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July 23rd Episode 1 PTR Patch Notes

DEFENDERS,

As we approach our release of Episode 1, The Lycan’s Keep, we’ve got another round of changes and additions for you all to take a swing at trying to break and give us your valuable feedback. Let’s get into it!
General
  • Balance
    • Added a 50% chance to drop a single Fusion Weapon in every Rift chest on every Act.
    • Updated Act 4 pet drops.
    • Added a guaranteed Rift Weapon to victory chests in survival.
UI
  • Updated Item Upgrade UI.
  • Updated the Hero Stat Panel.
  • Updated Gamepad functionality across UIs.
  • Updated the Spell Book UI
  • Added all the icons for Fusion pets.
  • Added Lycan enemy icons.
  • Added proper icons for bags
Heroes
  • Rogue
    • Swift Assault
      • When used from Umbral Form can now pierce dealing damage to up to 3 targets.
Maps
  • The Mill
    • Removed one Copter and Wyvern lane.
    • Increased Ogre spawns in later survival waves.
  • The Outpost
    • Increased DU to 140 from 130.
    • Increased Ogre spawns in later survival waves.
  • The Keep
    • Increased DU to 145 from 140.
    • Added ground decals to the bait during the Lycan King fight.
    • Added SFX to the Lycan King fight.
Enemies
  • Lycan King
    • Reduced increased damage taken while stunned to 25% from 50%.
  • Lycan
    • Significantly increased the damage of Howl.
    • Reduced the amount of Lycans that spawn at any given moment.
    • Fixed an issue where Lycans were spawning with zero health, making them die from a single hit.
      • This is important to not list as a bugfix, as you may notice an increase in difficulty on waves that Lycans appear.
Gear

[h2]Pets[/h2]
  • Demon Duke
    • Adjusted damage and attack rate scaling.
    • Removed second projectile.
  • Happy Cloud
    • Increased healing to 2.5% from 1%
    • Doubled projectile Speed
  • Angry Cloud
  • Doubled projectile speed

[h2]Bug Fixes[/h2]
  • Fixed a crash that was occuring on The Keep.
  • Fixed an issue where Defense Power item effects were not scaling properly.
  • Fixed an issue where Rift Portals were not activating on Bonus Waves.
  • Fixed an issue where Wisp Dens would not be able to attack.
  • Fixed an issue where the Rogue’s Swift Assault could get locked in place.
  • Fixed an issue where the Rogue could use Carnage while affected by webs.
  • Fixed a lot of gamepad bugs. Like, a lot.
  • Fixed an issue where Rifted Lycans did not have their proper effect.
  • Fixed an issue with brooches not properly placed.
  • Fixed an issue that allowed rift portals to be farmed after completing the map.
  • Fixed an issue with floating reward chests.
  • Fixed an issue that prevented the Obsidian Gemstone from being upgraded.
  • Fixed an issue with the damage reflect item effect.
  • Fixed an issue with the Vitality item effect not dropping on Weapons, and instead dropping on accessories.
  • Fixed a bug that prevented clients from seeing or interacting with Lycan King lures.
  • Fixed an issue where the Angry Cloud’s stun duration was not displaying.
  • Fixed a bug with the Rogue’s Arcing Device not properly determining if it should apply or not.
  • Fixed an issue where Sludge Launchers would still attack without a Roots of Purity.
  • Ammo pouches no longer drop the Protean Cannon MKII Set Bonus
  • Fixed an issue where the Ensnare Aura and Sludge Launcher could permanently slow an enemy at 100%, freezing enemies in place.
  • Fixed an issue where the Ancient Dragon’s tracker bar was appearing and disappearing for clients.
  • Fixed an issue with Etherian Champion not increasing Crit Bonus, instead was increasing Crit Chance.
  • Adjusted the inventory custom keyword filter to have greater functionality.
  • Fixed an issue where the Angry Cloud’s stun was not working.
  • Fixed the Rogues default costume colors.
  • Fixed an issue where Defense Damage item effects were not properly applying.
  • Fixed an issue where new Episode 1 pets dps were not properly displaying.
  • FIxed issues where part of the inventory remained on screen.
  • Fixed an issue where Wisps were not returning to their proper neutral state.
  • Fixed an issue where the transmog UI could be seen when creating a hero.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

July 20th Episode 1 PTR Patch

DEFENDERS,
After reading through the community feedback from the weekend, we wanted to push out this mid-week PTR patch to fix some bugs and put in some new changes for you all to test. Keep the feedback coming!

[h2]Act IV Balance[/h2]
[h3]Maps[/h3]
Massacre
  • All Act IV Cores will now have 250k HP.
The Mill
  • Increased DU to 140 from 120.
  • Relocated one Rift Portal to be further away from Core.

[h3]Accessories[/h3]
  • NEW accessories will drop from chests on Insane, Nightmare, and Massacre on Act IV maps.
  • All accessories now have a chance to drop with Tower stat effects.

[h3]Weapons[/h3]
All
  • Increased chance of dropping high tier Item Effects from Act IV weapons.
  • Increased quality of Act IV weapon drops.
Offhands
  • Increased chance to drop with Hero Set Bonuses.
  • Increased stat scaling.

[h3]Enemies[/h3]
Kobold
  • Reduced the increased range on Rift Kobold explosions to 25% from 75% more than normal Kobold.

[h2]Hero Balance[/h2]
[h3]Huntress[/h3]
Defenses
  • All Traps
    • Reduced attack rate cap to 0.65 from 2.
  • Explosive Trap
    • Increased damage by 10%.
  • Inferno Trap
    • Increased damage by 100%.
  • Thunder Spike Trap
    • Increased damage by 50%.
    • Decreased reset time by about 40%.

[h2]Item Effects[/h2]
Blind
  • Increased chance for primary attacks to blind enemies.
Stun
  • Increased chance for primary attacks to stun enemies.
Ensnare
  • Increased chance for primary attacks to ensnare enemies.
Damage Reflect
  • Increased the maximum amount of damage reflected back to enemies.
Nullify Attunement
  • Increased chance for primary attacks to nullify enemies’ attunements.
Detonate
  • Decreased damage to hit enemies.

[h2]Other Balance[/h2]
[h3]Maps[/h3]
  • Increased Core HP for all maps in Nightmare and Massacre difficulties.

[h3]Weapons[/h3]
Dragon Cannon
  • Increased AOE range by 150%.

[h2]Bug Fixes[/h2]
  • Fixed an issue with projectiles for Wolfsbane Cleaver and Fused Wolfsbane Cleaver.
  • Fixed an issue where pressing ESC while in Multi-Select would close the Inventory.
  • Fixed several issues with Gamepad functionality.
  • Fixed an issue where Wolfsbane Rift weapons were dropping on Wave 15.
  • Fixed an issue where Godly weapons were sometimes dropping with only 1 Item Effect.
  • Fixed an issue where Non-Rifted Warriors were spawning in Rift Mode, creating more than intended.
  • Fixed several issues with incorrect item labels for Act IV weapons.
  • Updated Tooltip displays in Transmog.
  • Fixed an issue where gas and fire pits on The Outpost and Foundries and Forges were instantly killing heroes.
  • Fixed an issue where the Lycan King could get stuck when attacking him.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

July 16th Episode 1 PTR Patch

DEFENDERS,
In this patch, we’re introducing the newest boss, the Lycan King!! This baddie comes with new weapon drops we’re very excited to show off. There are lots of changes (big and small) that we’re trying out with this patch - enjoy your time in Etheria!

[h2]How to Join[/h2]
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.

[h3]Reward[/h3]
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.



[h2]Lycan King[/h2]
Defenders can now test the newest boss on The Keep!

[h2]Heroes[/h2]
Rogue
  • Stealth is now "Umbral Form".
    • Riposte buff is no longer applied after the ability ends or at all. Instead, players get increased Damage and Movement Speed as well as invisibility and healing while the ability is active.
      • Riposte Damage Reduction and Counter-Attack removed.
    • Assault, Disengage, and Carnage all still have their enhancements while active, but no longer cancel the ability when used.
      • It now persists until duration expires or it is manually toggled by the player.
    • Damage: +10%-50%.
    • Movement Speed: +25%-100%.
    • Heal: 5% Max HP every 0.5s.
    • Invisibility
    • Duration: 5-10s
    • Cooldown: 20-12s
Apprentice
  • Elemental Blockade
    • Increased defense HP by 50%.
EV
  • Blocking Field
    • Increased defense HP by 50%.
Squire
  • Spiked Blockade
    • Increased defense HP by 50%.
  • Bouncer Blockade.
    • Increased defense HP by 50%.
  • Slice and Dice
    • Increased defense HP by 75%.
Warden
  • Roots of Purity
    • Increased defense HP by 50%.
  • Wisp Den
    • Updated VFX for flying and attacking.
  • Wrath Mode
    • Colors displayed for Wrath Mode can now be transmogged.
All
  • Decreased the amount of damage heroes take in Massacre by 50%.
  • Hero Boost stat added to the Stats panel.
  • Active hero bonus tower buff granted by pets now applies to all towers owned by the player, not just ones built by the active hero.

[h2]Pets[/h2]
Fusion Pets
  • Fusion Pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
    • Magus Quarters: Paddleball
    • Endless Spires: Monkey King
    • Glitterhelm: Mega Chicken
    • Foundries and Forges: Mega Chicken
Airship
  • Now shoots its projectiles at different targets if more than 1 target exists.
    • For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
      • 1 Target - 3 projectiles on the one enemy
      • 2 Targets - 2 projectiles on the first enemy, and 1 on the second
      • 3 Targets - 1 projectile on each enemy
Monkey King
  • Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
  • Increased base damage by about 1000%.
    • When fully buffed, he will now have about 260% more damage.
Paddleball
  • Increased base damage by about 2800%.
Etherian
  • Increased base damage by 500%.
  • Increased melee extent by 185%.
Ramster
  • Increased base damage by about 500%.
  • Increased melee extent by 185%.
Steam Robot
  • Increased base damage by about 400%.
  • Increased melee extent by 330%.
All Melee Pets
  • Increased chance to drop with a max attack rate of 0.33 seconds.
  • Increased target range.
  • Increased stat scaling on Vitality by 8%.
  • Removed Knockback from all attacks.

[h2]Item Effects[/h2]
Irradiate
  • Duration will now round to the nearest whole number.
Piercing Shot
  • Adjusted VFX to make action more visible.
Piercing Slash
  • Adjusted VFX to make action more visible.
  • Adjusted collision of the projectile.

[h2]Maps[/h2]
Alchemical Labs
  • Adjusted lighting.
Endless Spires
  • Adjusted lighting.
The Keep
  • Several adjustments to lanes and environments.
    • Increased number of lanes going from the North to the Center Core to 3 .
    • Decreased number of lanes going from the North to the Western Core to 2.
    • Updated environment around Western and Eastern Cores.
  • Adjusted lighting.
Massacre Difficulty
  • Increased quality for gear drops on Act IV maps on both Campaign and Survival.

[h2]Rifted[/h2]
Enemies
  • Increased number of special enemies (Ogres, Sharken, Djinn, etc.) that can be alive at one time.

[h2]Set Bonuses[/h2]
Arcanist Set
  • Increased scaling for all base stats by 50%.
  • Arcanist armor now drops with 10% Rift Armor.

[h2]Weapons[/h2]
  • New Wolfsbane Weapons!
    • Dropped after defeating Lycan King in Massacre Campaign and Survival.
    • Staff: Max 3 Projectiles with large AOE radius.
    • Bow: Max 1 Projectile with piercing.
    • Polearm: large damage and attack rate boosts
    • Sword/Mace: increased crit bonus and large damage boosts.
  • Added Fusion variants for all new weapon sets.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Act IV Bonus Waves were not dropping Rifted Gear on Rifted.
    • NOW: Will drop 2 random pieces of Rift Armor on victory.
  • Fixed several issues where ability descriptions were incorrect.
  • Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
  • Fixed an issue with stuck enemies on The Mill.
  • Fixed an issue where the Bag Page Button was not tabbing left or right.
  • Fixed an issue where some Ranged DPS pets could hit max stat on damage.
  • Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
  • Fixed an issue where The Keep had a Build Phase before the boss wave on Campaign.
  • Fixed an issue where the Homing Missile project would search for enemies after trader death.
  • Fixed an issue where primary attack item effects were not working with staff projectiles.
  • Fixed an issue where EV could not place her defenses on Bonus Waves on Boss Maps.
  • Fixed an issue where Rifted Defense Materials were missing for the Warden.
  • Fixed an issue where double-clicking while in Multi-Select would equip the gear.
  • Fixed some issues with the Rogue’s VFX on Client.
  • Fixed an issue with Bonus Wave phase info displays.
  • Fixed an issue where Mega Chicken was missing it’s VFX for melee attacks.
  • Fixed an issue with Multi-Select would not clear after changing Inventory view.
  • FIxed an issue where Clients would not see the correct value for stats when inspecting built traps.
  • Fixed an issue where Lycans were not spawning in The Keep on Rifted.
  • Fixed an issue where Detonate’s description always showed cooldown incorrectly as 0 seconds.
  • Fixed an issue where Hero Stats were scaling lower than intended on Massacre Boss weapons.
  • Fixed an issue where you could not toggle tooltips on Gamepad.
  • Fixed an issue where Item Box was showing a tooltip when nothing was hovered on mouse/keyboard.
  • Fixed an issue where looking at a tooltip caused Left Shift and Right Thumbstick inputs could no longer function to enable tower view.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

DDA Official Release Date Set for Nintendo Switch and The Lycan's Keep Update



DEFENDERS,

The time has come… Dungeon Defenders: Awakened passed Nintendo’s Lot Check process and is ready for release on the Nintendo Switch! Thanks to all of the great feedback from our PTR testers, we’re now at a place where we feel ready to announce more details on the release of The Lycan’s Keep update (formerly known as Episode One) as well.

The official release date for DDA on Nintendo Switch is August 4, 2021. But that’s not all... The highly anticipated free update “The Lycan’s Keep” will launch simultaneously on PC via Steam, Xbox One, and Xbox Series X|S on August 4th, too; this update will be available on or soon after the launch of Dungeon Defenders: Awakened on Nintendo Switch.

Pre-order for Dungeon Defenders: Awakened on Nintendo Switch will be available on July 28, 2021.

Qualifying Kickstarter and Xsolla Backers who chose Nintendo Switch as the platform for their Game Key reward will receive their digital game key in their emails prior to the launch time on August 4th.

While you’re here, check out the official trailer for the release of DDA on Switch.

[h2]PlayStation Update[/h2]
For PlayStation 4 and PlayStation 5 ports, we don’t yet have a release timeline. We previously announced we’re aiming for DDA to be out on all consoles by the end of the year. That will still be our goal, but we need some more time to figure out what tasks we need to complete to get DDA through Sony’s certification.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

July 9th Episode 1 PTR Patch

DEFENDERS,
As has been the trend over the last few weeks, here we are with another PTR patch! You’ll see some minor changes and bug fixes as we keep cleaning up the episode using your super-duper feedback and reports. Keep them coming! (A friendly reminder that you can go back and edit your survey responses if you want to change anything based on patch revisions.)

[h2]How to Join[/h2]
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.

[h3]Reward[/h3]
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.



[h2]Pet Balance[/h2]
All Ranged Pets
  • Increased chance of spawning with a max attack rate of 0.63s.
  • Increased target range by 50%.
  • Increased all projectile speeds by 300%.
  • No longer target Siren.
    • NEW Target Priority: Djinn > Copter > Ogre/Sharken/Lycan/CopterOgre > Spider > Warrior > Bosses > Everything else
Air Ship
  • Increased chance to spawn with max projectiles (3).
Dragon
  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Fire damage.
  • Updated projectile appearance.
Griffin
  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Lightning damage.
  • Updated projectile appearance.
Little Wizard
  • Now has 1 projectile.
  • Increased attack damage.
  • Rolls for any elemental damage, except Fusion.
  • Projectile travels through all map elements for a set duration, dealing damage to all enemies hit on path.
Mega Chicken
  • Increased projectile AoE by 15%.
  • Increased melee extent by about 43%
  • Increased attack damage.
  • Increased scaling for hero stats.
  • Added VFX for projectile and melee attacks.
Mista Mine
  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 10%.
  • Reduced Hero Stat scaling by 10%.
Giraffe
  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 5%.
  • Reduced Hero Stat scaling by 10%.

[h2]Item Effect Balance[/h2]
Irradiate
  • Reduced duration scaling to 1s to 3s from 3s to 6s.
  • Will now scale for non-boss damage.
  • Reduced the amount of damage dealt to bosses.

[h2]Map Balance[/h2]
The Mill
  • Increased enemy difficulty by 25%.
The Outpost
  • Increased enemy difficulty by 25%.
The Keep
  • Increased enemy difficulty by 33%.
  • Updated collision to stop ranged enemies from sniping the Crystal.

[h2]UI/UX[/h2]
  • Updated enemy spawn door previews across all maps to improve visibility.

[h2]Bug Fixes[/h2]
  • Adjusted hacker flag rules so Defenders are not flagged when rolling some non-hacked items.
  • Fixed an issue where the Warden’s Wrath Mode was not dealing AoE damage.
  • Fixed an issue where Roots of Purity was incorrectly buffed by Gemstone pets.
  • Fixed an issue where Roots of Purity was incorrectly buffed by Yellow Ramster Can pet.
  • Fixed an issue where Shroomy Pit was incorrectly buffed by Defense Resist Gemstone pet.
  • Fixed an issue where defense rate could not be upgraded.
  • Fixed an issue where the second page of the Transmog menu was not showing.
  • Fixed an issue where the transmog was displaying item tooltips.
  • Added missing Siren on The Summit in Wave 2 of Massacre difficulty.
  • Fixed an issue with Warden’s run animations when she was low health.
  • Fixed an issue where Ogres’ snotball VFX were staying on the map.
  • Fixed an issue where Elemental Lycan enemies were not dealing their elemental damage.
  • Fixed an issue where the pause between melee attacks was too long.
  • Fixed an issue where Clients weren’t able to Reforge properly.
  • Fixed an issue where Rogue was not rooting enemies while using Stealthed Disengage.
  • Fixed an issue where the Rogue would leap into the air when Stealth was activated in the middle of Swift Assault or Disengage.
  • Fixed an issue where a controller’s left bumper could not be used to navigate Warden’s towers.
  • Fixed an issue where multiplayer sessions for Survival, Mixed, and Pure Strategy modes could not be joined on lower difficulties, even after a Client beat a higher difficulty.
  • Fixed an issue with the Wisp Den attack animation on Client.
  • Fixed an issue where some Fusion Polearms would drop with Poison damage.
  • Fixed several issues with stuck enemies and inaccurate collisions on The Outpost.
  • Heroes can no longer stand on rocks outside of the map parameters on The Outpost.
  • Fixed an issue where heroes could not walk up stairs on The Outpost.
  • Fixed several issues with heroes getting stuck or walking out of the map on The Keep.
  • Fixed an issue where the wolf pillars had no collision on The Keep.
  • Fixed an area on The Keep where you could see through the map.
  • Fixed several issues with heroes being able to walk off the map on The Mill.
  • Fixed a collision issue with the treetops on The Mill.
  • Fixed an issue where PTR play was triggering Steam achievements.
  • Fixed an issue where all equipment items had incorrect max values.
    • This will not adjust items that are already picked up.
  • Fixed an issue with EV’s SFX.
  • Fixed an issue where transmog items were not able to be clicked on after selecting a profile after being on default.
  • Fixed some issues with collision and lighting on Endless Spires.
  • Fixed several issues with incorrect weapon positions.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games