Hi folks! Here are the main updates: Added funtion to check for NPC location; Fixed an issue where NPCs would automatically return to the first city; New MOD development functions added; Bugs fixed.
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[h3]·Optimization[/h3]
- When players drag and drop their heroes to a location in the garrison interface, they will also set their locations to this location, so that they will not automatically return to the original location next day (heroes with the identity of the city master and above are invalid)
- After switching the camera perspective on the overmap, the player will still maintain the last camera perspective after entering the battle or switching scenes.
- Now you need 120 inheritance points to unlock The Unknown Swordmaster .
- Players can see their own forces in the intelligence interface or see the cities and current locations of all NPCs under other forces if they have the relevant talent.
- In the MOD management interface, when there is a problem with the selected mod, it will prompt an error and cannot be closed if players try to close the interface.
- The HERO_UPGRADE and HERO_SET_STATU instructions have been extended to support all NPCs in MOD development.
- A "Professional Resource Reference" button has been added to the MOD development interface.
[h3]·Bug fixing[/h3]
- Fixed an issue that could cause all units to get stuck in battle after the previous update.
- Fixed an issue where the stamina would keep recovering when the game is paused.
- Fixed an issue where Guzaka runs on his back in the 'Guzaka of The Double-Moon Valley' mission.
- Fixed an issue during inheritage of the characters when players expand the upper limits of the characters after selecting the characters, the unselected characters will disappear.
- Fixed the Fire Bullets movements of the Lava Treasure and reduced cooldown time of the skill.
- Fixed an issue where battle could not end when AI fights at a location of an empty force.
- Fixed an issue where siege is still allowed when attacking a location, but instead of siege, only friendship will be reduced after actually click on 'Siege'.
- Fixed an issue where units of the same force would attack other units under their force.
- Fixed an issue where you could recruit lords in the garrison interface when you became a lord of a certain force.
- Fixed an issue where the debug box of the MOD development interface may report an error.
- Fixed the problem that when using the map of a MOD, the mini map would be blank.
- Fixed an issue where it is unable to run under the current environment of developing MOD configuration table when click on the skill editor in the MOD development interface.