you got some great ideas for the game, feel free to contact us! ([email protected]