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Sands of Salzaar News

Update patch note 1-5

Hello everyone! The update today is aimed to fix some of the in-game bugs such as game freezes after triggering the beast transform, skill unusable after respawn, unstable attack range issue, price error when selling a big pile of merchants. We've also adjusted the number of items each space can hold, added more ways to acquire repair tools, and improved the random mission experience.

If you have encountered any other issue, feel free to drop us an email via [email protected]. We'll help you as soon as possible!

[h3]·Bug Fixes[/h3]

- Fixed the price error bug when selling a large amount of items.

- Fixed the game freeze bug when been knockback as a flying beast mode.

- Partially fixed the skill unusable bug after respawning. (If you still encounter this bug, please contact us for help.)

- Fixed the issue that after possession skill ends, the range of normal attacks would remain the same as the possessed form.

- Fixed the bug in camel city that selecting "wait" would also start the fight.

- Fix the invincible minion bug.

[h3]·Improvements[/h3]

- Now, merchants in the five starting cities would sell all kinds of repair tools. We've also changed the price of the repair tools.

- Changed the range limit of search missions(including sending a letter, challenge, and debt collection).  And the time limit is changed to 50 days now. We've also raised the amount of rewards for these types of missions since the difficulty due to lack of proper indicator.

- No more end the playthrough option after the final fight in July.

- More items can be held in stacks now, the new stack limit is 99. (Newly acquired item could be stacked)

- Skill crystal can now be held in stacks, crystals will not take up too much space anymore.

- Adjusted the difficulty of scorpion's treasure story mission.

- Changed the storm cloak, black dragon armor effect to having a chance to get a shield when being hit.

- Improved the description of certain gears.

- Removed parts of the blocked words.

Update patch note 1-4

Hello everyone, we've fixed a few bugs regarding game mechanics and have improved the tutorial, hits registration, and the mod manager. On top of that, you can get steam achievements with mods activated now.
If you have encountered any issue in the game, please feel free to send us an email via [email protected]. We will try to solve your problem as soon as possible.



[h3]·Improvements[/h3]

- Added IDs to the mods

- Added a tutorial stage for the mod editor. Including a map, several conversations, and battles. We will keep updating and refining the mod tutorial.

- Now when your mouse is hovering above a mission icon or a mission npc, a mission display will appear.

- Added more detail information to the map, showing dungeons, points of Interest, and chests.

- Improve the NPC mission icon. Now it is easier to identify.

- Made the possessed Oxes bigger.

- Lowered the difficulty of all thieves' dens and added descriptions of the defending troops.

- Improved the attack speed of the first two normal attacks of swords, machetes, spears, hammers, and bows.

- Lowered the knockback effect of all normal attacks.

- Changed the name of the great desert map to be consistent with the large scale map name.

- Now entering the city would trigger the next step for the missions which require interacting with the main structure.

- Improved certain mission indicators.

- Changed how some of the weapon effects work to improve performance.

- Improved the description of the fighting contest.

- Added a countdown timer when reached June 1st in-game. The entire length of the main story is 6 months in-game.

- Improved several mission descriptions.

[h3]·Bug fixes[/h3]

- Fixed the loud noise issue in combat

- Fixed the issue which the Lava Core skill has a bigger-than-intended effect radius

- Fixed the issue where upgrading units would result in a 0/0 value.

- Fixed the unable to close development support mode in-game issue.

- Fixed the bug that made some armor pieces appear in the weapon slot when equipped.

- Fixed the range of normal attacks.

- Fixed the mod managing menu to show the mod preview image correctly.

- Fixed the issue when a battle stretch out too long the world event would happen twice.

- Fixed the responsive issue in the tactic menu.

- Fixed a few misused dungeon icons.

- Fixed the bug where choosing the "more" option on the city menu would trigger wrong conversations with the shopkeeper and other NPCs

- Added the missing true ending dialogue

Sands of Salzaar Early Access Update Plan Content

Our current update plan after launch of Early Access is as follows:

1. Continue updating our Mod Editor to include documentation, tools, tutorial videos, a community for developers, and more.

2. Add voiceovers and sound effects to a large number of characters. Add more models for NPCs, as well as side stories for certain factions of NPCs.

3. Add new playable characters with their own complete storylines.

4. Add more crossovers between our other title, Hanjia Jianghu, including a full expansion pack with characters from the game.

5. Add custom combat features which will allow players to adjust battle variables.

6. In the Code: Princess Coral update, we will add more complete building features and more types of buildings. In addition, we will add combat formations which players must master and command in order to defeat large hordes of enemies. New hidden locations and dungeons with their own side stories will be introduced as well. Lastly, more diversity will be added to regions on the world map which will continue to be updated in future versions.

7. In the Code: Battle of the Blood Moon update, we will be adding a more refined crafting system complete with recipes. A city siege system will also be introduced with optimized siege weapons, defensive towers, and other elements of siege warfare. Sands of Salzaar and content created through our Mod Editor will also begin supporting online combat in this update.

8. In the Code: Sirocco Valley update, we will be adding an additional solo adventure mode in which players explore the Imperial Tomb. A multilingual support framework will also be added to Sands of Salzaar, with Chinese and Japanese as our officially supported languages.

Our current Early Access plan is as described above. Updates planned further in the future will be announced directly in the community. Thanks for your support!

No English support at launch

The English localization of Sands of Salzaar is still in progress. We apologize for not supporting English at the beginning of Early Access, and are grateful for your understanding! English support is one of our top priorities, and we aim to add it to the game ASAP.

Update patch note 1-3 (Fixing stutter, loading, mission issues)

Hello everyone! This update is mainly for fixing the stuck in loading, frame drops, stutter, and some other story mission issues. If you encountered any other issues in the game, please send us an email via [email protected]. We'll try to fix them as soon as possible.



[h3]-Bug fixes[/h3]
- Fixed the timer wouldn't disappear issue in the fighting contest.
- Fixed the issue where the next sequence would not be triggered after the question section of the fighting contest.
- Fixed the issue so uploading a new model would not replace the original models.
- Fixed issue where the confirm button will not show correctly when the screen is in 16:9 resolution.
- Fixed a few model piercing issues in several maps.

[h3]- Improvements[/h3]
- Added a new character to new game plus prologue fight sequence.
- Added skill voice over to 5 more leaders.
- Added new special illustration for a specific race.
- Lowered the difficulty of the fighting contest for a better experience.
- Adjusted the appearance of a few thieves' dens.
- Adjusted the default setting of the antialiasing option to 2X.

Update patch note 1-3 (Fixing stutter, loading, mission issues)

Hello everyone! This update is mainly for fixing the stuck in loading, frame drops, stutter, and some other story mission issues. If you encountered any other issues in the game, please send us an email via [email protected]. We'll try to fix them as soon as possible.