Patch 1.0.9 Changelog

11 days from the first public release, and 9 patches in!
We're still working very hard on stability and bug fixing for the Orville Fan Experience here at Messy Desk. We've just pushed version 1.0.9 to Steam, and below is the changelog, for all you folks that like that kinda thing.
New: Added a new feature that you may or may not spot in random multiplayer games. Ribbit.
New: There is now a 5% chance of being visited when going into the Bridge. Keep your eyes peeled though, because once you leave the room, the visitor will scamper off.
New: Added the Main Stairwell on B Deck. None of the exit doors go anywhere yet, but you can have fun hurling yourself from the top ;)
New: Implemented a lot of the background infrastructure needed for the upcoming VR release!
Improvement: Our internal tools can now define custom corridor light sequences.
Improvement: More blueprints are now nativized, improving performance slightly.
Improvement: The Orville will now decelerate more rapidy when using Flight Assist.
Improvement: The Orville should fly a bit better now. Let us know how it feels.
Improvement: Removed the large door next to E-Sim 3 because it was breaking the laws of physics.
Improvement: You can no longer close the door at the bottom of the bridge staircase. It was locking people out.
Improvement: The Bridge now has better visual ambience during Red Alert and Emergency Lighting
Improvement: Ship Movement should be a little smoother in multiplayer now. Still not perfect, it's a work in progress.
Improvement: Player can no longer go into Kayon Head Mode when ragdolled, to prevent strange ghost mode issues.
Improvement: Lowered overall polycount in mess hall. Shouldn't be noticable, but GPUs everywhere will be pleased
Improvement: Split B Deck Corridors into Fore and Midship to help with loading hitches.
Improvement: Made some quality changes to the Voice Chat feature. Needs more testing.
Improvement: Player name tags should display more reliably now.
Improvement: Increased texture streaming pool due to lightmap issues
Fix: Voice chat should no longer auto-enable when joining a server.
Fix: Removed a few unwanted door panels around the ship.
Fix: Resolved an issue where the ship going to Quantum Speed in the menu would leave the bridge behind. Oopsie!
Fix: Chairs on Mac builds sometimes had no collision and you couldn't interact with them. Additional fixes may still be needed.
Fix: You should now be able to leave the global voice chat.
Fix: Added a collision plane under the Bar in the Mess Hall top stop players falling through the floor.
Fix: Extended the music area in the Mess Hall to cover the Bar area.
Fix: Earth now rotates correctly west to east.
Fix: The default character before customistion is an Ensign in Security, with correct badge and rank indicators.
Fix: Main Menu looping sequence no longer stops at the end, it loops smoothly.
Fix: The external hull no longer intrudes upon the ship after using the external ship camera.
Fix: The weapons in Multiplayer now fire slightly more accurately. Still working on this.
Fix: The helm control music is now playing correctly when you sit at the helm.
Fix: Newtonian mode on the helm console should now work correctly. Only the thrust and rotation applied over time will be retained, no further acceleration will apply until further inputs are entered.
Fix: Player can now use zoom when setting at the helm in first person.
Fix: A few tiny bugs here and there.
Fix: Hopefully found a workaround for Chat Command crashes on Mac builds.
Fix: Hull shadowing outside of the Bridge is now correct.
Fix: The ESim door is no longer black on the inside and shouldn't sometimes disappear
Fix: Reversed screens in Science Lab 1 and Mess Hall now correct.
Fix: Lift music should now not bleed through to adjucent rooms
Fix: Three tiny little holes at the front of the Bridge floor have been plugged, all the air was leaking out into space
Fix: You now can't reload your gun when piloting the ship. I don't know why people would want to, but now you can't, so...
Fix: Sunlight was sneaking into the mess hall and lighting up the doors from the inside. we used an anti sunlight ray to make it go away.
Fix: Forced the E-Sim Arch to use a different UV map so it lights properly.
Fix: Fixed issue where certain rooms were loading very slowly due to a get reference bug