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Update 07/08/2019 - VR Smooth Rotation, Grab to Hold, Random Bug Fixes

Good Morning,

After receiving some requests for additional QoL features. I've added the following options on the Additional Options Board.



You can now interchange between 1) Snap Rotation and 2) Smooth Rotation (or have neither). Option 3 is mainly for Oculus Controllers, so you don't have to press down on the joystick to activate the rotation.

4). New Option to Grab on Hold. I guess me being a native Vive user, it's hard for me to wrap my head around why people want this.....but here it is!!! I'm hoping this would help with people using Index Controllers as well.

Additional
- Been working on additional tweaks to the enemy AI so they're less wonky sometimes.
- Slightly increased the movement speed of Free Locomotion and the FPS character.

Update 07/06/2019 - Snap Turning and more!

Good Morning!

Been working hard to get this patch pushed out for the weekend for y'all to enjoy. Please see the following updates:

- Added the ability to Snap-Rotate. You can find the settings at the usual board (to the right of you) in the main office, under "Additional options".

EDIT - After listening to community feedback, I have added the option to Snap Rotate without pressing down on the Joystick/Touchpad



- Moved the Oculus settings to the "Additional options" board as well.

- Added the ability to toggle sprinting for Oculus users. I was given feedback that it was annoying to have to hold down the "Joystick Click" when sprinting. Moving the stick back to neutral position will auto-cancel the sprinting.

- The last patch to include Oculus support actually messed up some haptics settings. I looked into these again and re-tweaked the settings. Now there should be more vibration when firing guns.

- Improved the AI so they can no longer reach their guns through the walls to shoot you. Now they will automatically shift over, so you'll have a better chance to retaliate.

Before:


After:

As always, Thank you everyone for your support and feedback! The game has improved at an exponential rate in the past few weeks thanks to y'all.

Update 7/3/2019 - Oculus Grabbing Issue Fixed

Hi Everyone,

Got my Rift yesterday and have been hard at work since to get the Oculus issue resolved. After experiencing it firsthand...I can understand how frustrating it must have been...

Anyways. I managed to fix that Oculus grabbing issue. Also added a couple of additional options on the "Options" Board.



The option on left allows Oculus users to just touch the Joystick to activate Arm-Swing Locomotion

And the new option on the Right allows Oculus Users to just tap up on the Joystick to trigger an arrest. It also allows them to navigate the buddy menu with just tapping the joystick up and down (you still need to click to tilt left/right + click to confirm).

There should be no impact on Vive users.

Additional Fixes

Improved Corpses - Corpses are now less obstructive (in terms of locomotion), and you can now continue to gib corpses even after they are long dead. I noticed from youtube videos that people tend to like overkilling hostiles.

Local MP bug - Map 4 Fixed (wasn't loading the correct level before)

More Variance in Enemy spawn - Spawn points get shifted slightly on mission load. This is to prevent people (like myself), from knowing exactly where to aim when opening a door.

Thank you everyone for your patience and for any feedback/comments that have been provided so far!!!!

I read all reviews and forum posts...so if anything weird arises...let me know!

Slight Modifications to Mission 3 - 06/29/2019

Hitting the big white propane tank in Mission 3 will no longer gib the people in the main house. This makes shooting the propane tank not an insta-fail(unless there happens to be a civilian spawned in the shed of course).

Hotfix 06/28/2019

Added the ability to brace a Rifle/Smg with your Right hand while holding it with the Left.

Improved Partner AI. He'll be much more reliable as a guard.

Reworded some commands, and objectives for clarity.

Re-did the VR Controls Panel. It'll be much easier to read now!

And again, Thank you for everyone who has supported me so far!