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Patch Notes #1.4.7

Hello everyone!

In order to keep up with the latest versions of the game we will change the number of the different patch numbers. The patch version 2.1 is changed to patch notes version 1.4.7 which now corresponds to version 1.4.7 of Noara.

New features
2v2 mode • Plates: A plate system has been integrated into the Stronghold and Silo Blockers (amber). This system is designed to reward players who attack the opposing Stronghold or Silo Blockers by giving them Khina based on the damage they inflict on these two structures.
• Stronghold: When a team removes 20% of life points from the opponent's Stronghold, the two strategists of the team gain 150 Khinas.



• Silo Blockers: When a team removes 20% of life points from a Silo Blocker, both strategists on the team gain 50 Khinas.



Chest Central Objective: We have replaced the cage in the middle of the battlefield with a new objective: the chest. When a team removes 20% of life points from this chest, the two strategists of the team gain Khinas according to the Round in the game (the more the game is advanced, the more the Khinas gained are important. The team that destroys the chest earns twice the amount of Khinas!
As for the cage that it replaces, the chest appears at certain times of the game.
• Frequency of appearance: Round 2 / 6 / 10
• Life points: 500 / 800 / 1100
• Khina gain per plate: 100 / 150 / 200
• Gain of Khinas at destruction: 200 / 300 / 400
• Resistances: 100 physical resistances and 100 elemental resistances



Chat
Added commands in the chat to send and reply to private messages during a game.
• Send a private message:
> /w Pseudo
• Reply to a private message:
> /r


Balancing
Units • Krogz Q "Two Pinches": The physical mastery ratio is reduced from 30% to 10% per hit and the damage becomes siege damage.
• Silicia: Her health points increase from 800 to 900 (Skirmish) • Opie&Jake Q "Frog Hop": Damage dealt increases from 100 to 120 (Skirmish) • Sentinel Q "Javelin": Damage done increases from 40 to 80 (Skirmish) • Guttsie Q "Harpy Shot": Damage increased from 150 to 200 (Skirmish)

Items (Skirmish) "PufferFish": The item is replaced by the item "Grapple".


Bugfix
Localization
Correction of localization errors in different languages.

General • Game host: The game host is now correctly decided based on its ping.
• 2v2 Invitation: If a person disconnects before accepting a 2v2 game invitation, the invitation will no longer remain pending.
• 2v2 Invitation: If the invited player accepts an invitation from another player, the pending invitation will be correctly cancelled.
• Game start: When a player leaves the game while loading, the other players will no longer be stuck on the "Waiting for players" screen.
• Chat: Making the shortcut associated with opening and closing the chat will have the correct effect on the game's welcome.

Codex • Malakaye Q "Colossal Strike": The video displayed will be that of the skill "Colossal Strike" and not that of the Z "Colossal Roll".
• Babanga W "Round Tripl": The video displayed is replaced by a Work in progress for the moment.

Units • Babanga, Babingi, Chaksa and Sinna Passive "Not Dead Yet!: The "Embryo available" status icon will be visible when the embryo is available.
• Mana W "Odd Mixture": Destroying a cage with this skill will result in an item.
• Pirh Engineer W "Springboard": The maximum distance the Pirh can land a second Unit Launcher will now be correctly displayed in the skill description.
• Irisha W "Toxic Surprise": Units stepping on a "Toxic Surprise" will now take 30 elemental damage immediately upon stepping on it.
• Iwobi W "Big-Game Fishing": It is no longer possible to bring multiple units to Iwobi with a single use of "Big-Game Fishing".

Items • Alluring Octopus: Affects affected units correctly even if they are moving.
• Leaf Spring: The object will now be able to land on a free square even if it is in the fog of war.

Cages
• Fixed a bug that allowed an item to be obtained several times when destroying a cage.
• Using a grappling hook on a cage will correctly move the unit forward and no longer root it.

Fog of War
When a silo blocker is destroyed, the FX will no longer play in the fog of war.

Puzzle • Stealthy: Babingi will no longer suffer multiple damage and effects when stepping on a locked Kapal.
• Flying Exercise: Scenarios that caused the player to lose when they should have won have been corrected.


Visual Bugfix
General Rank: Fixed an error in the name of the ranks. Ranks are now as follows:
• 0 -> 399 : Rookie
• 400 -> 799 : Soldier
• 800 -> 1199 : Strategist (formerly Conqueror)
• 1200 -> 1599 : Conqueror (formerly High Tactician)
• 1600 -> 1999 : High Tactician (formerly War Lord)
• 2000+ -> War Lord (formerly Great War Lord)
• Friends List: Players no longer remain in "Playing" state after a custom game.
• Add to Friend List: Accepting a friend invitation from an offline player will correctly display them in the friend list.
• Portraits: When a friend changes their portrait, it is updated correctly in the friends list.
• Puzzles: Enemy selection circles are no longer cumulative.

Units • Akuyandi R "Spa Treatment": FXs will be interrupted if the skill is interrupted during use.
• Malakaye: When Malakaye takes damage, it will no longer consistently display an ink FX.
• Tiwangi Passive "Grand Finale": When he dies, Tiwangi will correctly trigger the animations of affected units.

Items • Hydro-jet: Equipping two Hydro-jets on the same unit will no longer cause visual and audio problems.
• PufferFish: Fixed the jump height when a unit accesses a water tramp from an adjacent square.

Bastion Abilities Monolithic Throw: Movement/targeting grids are now correctly updated when a rock is destroyed.

HOTFIX #4

Hello :)

We've made a few balancing changes and here's a summary (and this time it's not an April Fool)

[h2]CHANGES AND BALANCING[/h2]
[h3]Units[/h3]
Tiwangi
His HP drops from 400 to 370.
Mana Q "Tainted Downpour": Elemental Mastery ratio drops from 40% to 30%.

[h3]Items[/h3]
Headdress of the Omniscient
Elemental Mastery given drops from 120 to 90.

[h3]Castes[/h3]
Singular: Bonus 2: Singular units' damage increase on units with less than 60% increases from 20% to 15%.
Bonus 4: Damage increase from 40% to 25%, and damage unit's HP threshold is reduced from 70% to 60%.

Demolisher: Bonus 3: The bonus is replaced! "Demolisher joins the bench of one of the team's players" becomes "+50% damage to structures."
Bonus 5: "Demolisher joins the bench of one of the team's players" becomes Bonus 5.
Bonus 6: "+75% damage to structures" is removed.

PATCH NOTES #1.04 [April Fools' Day]

[04/02/22 update: it was definitely an April fool's joke :D]

Hello everyone!
Lots of new additions to this new patch #1.04, so let's get started right now:

[h2]April Event[/h2]
For the month of April, we're introducing a number of random events that can change your gameplay experience and even earn you unique rewards!

[h3]Egg Hunt[/h3]
During the course of a game (2v2 or Skirmish, not including custom games), there is a very small chance that an egg will appear on one of the battlefield squares at the start of each team's Offensive Turn. If a unit moves to that square, the player who owns the unit gets the egg.
In addition, there is a very small chance that when using Rajang's Z skill "Fishing Time", one of the options fished may be an egg.
If a player collects 999 eggs during the month of April, they will unlock a unique skin of Akuyandi: Easter Bunny

[h3]Explosive games[/h3]
At the start of a game, there is a chance that all of the items you will be offered during a Management Turn or that you can collect by destroying a cage will be "Ansom Bombs". In addition, bombs can rain down and land on unoccupied squares at any time during an explosive game.

[h2]Balancing[/h2]
[h3]Units[/h3]
Krogz & Kapal :
Looking at recent games, we find that the Krogz and Kapal Creatures are not up to par with the other units. So we're going to make a few minor changes to bring them up to date a bit:
• Their purchase limit is increased from 8 to 50 each
• Each time a Krogz or Kapal is purchased, their cost decreases by 10 for the rest of the game.
• Krogz and Kapal are no longer subject to the deployment limit: you can deploy as many as you have.

Babanga
On the other hand, we want to ensure that strategies based only on the mass purchase of Krogz and Kapal can still be effectively countered. So, we are also buffing Babanga:
A "Flying Knee": To further reward players who manage to chain this attack, the damage dealt increases by 1 for each opponent hit until the end of the turn.

Pirh slapper R " Galvanizing Strike" : The skill now also increases the size of the affected Pirh by 10%, up to a maximum of 450%.


Kalinga
With this change on Kalinga, we want to put Akuyandi in the spotlight, because he is still not played enough in our opinion. Moreover, we want to highlight the complicity that these two characters have.
So, Kalinga has a new Passive: When Kalinga dies, Akuyandi automatically appears on the bench of the player who owned Kalinga.

[h3]Castes[/h3]
In the vein of the Krogz and Kapal creature buff, we are also improving their caste bonuses.
We are reintroducing check insensitivity into creature bonuses. In addition, this control insensitivity will be unlocked once the 2 Creature Bonus is unlocked.

[h3]Stronghold[/h3]
After several observations, it seems that the games are still a bit too long. So we have changed the life points of the Bastion so that it can be destroyed more quickly:
• Bastion hit points reduced from 700 to 350.

To compensate for this, and because we want to put the Bastion Upgrades back into the gameplay, we've made some changes to this one:
Bastion Upgrade 1: Has been removed from the game.
Bastion Upgrade 2: Has been removed from the game.
Bastion Upgrade 3: Removed from the game.

[h2]Fix[/h2]
• Fixed a bug where sometimes the player Majhinell could win games.
• Fixed a bug where sometimes the bot Penguin could lose games.
• Fixed a bug that allowed to win the game by writing "/win" in the chat.
• Fixed a bug that prevented Namleh from touching himself with his R.
• Fixed a bug that allowed players to exceed 2000 MMR. As a result, the MMR of all players above 2000 has been reduced to 404.

[h2]Collection tab[/h2]
We wanted to innovate, even in the shop! So we created a brand new concept of character skins: common skins.
So, we are proud to present you the first skin of its kind, common to Krogz and Akuyandi:

Krakuyandi
This skin is now available in the shop (collection tab)! It's up to you to use it strategically to disguise the real King and fool your opponent!

[h2]Game mechanics change[/h2]
Finally, following feedback from many Fortnite players who didn't like the "Top View" aspect of the game, we're ending this patchnote with a big announcement: we are proud to announce that Noara will now be in TPS (Third Person Shooter) mode.
We are currently working on this change, but here is what we can already tell you:
- The turn-based mode has been kept, allowing us to keep the strategic aspect at the heart of Noara's gameplay.
- We already have a few visuals to whet your appetite.

[previewyoutube][/previewyoutube]

We hope you'll enjoy these many changes, see you soon on the Lands of Noara!


HOTFIX #3

Hello !
5 days after the switch to Free-To-Play, the first HotFix is released!

[h2]NEWS ADDITIONS[/h2]
Languages: New languages have been added ! The currently supported languages are now : English, French, Spanish, Portuguese, Russian, German.

[h2]FIX[/h2]
[h3]Booster[/h3]
We've fixed a bug that was causing the same scroll to be used multiple times (Scroll: Defense Mastery, Scroll: Combat Mastery, Scroll: Inner Mastery) on the same unit. Now, when a unit gets a scroll buff, it can no longer be the target of the same scroll.

[h3]Units[/h3]
Mogsy: R "Acupuncture": Fixed a bug that caused the skill to reduce the vision of affected units instead of reducing the damage they take.

[h2]CHANGES AND BALANCING[/h2]
[h3]Boosters[/h3]
We have removed the "Tick... Tock...BOUM" booster, which made the outcome of games a bit too random for our taste

[h3]Units[/h3]
Iwobi: Q "Predation": the ratio goes from 50% to 70%.

Wasabi : HPs: 400 -> 500
Elemental and physical resistances: 20 -> 30
Q "Wild flight": ratio from 50% to 100%.
R "Celestial Dive": Basic damage increased from 100 to 150

Gakpé: Q "Explosive Bolt": base damage increases from 20 -> 50, burn damage increases from 30 to 40 per round

Pirh engineer : R "Repair": healing increases from 80 to 100

Tiwangi : Elemental Resistance: 25 -> 15

Chaksa:
Q "Twin moons":
base damage increases from 40 to 60

Pirh tank: Its price increases from 800 to 750

[h3]Castes[/h3]
Also, some adjustments are made to the Castes bonuses
Creatures: Bonus 12 also adds +1 Velocity

Shaman: Elemental Mastery bonuses are reduced from 20/60/60 to 20/40/50

Singular: Bonus 4 - Increased damage to targets with less than 70% health is reduced from 50% to 40%.

[h3]Level Design[/h3]
It's a bit too easy to destroy the first cages, which gives Team 1 an advantage, especially when it comes to getting the middle cage. We therefore increase the HP of the first cages
The HPs of all the first cages are increased from 80 to 150

Languages Update Added!

Hello :)

We want to share with that 4 new languages have been added in Noara.
More languages will continue to be added in the future.
Thank you very much for your support and feedback!



Current language support:
- French
- English
- English
- Portuguese
- Russian
- German