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Fast and Low News

Quick Update 07/25/2019

Made some adjustments to bullet collisions to attempt to stop bullets from penetrating walls. It's intended for some enemies to shoot AT the walls after being made aware of your presence...however, the bullets shouldn't be able to randomly penetrate and hit you.

Hopefully this patch squashes this....let me know if it is still occurring.

Minor Adjustment to Magnum.
Buffed the damage to make it actually worth using. Careful, it doesn't kill body-armored enemies in one shot (via torso hit).

Hotfixes 07/19/2019

Bug Fix:

Targeting civilians with the Command Targeting laser wasn't triggering the Suspect commands. This has been fixed. You can now order Lo to shoot, beat, pepper-spray, or restrain civilians.

Tweaks:

Added a small deadzone for the Right Controller Touchpad/Joystick. This makes it so the controllers won't get confused between snaprotating, or dropping ammo, and etc.

Previous patch to alleviate the Wall phasing bug indirectly affected collisions with enemies. This caused pistol-whipping to be harder to pull off. This has now been addressed.

Update 07/17/2019 Tutorial Level Added, Model Fixes, Bug Fixes

Good Morning,

Been looking at the feedback on the game and decided that it would definitely be wise to add a tutorial level. It's time to go back to Police academy. Rookies can learn the ropes, and Veterans can maybe pick up on some new tricks!





FPS players can access it from the Main Menu, and VR players can access it from the "How to Play" Board



Model Fix:

Fixed the Female Enemy Models. It was bothering me for some time...and I finally got around to fixing their skeletal structure



Other Changes:

Worked more on the shooting through the wall glitch. I added additional safeguards to the AI so that it would disable their firing when their guns are in the walls....hopefully this squashes that problem finally.

Fixed a relatively new issue that cropped up where walls were flickering out. If you never witnessed it....then great...pretend you didn't read this.

Fixed an issue where if you creep slowly into a wall in roomscale, you can phase through walls (this was something I would have never caught myself as I normally stand still whilst playing).

Made the windows slightly less opaque blue on Mission 1 and 3, so you can spot enemies a little bit easier.

Thank you everyone for your feedback and for your patience. Y'all are helping me shape this game into something truly great!

Update 07/11/2019 - FPS Toggle Aim, Locomotion Speed Based on Joystick Position, Bug Fixes

Good Afternoon,

Took a break from content creation, and wanted to add some QoL features that people wanted.

Added:
Toggle Aim down sights for FPS players. You can find this in the options menu.

Free Locomotion Speed based on Joystick: You can find this in the Additional Options Menu.
Essentially this completely removes clicking down to sprint. Instead, the speed of your free locomotion is determined by how much you push your joystick (in a given direction).

Bug Fixes - more improvements to Buddy AI (if you tell your buddy to throw a flashbang/stinger/frag at a particular location, he'll attempt to run into range of his throw first before throwing it), fixed issue where Buddy Menu wasn't working on Vive.

Side-Note - I was working on adding Leaning around corners for FPS players...but after some playtesting, it felt very overpowered and it took away alot of the fun in my opinion. I may look into again in the future.

If you're enjoying Fast and Low so far, please leave a review, even if it's a couple sentences! It's the best way to further support me!

You can follow my daily development progress @
https://twitter.com/GamesGiraffe

Early Access Roadmap for Fast and Low as of 07/09/2019

Good Afternoon,

Below is brief roadmap what I have scheduled from now until the Final Release.



As of now, I'm now in Phase 2, where I working on adding additional levels and content to the game (as well as providing support for any crucial bugs).

Feel free to follow me on twitter, if you want to keep track of my progression!

https://twitter.com/GamesGiraffe

Thanks!