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Circuit Superstars News

Online Update April 29th 2021

Hello fellow Superstars!

It's time for the weekly rotation of tracks and vehicles for Online and Time Trials, they are live now so head over to the race track and begin practising! Along with our usual update to the Now and Next list, we also wish to invite owners of Circuit Superstars to our first closed beta to test Lobbies.

[h2]Lobbies Beta Test[/h2]
Have you been wanting to group up with your friends to play Circuit Superstars online together? We have been working hard to bring you this feature, and we would love for you to help us test it.

The test will take place this Friday (April 30th) from 10AM - 6PM PDT (6PM - 2AM BST).

If you are interested in signing up, head on over to the official Circuit Superstars Discord Server. Here we will be giving further instructions on how to sign up. :)

[h2]Weekly Updates:[/h2]
[h3]Online events[/h3]
  • Superlights - Copperwood
  • GT - Magdalena
  • Muscle Cars - Maple Ridge

[h3]Time Trials[/h3]
  • Super Trucks - Copperwood
  • Euro Trucks - Maple Ridge
  • 60s GPs - Whistle Valley

[h2]Now and Next[/h2]
For more information on why we're doing NEXT and NOW instead of a roadmap please head to April 8th's update.
Here is the current NOW and NEXT list:
[h3]NOW[/h3]
  • Ongoing work on console porting
  • Player Reporting
  • Facilitating online play with friends - Testing
  • New cars and tracks in development
  • Control rebinding and controller assignment in settings
  • !Error on Startup Bug (investigating as opportunities present)

[h3]NEXT[/h3]
  • Design implementation of Single Player Revisions
  • Implementation of Steam Achievements
  • Investigate bug in which the car selected is not the one in-game.
  • Further bug-fixing (Thank you for your reports!)


We sincerely hope you will sign up to help us test. Let us know what you think and we look forward to seeing you on the race track!

Thank you for reading!
OFG Team

Online Update April 22nd 2021

Hello fellow Superstars!

It's Thursday which means a new rotation of tracks and vehicles for Online Events and Time Trails along with an update to our NEXT and NOW list.

[h3]Online Events:[/h3]
  • 60s GP - Copperwood
  • Muscle Cars - Rennvoort
  • Super Truck - Whistle Valley

[h3]Time trials:[/h3]
  • Superlights - Rennvoort
  • GT - Sugar Hill
  • Muscle Cars - Magdalena


[h3]NEXT and NOW[/h3]
For more information on why we're doing NEXT and NOW instead of a roadmap please head to April 8th's update.
Here is the current NOW and NEXT list:
[h3]NOW[/h3]
  • Ongoing work on console porting
  • Player Reporting
  • Wall Assist Penalties
  • Pitlane Violation Penalties
  • Facilitating online play with friends - Internal Testing
  • New cars and tracks in development
  • !Error on Startup Bug (investigating as opportunities present)

[h3]NEXT[/h3]
  • Control rebinding and controller assignment in settings
  • Investigate bug in which the car selected is not the one in-game.
  • Further bug-fixing (Thank you for your reports!)

If you are finding it difficult to find a lobby join the community in the official Circuit Superstars Discord Server. We've added regional lobbies to help you find other racers in your region to have online games with.

So what will you do this week? A bit of time travel with a 60s GP? Drift across the tulip fields of Rennvoort with your Muscle Car? Whatever you do, we hope you have so much fun, and we can't wait to see you on the race track.

Want to give us suggestions or talk to other fans? Then please join the amazing community on the Circuit Superstars Discord Server and say hello.

Thank you for reading!
OFG Team

Online Update April 15th 2021

Hello fellow Superstars,
Are you all ready for this week's new track rotations for Online and Time Trials?!

[h3]Online Events:[/h3]
  • 80s GP - Copperwood Short
  • Superlights - Magdalena Short
  • Euro Truck - Maple Ridge (edited)

[h3]Time trials:[/h3]
  • Eurotruck - Copperwood
  • 80s GP - Magdalena Short
  • Muscle Car - Maple Ridge


[h3]NEXT and NOW[/h3]
As we mentioned last week's update we want to approach Early Access slightly differently to how others have done before. Instead of a road map, we are using a NOW and NEXT approach. Please feel free to view last week's update to learn more.

Here is the current NOW and NEXT list:
[h3]NOW[/h3]
  • Ongoing work on console porting
  • Foundational work for facilitating online play with friends
  • New cars and tracks in development
  • Arcade mode design revisions
  • Online Synchronisation improvements
  • !Error on Startup Bug (investigating further)

[h3]NEXT[/h3]
  • Player Reporting
  • Investigate bug in which the car selected is not the one in-game.
  • Further bug-fixing (Thank you for your reports!)


One last update for this week but this time not in game but in the official Circuit Superstars Discord Server. We've added regional lobbies for you to join, which we hope will help aid you finding racers in your server area.

We hope you have a great weekend at the racetrack, friends! Thank you for reading and if you want to talk more about this week’s update or look for others to race with, please join the community on the Circuit Superstars Discord Server to talk to other fans.

Online Update April 8th 2021

Hello fellow Superstars,
It’s Thursday, which means a new track rotation for Online and Time Trials!

[h3]Online[/h3]
Online events
  • 60s GPs on Magdalena
  • GTs on Sugar Hill
  • Trans-Am on Interstate

[h3]Time Trials[/h3]
  • Superlights on Copperwood Club Circuit
  • 60s GPs on Rennvoort
  • Super-Trucks on Sugar Hill


[h3]NEXT and NOW[/h3]
We want to approach Early Access slightly differently to how others have done before. Instead of putting down a road map with a list of items and dates that we may or may not hit, we are going to list what we are working on NOW and what we plan to work on NEXT (you may have seen these lists if you are part of the Discord community).
The reason behind this is that game development isn’t always linear. Things may arise which will need our dedicate attention (such as the Time Trial bugs and !Error on start-up) and as a six-person team we may need to shift attention from one feature to tackle what had popped up. With our NOW and NEXT list, we can have a balance between more content, improved functionality, tweaks and fixes while also working on a console build (we know you’re all on Steam but our console friends would love to play Circuit Superstars as well).
Now if you don’t see something on our NOW or NEXT list doesn’t mean it’s not in the long-term plan. We have already had many suggestions put forward (either in the Steam Forum or in the Discord) and we really value hearing your ideas. Also, once we’re out of Early Access, the development doesn’t stop for Circuit Superstars, we will be looking at adding more content (some free, some paid for) once the base is in place.
Now without further ado here’s the current NOW and NEXT list:

[h3]NOW[/h3]
- Ongoing work on console porting
- Foundational work for facilitating online play with friends
- New cars and tracks in development
- Arcade mode design revisions
- !Error on Startup Bug (investigating further)

[h3]NEXT[/h3]
- Online Synchronisation improvements
- Player Reporting
- Investigate bug in which the car selected is not the one in-game.
- Further bug-fixing (Thank you for your reports!)

Have a lovely weekend at the racetrack, friends! Thank you for reading and if you want to talk more about this week’s update, please join the community on the official Discord to talk to other fans.

Early Access Update v.0.1.0

Ah, the sweet smell of spring:
Fresh air,
flowers,
new leaves on trees,
bees buzzing around,
and A HUGE PILE OF DUST
wait...what?!


That's right! Circuit Superstars Patch v.0.1.0 is here! We did some spring cleaning and then brought our first dirt track into the mix. We can’t wait to see you spin wheels and literally leave everyone in the dust… not to mention competing in the improved Time Trials, plus testing yourselves against our next iteration of AI in our NPC drivers!

[h2]CONTENT[/h2]
[h3]New track: Interstate[/h3]
Fiery rocks, orange sand and turquoise blue rivers frame Interstate! A fast and technical track located in the Grand Canyon packed with sections to master. Will you dare to dominate the Loose Cannon across the sandy roads? Will you cross the finish line driving as fast as a train? We sure hope you will!

Get ready for your suit, helmet and cars to get dusty… Off-road has come to Circuit Superstars!


[h3]New car: Agitator[/h3]
What better companion to our new Interstate track than a true beast of the desert? The AGITATOR has landed in the paddock! While we can’t wait to see what you can do with this beast in its natural habitat, we are excited to see all of you racers travel the world in your new Supertruck.



[h3]New Helmet and Car Designs[/h3]
Several new car and helmet livery designs have been added to the pool of content!

[h2]

GAMEPLAY CHANGES & BUG FIXES[/h2]

[h3]Time Trials[/h3]
  • Leaderboards now immediately display updated times.
  • "Next ahead" and "Friend ahead" ghosts now generally update immediately upon completing a lap.
  • Times shown on leaderboards should now match the actual time of a ghost.
  • The name and time of the chosen ghost are now shown in the "fastest lap" display in the HUD.
  • The friends leaderboard no longer displays leaderboard positions.

[h3]AI Improvements[/h3]
  • During race starts, AI incorporates into the racing line less abruptly.
  • Improvements to AI performance on all cars. The amount of improvement varies depending on each car.
  • Changed the way AI difficulty gets tuned to increase the consistency of AI performance between car categories.
  • Remapped difficulties for AI and expanded their performance range per difficulty level. This change creates a wider variety of performance, so players can progress through a difficulty rather than beat every AI or be beaten by all AI in a binary way.
  • Implemented AI Strategy. With this new strategy layer, AI drivers judge the race duration and their degradation to try and find an optimal pitting strategy. This change makes it easier to find an appropriate challenge when racing against AI with degradation enabled.
  • Degradation Adjustments
  • Lowered the influence that wheelspin has on tire degradation and fuel. This change was introduced to bring keyboard and gamepad competitiveness closer during races. Consequently, this change makes it less effective to modulate the throttle during a race to save fuel, but lifting and coasting should still yield the same results as it used to.
  • Tuned fuel and tire degradation values.
  • Improved tire degradation calculations to better reflect load on the tires. This change will reduce the degradation cars would get when wheelspin was a result of an unloaded suspension.

[h3]Other fixes: [/h3]
  • Rumble not switching off after a race .
  • Online - Standings no longer flip when two cars cross a checkpoint with a small distance between them.
  • Added Bloom Settings to Video Settings.

[h3]Developer Note[/h3]
Fellow racers, thank you so much for your support over the past month! Your feedback, experiences and reviews have been crucial to our ability to continue to build and improve Circuit Superstars. We love hearing about your experience, your ideas and seeing the content you create. We also love so much seeing a good community being built over on Discord. Infinite gratitude from OFG.

We are on to the next priorities, which we will share later today on a NOW / NEXT post on Discord, but for those who have been experiencing the ! Mark Crash/Unable to Start Game Error, please know that, while this is a Unity crash that we have little control over, we are keeping up with their versions and testing them as they come. As soon as we have a successful test, we will let you know. We hope that you get to try Circuit Superstars soon.

What do you think? Be sure to join the community and share your thoughts on the official Circuit Superstars Discord server via this link