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Dungeon Defenders: Awakened News

August 26 Hotfix 1.1.0.19252

[h2]BALANCE:[/h2]
  • Proton Beam - No longer does less damage than base attack as base attack gets higher. You need to put points in to see an increase in attack, but will see an increase.
  • Skyward Revenge Challenge - Lowered the difficulty slightly.

    • Instead of spawning 2 Ogres at once they will be split on all difficulties.
    • Set initial Goblin Copter spawn to be a max of 1 for Easy though Insane and added 10 seconds to the delay between Normal and VIP Goblin Copter spawns (15 to 25). Nightmare/Massacre unchanged.
  • Skyward Offensive Challenge - Lowered Dreadbones difficulty on Easy through Insane. Nightmare/Massacre unchanged.
  • Little Wizard Pet - Scaled damage is increased to match other pets.


[h2]BUGFIXES:[/h2]
  • Fixed an issue where tooltips could get stuck on the screen until transitioning to a new map.
  • Fixed an issue where Ancient Mines waterfall distortion effects act a bit strangely.
  • Fixed an issue with an incorrect defense tooltip on aura that appeared.
  • Fixed an issue with some UIs where percentages weren’t displayed properly.
  • Fixed an improper stat display for the primary damage type.
  • Visually improved the tooltip context bar.
  • Added the feature for the autoloot to ignore common settings for pets and accessories.
  • Fixed an issue when you swap heroes where it briefly showed the squire icon for a brief second regardless of what hero you swap to.
  • Fixed an issue where DPS calculations on tooltips were incorrect.
  • Added missing VFX Colors for Godly items dropped in the world.
  • Fixed an issue where clients didn’t properly see EV-A DU cost on built towers.
  • Fixed LOD issues with the Poison VFX on enemies at long range.
  • Fixed an issue where the Siren doesn’t play her death animation or ragdoll.
  • Fixed an issue where the VIP room sign is invisible from behind.
  • Fixed an issue on Skyward Revenge where the rocket volley can continue into the next Build Phase.
  • Fixed an issue where clients in Pure Strategy could not pass through Defenses properly.
  • Fixed an issue where the Etherian Ancient displayed a knockback stat.
  • Fixed an issue where most of the Huntress weapons were misaligned and not held in her hand correctly.
  • Fixed an issue where the Dark Elf Warriors were landing on top of EV-A’s blocking field.
  • Fixed an issue where the Goblin Copters weren’t spawning on Endless Spires.
  • Fixed an issue with the Overclock Beam stat display.
  • Fixed an issue with inspect on placed defense tooltip was showing a progress bar even though it’s a single button press.
  • Fixed an issue for clients where Damage Dealt, Enemies Hit, and Enemies Killed were always zero on defense tooltips.
  • Fixed an issue causing clients to be randomly kicked from games.
  • Fixed an issue where Healing Auras were non-stop stacking.
  • Fixed an issue where costume changes won’t save if you transition fairly quickly after making them.
  • Fixed an issue were some filter options weren’t getting reset when requested.
  • Fixed an issue where stats were missing on the upgrade UI.
  • Fixed an issue where adding a point on an item would cause the attack rate to display incorrectly.
  • Fixed an issue where the entire inventory would be covered by a white haze.
  • Fixed an issue where the EV-A’s defenses collisions were too big for placement.
  • Fixed an issue where on The Summit it didn’t allow consistent placement of defenses.
  • Fixed an issue where EV-A’s defenses didn’t have level restrictions for upgrading them.
  • Fixed a crash for players using a Czech keyboard.
  • Fixed a crash caused by Kobolds and EV-A’s Decoy explosions.
  • Fixed a crash caused by the demon lord flying while the core dies.
  • Fixed small slew of rare game crashes.



[h2]Known Issues: [/h2]
  • There’s an issue where Shadows are causing massive FPS loss on even the best hardware out there that we are investigating. Recommended you change the shadows setting to low for the time being while in your Tavern. Changing the setting while in gameplay may cause an unwanted crash.
  • Clients who initially load into a game may see a 9999 ammo counter until they swap heroes.


[h2]Social Defenders[/h2]
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Chromatic Games

August 22nd Hotfix 1.1.0.19167

Bug Fix
  • Fixed an issue where building on the Overclock Beams node could unbuff other beams.
  • Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets.

Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord.

Social Defenders

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Chromatic Games

Patch 1.1.01 is Live!

DEFENDERS,

Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings.

Tower and Hero Buff Interactions

Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we even brought Series EV-A’s Overclock Beam into the equation. As a result, we made buffs additive instead of multiplicative. There are some big reasons for this kind of change, and we’ll touch on two of them.
  • Anytime we want to add another tower or damage interaction into the game with future heroes or mechanics, we have to take into consideration how it all multiplies and balance it properly. This leads to additional Hero nerfs or releasing new Heroes with weaker tower/hero interactions. Ultimately limiting fun Hero mechanics later.
  • Adding additional content, we’d have to take into consideration the buff builds that people were using. What happens is that the disparity between people using full buff builds, some buffs in their builds, and no buffs in their builds drastically increases, meaning content is steam rolled by one build, while another has no shot, further requiring a meta, instead of a meta making something easier but not absolutely required.

We’re keeping a close eye on these changes now that they are out live, but received a lot of great feedback previously through our testing with Cavalry and RQA.
Bug Fixes
  • Fixed an issue where the Demon Lords ground flames were hitting the Crystal Core.
  • Fixed an issue with the radial menu not correctly pulling names and descriptions.
  • Fixed an issue with Achievements not displaying properly.
  • Fixed an issue with host costume colors not replicating correctly for clients.
  • Fixed an issue with how the Ancient Dragon was flying between positions.
  • Fixed an issue where the top caps of Series EV-A Fields were not properly appearing.
  • Fixed an issue with the Demon Lord’s swords not replicating properly in survival.
  • Fixed an issue that caused default bag names from showing correctly.
  • Fixed an issue with build mana on Massacre Survival Arcane Library Wave 14.
  • Fixed an issue where the Demon Lord’s flying charge could damage the Crystal Core.
  • Adjusted how spiders spawn to avoid a mass amount spawning at the end of the wave.
  • Added Series EV-A’s second double jump animation.
  • Adjusted the Deadly Striker Tower’s priority, so that Goblin Copters now take priority over spiders.
  • Adjusted how bonus armor is displayed from Overclock Beam.
  • Adjusted the quality of loot dropped in early maps for Massacre Survival.
  • Adjusted projectile counts to only show if they are greater than one for weapon tooltips.
  • Fixed an issue with how tower stat buffs are shown on tooltips.
  • Added Sirens to Massacre Survival Tornado Valley.
  • Fixed an issue with the Siren’s body having collision after being defeated.
  • Fixed a visual issue on Summit that caused assets to visually disappear.
  • Fixed an issue where Sirens and their buffed enemies weren’t displaying an icon.
  • Fixed an issue with how Melee Damage and Melee DPS were calculated on item tooltips. They visually showed higher values than what they were actually doing.

If you run into any additional bugs or have points of feedback, please visit our Discord as we have a new reporting system for bugs and feedback that allows us to parse through things as they appear.

Known Issues
  • We're looking into an issue with Enrage Aura interactions. Enrage Aura has been capped at 65% chance to enrage enemies while we continue to investigate.
  • Challenge map balance in lower difficulties is a little too difficult currently.
  • All items may appear as upgrades after swapping heroes.
  • Visual issues that range across various tooltips.
  • There's a crash related to using a QWERTZ/Czech keyboard. Possible workaround is to change the Windows keyboard setting to English.

We’re still working on making sure any and all bugs that appear get squashed pretty quickly and thank you for all the feedback you’ve provided so far. While we’re getting these fixes in, we’ve already begun work on our next updates and can’t wait to share our work with you.

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

1.1 Update with Series EV-A Limited Costume

Content Update 1.1


Defenders,

The 1.1 Update is upon us! We are excited to ship our first large update for Dungeon Defenders: Awakened. Going to keep this short and sweet so you can learn what's new then get straight into the action. This update is free and added to the base game.

[h2]1.1 Update Weekend Launch Event[/h2]
Log in now until Sunday 8/23 and unlock a Rifted Costume for our new hero Series EV-A!



[h2]Major New Content and Features[/h2]
  • Massacre Survival Game Mode - The next stop on our way to late game DD:A gameplay. A whole new challenge to explore which includes a new tier of loot as well as bosses. With randomized boss loot, you can now attain loot at a whole new power level.
  • Hero Series EV-A - A new hero joins your roster to help with the challenges that await you in Massacre Survival mode. A franchise favorite makes her way into DD:A with a familiar and powerful kit of defenses and skills.
  • Tornado Valley Challenge - Invade airships, defeat the ship captain, and dodge deadly mortar barrage.
  • Promenade Challenge - Play capture the flag against Copters of both the goblin and Ogre variety, meanwhile there are missiles set to stun kill.


[h2]Minor New Content and Features[/h2]
  • New inventory filter system
  • Additional auto-loot options
  • Full gamepad support
  • Bosses in survival mode
  • Updated language translations
  • Unstuck command
  • New achievements
  • New pets from challenge maps
  • Increased knockback scaling


[h3]Kickstarter and Backer Rewards[/h3]
  • Unique item names for Kickstarter rewards
  • Exclusive Kickstarter & Pre-Order costumes
  • Codes will be sent out within a week of patch, either to BackerKit or via Email*


[h3]Game Optimizations[/h3]
  • Massive memory cleanup in all sections of the game.
  • Massive CPU performance optimizations related to everything gameplay.
  • Profile conflict system



[h2]Bug Fixes[/h2]

  • BUGFIX: In challenge modes with limited lives, hero swapping in build phase while dead and out of lives respawns the player
  • BUGFIX: Copters are invulnerable.
  • BUGFIX: Direct Join from game closed causes infinite loading
  • BUGFIX: Input binding displays that had a none input action became visible
  • BUGFIX: Campaign completion pet on Easy-Nightmare had 0 min quality.
  • BUGFIX: Shadow Monk skin confirm button isn't disabled even though the skin isn't owned
  • BUGFIX: Spectator can hot swap heroes and spawn in the world
  • BUGFIX: Attack power now scales pet damage
  • BUGFIX: Unable to see the last option in the gameplay options list
  • BUGFIX: Apprentice offense stats were missing
  • BUGFIX: Channeling ability sometimes can't be deactivated by a client.
  • BUGFIX: Input Binding Display - fixed issue that was hiding hold radial bar.
  • BUGFIX: Bosses can be stunned by the Lightning Tower.
  • BUGFIX: Suggested Levels are very wrong
  • BUGFIX: Harpoon turret shooting Ogre targets too high up on the body causing it to miss other targets.
  • BUGFIX: Inferno Trap tick rate not scaling properly in Massacre
  • BUGFIX: Healing Aura not scaling properly in higher difficulties
  • BUGFIX: Pet attack rates cannot be properly upgraded
  • BUGFIX: Enemies never appear with the Massacre colorization (Black/Gold) in massacre difficulty.
  • BUGFIX: Skeletons don't properly die to lifespan or getting stuck, they just "Fake Die" once and resurrect.
  • BUGFIX: If a skeleton is dead when the dark elf mage that summoned it is killed it isn't removed from the map.
  • BUGFIX: Djinn tries to destroy crystal generators on Alch Labs
  • BUGFIX: Boss events don't occur if you join in survival past wave 20.
  • BUGFIX: Kobolds may not be targeted by any defense.
  • BUGFIX: Traps may not trigger as intended.
  • BUGFIX: Goblin Mech doesn't move if you're far away when he spawns.
  • BUGFIX: The Goblin Mech can break down and not work as intended.
  • BUGFIX: Fix ranged enemy targeting and navigation.
  • BUGFIX: Clients were unable to load and save inventory filters when in an multiplayer game.
  • BUGFIX: Fixed an issue with Tactician and Untouchable not granting awards
  • BUGFIX: Fixed an issue with Strength In Numbers description
  • BUGFIX: Dragon pet could get 3 extra projectiles when it should only get 2 extra.
  • BUGFIX: Score doesn't reset correctly after winning chicken soccer.
  • BUGFIX: Wave 25 Deeper Well massacre survival enemies are much much easier than wave 24 enemies.
  • BUGFIX: Traps now have a collision representing their effect range only interacts with tower collision via overlap
  • BUGFIX: Copters clipping through walls in Ancient Mines
  • BUGFIX: After joining a hardcore map that is in combat phase the client is stuck on the loading screen until that combat phase finishes
  • BUGFIX: Ancient Dragon boss weapons had an incorrect projectile description
  • BUGFIX: Mana gems don't drop from enemies on Royal Gardens Wave 24 - Survival (Massacre)
  • BUGFIX: Mage heal affects bosses.
  • BUGFIX: Couldn't spin Hero model in inventory
  • BUGFIX: Towers may not target Bosses or Copter Flares
  • BUGFIX: MultiBuff pets will buff undesirable targets
  • BUGFIX: Ogre Slam can damage defenses it should be able to
  • BUGFIX: Ancient Dragon gets stuck in strafe mode when more than 1 player is on the map
  • BUGFIX: Trophies with longer titles text are cut off on both ends
  • BUGFIX: Fix for pylons being moved by Sharken.
  • BUGFIX: Skeletons in Mixed Mode only ever spawn as tier 1
  • BUGFIX: Tower Speed (Def. Rate) was showing as less was better for tooltips
  • BUGFIX: Hold event progress isn't displaying correctly during activation on keyboard
  • BUGFIX: Pets activate their abilities and attacks in pure strategy mode
  • BUGFIX: Healing aura heals defenses
  • BUGFIX: Enemies occasionally moonwalk because why not
  • BUGFIX: Names that appear when you hover over the player icons on the escape screen
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Session Browser had locked entries if you beat a map on survival but you did not beat the specific wave they were on.
  • BUGFIX: Djinn have trouble acquiring new targets and have an incorrect tower destroy distance in massacre
  • BUGFIX: Game crashes if you go into placement for a defense while inspecting one that is already placed
  • BUGFIX: Input errors when going from gamepad to keyboard
  • BUGFIX: Client crashes during the combat phase of Survival
  • BUGFIX: The create hero UI always shows gamepad icons
  • BUGFIX: Healing aura doesn't affect the new hero if you swap inside of it
  • BUGFIX: Sirens ping icon is gigantic
  • BUGFIX: When a client leaves game from the tavern they are sent to the menu level instead of their own tavern
  • BUGFIX: Defense tooltip closes when in build mode after you get done focusing an already built defense.
  • BUGFIX: Fixed defense tooltips not showing up for placement of node types
  • BUGFIX: Sharkens can target defenses across the map if they are ever facing it after spawning
  • BUGFIX: Demon Lord Doesn't Do Anything If You Die
  • BUGFIX: Moving Core challenge says Monsterfest in the map selection UI and on the end game summary screen
  • BUGFIX: Heal isn't disabled when webbed by a spider
  • BUGFIX: Copter's can drop their Ogres in locations where the Ogre gets stuck on Promenade
  • BUGFIX: Build Suggestions button text being cut off
  • BUGFIX: Sliders don't stay in the correct location after modifying colors of costumes
  • BUGFIX: No Mana drops from enemies on wave 5 of Magus Quarters Massacre Campaign and build timers on Throne Room Survival.
  • BUGFIX: Spectator camera freezes in hardcore after a short period
  • BUGFIX: Squire can use healing ability while blocking.
  • BUGFIX: Camera Toggle gets stuck on screen after building a defense
  • BUGFIX: All confirmation popups have to be clicked twice for either button to work
  • BUGFIX: Djinn don't turn to face their target when using an ability
  • BUGFIX: Leaving the game on a client after transitioning as a group from the tavern crashes the client
  • BUGFIX: Sell All Did not have a confirmation before doing
  • BUGFIX: Fix for Sirens taking damage from auras
  • BUGFIX: Enemies can attempt to attack the player when they can't reach them
  • BUGFIX: Could not stand on Flameball towers
  • BUGFIX: Flamethrower weapon visuals don't turn off when reloading
  • BUGFIX: Sirens walking into Cores
  • BUGFIX: Can interact with towers while in build mode
  • BUGFIX: New Trophies in the tavern are never focusable
  • BUGFIX: Nameplate health values don't update when fortify stat changes unless that nameplate is currently on screen
  • BUGFIX: Fix passive damage from interrupting enemy attacks, it doesn't stun them but prevents them from effectively doing anything.
  • BUGFIX: Fixed range value on tooltips to match what is shown in placement
  • BUGFIX: On the hero creation UI you are able to spam the hero spawn sounds by clicking their portraits repeatedly
  • BUGFIX: When the swap button was hidden it was still showing up in the wrong location
  • BUGFIX: Goblin Copter targeting issues
  • BUGFIX: Fixed Slice and Dice tower scaling and fixed damage scaling as well
  • BUGFIX: On tooltips, primary damage and elemental damage were always getting colored
  • BUGFIX: On gamepad able to open 2 sell all confirmation prompts by holding Right-Shoulder twice.
  • BUGFIX: Fixed DU from not displaying on built tower tooltips
  • BUGFIX: Gamepad navigation on filters UI was not working as intended
  • BUGFIX: Repair now works in the tavern
  • BUGFIX: For the host, the Gold earned tracker on the end game summary screen displays clients total gold instead of gold earned on that map
  • BUGFIX: Demon Lord in-world sword could spawn in and cause players to get stuck if they were standing where it spawned and/or building there


Please help us find and squash bugs over at our Discord where we have a new reporting system for bugs and feedback.

Social Defenders

To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

Keep an eye out for more info!

For Etheria!
Chromatic Games

July 31 Hotfix

DEFENDERS,

We just pushed out a hotfix that is focused on anyone with a Legacy profile and looking to use the Legacy Transfer tool. This hotfix extends the time that Early Access players are able to transfer their Legacy Profiles. Legacy transfers will be available until the 1.1 patch in August.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:



For Etheria!

Chromatic Games