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Dungeon Defenders: Awakened News

August 13th Episode 1 Patch

DEFENDERS,
In this patch, we focused on balancing a number of aspects to make sure all Defenders get the most out of their time spent taking down the baddies. We really really want you all to love the Shroomy Pit as much as we do, and we made some changes to their range and damage to encourage you to give them another chance. Let us know if you do!

Let’s get to those and other changes you’ll see in this patch.

[h2]Features[/h2]
Hero Stat Panel
  • Added an Apply button to use to confirm changes made to hero stats.
    • A pop-up window now appears when you try to switch to another panel when you have unsaved stat changes.

[h2]Hero Balance[/h2]
Warden
  • Defenses
    • Wisp Den
      • Reduced Wisp Range by 20%.
    • Beaming Blossom
      • Reduced range by 30%.
    • Shroomy Pit
      • Increased range by 40%.
      • Increased damage by 15%.
    • Sludge Launcher
      • Increased projectile speed by 65%.
      • Increased damage radius by 10%.
Apprentice
  • Abilities
    • Manabomb now has a minimum falloff of 70% of max damage.

[h2]Lycan King Balance[/h2]
  • Reduced stun time on Lycan King to 5 seconds from 10 seconds.
  • Increased overall damage in Survival.
  • Increased Melee attack damage by 20%.
  • Increased frequency of special enemies during the Boss Wave.

[h2]Rifted Balance[/h2]
  • Reduced Rift Armor to 30% from 50% on Monk's Fusion Healing Aura.
  • Increased damage dealt by Rift bosses by 33%.

[h2]Maps Balance[/h2]
Foundries and Forges
  • Increased the map difficulty by adding more Ogres starting on Wave 13.

[h2]Item Balance[/h2]
Item Drops
  • Adjusted accessories and offhands to increase chances for drops.


Item Effects
  • Reduced the effectiveness of Irradiate against Bosses by 50%.

[h2]Bug Fixes[/h2]
  • Fixed an issue where some tooltips and VFX incorrectly displayed loot as Common rarity.
  • Fixed an issue where the Mini Lycan King pet was playing the wrong jump animation.
  • Fixed an issue where the environment was not changing on Lava Mines in higher difficulties.
  • Fixed an issue where the Rogue’s Carnage VFX were not playing.
  • Fixed an issue with a stuck Dark Elf Warrior on The Outpost.
  • Resolved issues leading to game crashes.
  • Fixed an issue where the Fusion Roots of Purity tooltip did not display it’s 30% Rift armor after placing it.
  • Fixed an issue where stacked item effects would only take the first applied value.
  • Fixed an issue where Djinns would sometimes instantly die after spawning in the Summit.
  • Fixed an issue where Ogres could get stuck on the generators on Alchemical Labs.
  • Fixed an issue where the Tac Icons were too small on The Mill.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 10th Hotfix

DEFENDERS,

We noticed some unintended changes to the Wisp Den attacks after our recent patches and wanted to get the fix out for those as soon as possible. We added a few other combat-related fixes into this hotfix, as well.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Wisp Den ability could get stuck and no longer target enemies.
  • Fixed an issue where Sirens could get stuck on stairs on Glitterhelm Caverns.
  • Fixed an issue where Ogres would get stuck on The Outpost.
  • Fixed an issue where Boss Test lane barriers on the Throne Room would sometimes impact the map in non-Boss Test mode play.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 10th Episode 1 Patch

DEFENDERS,
We’ve got a few more changes coming your way with this patch, including unsticking some pesky Ogres, cleaning up various tooltips and text, and fixing community-reported bugs. (Thank you!)

[h2]Content[/h2]
Heroes
  • Warden
    • Roots of Purity
      • Removed note in tooltip about range being buffed from EV-A’s Overclock Beam, as it does not buff range.
    • Wisp Den
      • Updated wisp animation and VFX transition.
      • Reduced SFX volume.
  • EV-A
    • Blocking Field
      • Corrected data listed in Spellbook.
    • Shock Beam
      • Corrected data listed in Spellbook.
UI
  • Improved textbook functionality for mouse+keyboard and gamepad.

[h2]Bug Fixes[/h2]
  • Fixed an issue where swapping heroes while selected on a tower would cause the game to crash.
  • Fixed an issue where swapping Fusion weapons on Rogue and EV-A caused an infinite stack off each other.
  • Fixed an issue where only Giraffes were dropping from victory chests on Boss Survival Waves.
  • Fixed an issue where the Rogue’s skin would revert back to the base skin after cancelling Carnage post-Umbral Form.
  • Fixed an issue where the Goblin Copter billboard was showing as “???.”
  • Fixed an issue where Ogres were getting stuck in spawn on Endless Spires.
  • Fixed an issue where Beaming Blossom was missing it's first tick of damage when attacking in Wrath Mode.
  • Fixed an issue on Hardcore Mode where the Wisp Den would instantly re-attack if the owning player was dead and their pawn cleaned up.
  • Fixed an issue where changing heroes on the Stats page would turn stat values blue.
  • Fixed an issue where defenders could build in the furnace on Foundries and Forges.
  • Fixed an issue where the Wisp Den was not attacking the training dummies.
  • Fixed an issue where defenders could get stuck in a sludge pit on The Outpost.
  • Fixed an issue where the Squire’s Spinning Steel projectile didn’t pierce enemies.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 6th Episode Hotfix

[h2]Content[/h2]
  • Updated shields to be equippable only as an Offhand.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Warden’s Wisp Den was dealing 10-15x’s more damage than intended when enemies were on the edge of the Wisp’s targeting range.
    • This was a bug that came right after PTR testing. The Wisps weren’t nerfed, just their unintended behavior was corrected.
  • Fixed an issue where the Flamethrower was not marking enemies when playing the Rogue.
  • Fixed some issues with extra plant movement on the walls of Ancient Mines.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 5th Episode 1 Hotfix

DEFENDERS,
We have another round of small changes and fixes after Wednesday's update.

[h2]Content[/h2]
  • Can now use “F” key to open transmog.
  • Added missing ability power stats on some pets.

[h2]Balance[/h2]
  • The Lycan King's leap attack is now easier to dodge.
    • He will no longer rotate to face his target while in mid-air or shortly after landing.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Lycan Prince pet had no upgrade limit.
  • Fixed an issue with incorrect description text for the Dragoon.
  • Fixed collision issues on The Keep.
  • Fixed some issues with the Lycan King getting stuck.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games