1-Month Patch Notes Compilation
NEW
New Item Types - Jewelry: Rings and Amulets
•Always drop Crescendo'd
•Always have 2 mods
•Both mods can roll any mod, even those only accessible via Twists of Fate
•Mods roll at 75% strength on Amulets and 37.5% strength on Rings
•Higher rarity drops = higher base mod level instead of more mods, as follows:
White = -5
Green = +0
Blue = +5
Purple = +10
•Legendary mods still roll +10 and are unaffected by the reduced mod strength effect
•Not sold by shop or available as a quest reward
•More rare than regular gear
•Higher rarities are more rare than on regular gear
Added a Skill Merchant to Town. All regular skills are available for 2,000 gold.
Added hitstop to melee attacks
Adjusted melee animations to compensate for hitstop (This may end up being a slight buff to all melee attack speed).
New Mod - Hitstun Resistance: Reduces your chance of being hitstunned.
Note: This stacks multiplicatively with Unwavering (Unwavering + 50% Hitstun Resistance = 75% reduced chance to be hitstunned.)
Added a new keybinding "Show Skill Information" (default Left Ctrl), press this while inspecting an item or Dying Wish to show detailed information about the skill it contains.
Cerridwen: Potion of Recall replaced with Mutual Mending - Your potions also heal your minions for 20% of their maximum health.
BALANCE
Infinite Arena Drop Improvements
-Improved the chance of equipment dropping at higher enhancement levels in Infinite Arena. (In Commander, Boss waves will always spawn equipment that is at least +2. These items have a 3% chance per wave completed to instead spawn at +3, increased from 2% per wave completed.)
-Chance for legendary items to drop has been increased by 10% in Infinite Arena.
Increased the drop rate of equipment.
Minion Health can now roll naturally as an implicit mod on Staves and Foci, and on any gear with Twists of Fate.
2-Handed Melee weapons now have a bonus flat chance to inflict hitstun on any melee hit. (Swords - 10%, Axes - 15%, Maces - 20%).
Shield standard attacks now have a 10% bonus chance to inflict hitstun.
Arena/Infinite Arena: Increased the delay between spawns from 1.25 seconds to 1.5 seconds.
-TALENTS
-SKILLS
Fixed many damaging skills which had their mana cost affected by Heightened Spell and Greater Heightened Spell, but not their damage.
-ITEMS
Viscera: Now increases the rate of healing over time from lifesteal effects by 20%, in addition to its regular effect. This effect can stack.
Reduced the price of Last Word from 5,000 to 1,500 gold.
IMPROVED
FIXED
New Item Types - Jewelry: Rings and Amulets
•Always drop Crescendo'd
•Always have 2 mods
•Both mods can roll any mod, even those only accessible via Twists of Fate
•Mods roll at 75% strength on Amulets and 37.5% strength on Rings
•Higher rarity drops = higher base mod level instead of more mods, as follows:
White = -5
Green = +0
Blue = +5
Purple = +10
•Legendary mods still roll +10 and are unaffected by the reduced mod strength effect
•Not sold by shop or available as a quest reward
•More rare than regular gear
•Higher rarities are more rare than on regular gear
Added a Skill Merchant to Town. All regular skills are available for 2,000 gold.
Added hitstop to melee attacks
Adjusted melee animations to compensate for hitstop (This may end up being a slight buff to all melee attack speed).
New Mod - Hitstun Resistance: Reduces your chance of being hitstunned.
Note: This stacks multiplicatively with Unwavering (Unwavering + 50% Hitstun Resistance = 75% reduced chance to be hitstunned.)
Added a new keybinding "Show Skill Information" (default Left Ctrl), press this while inspecting an item or Dying Wish to show detailed information about the skill it contains.
Cerridwen: Potion of Recall replaced with Mutual Mending - Your potions also heal your minions for 20% of their maximum health.
BALANCE
Infinite Arena Drop Improvements
-Improved the chance of equipment dropping at higher enhancement levels in Infinite Arena. (In Commander, Boss waves will always spawn equipment that is at least +2. These items have a 3% chance per wave completed to instead spawn at +3, increased from 2% per wave completed.)
-Chance for legendary items to drop has been increased by 10% in Infinite Arena.
Increased the drop rate of equipment.
Minion Health can now roll naturally as an implicit mod on Staves and Foci, and on any gear with Twists of Fate.
2-Handed Melee weapons now have a bonus flat chance to inflict hitstun on any melee hit. (Swords - 10%, Axes - 15%, Maces - 20%).
Shield standard attacks now have a 10% bonus chance to inflict hitstun.
Arena/Infinite Arena: Increased the delay between spawns from 1.25 seconds to 1.5 seconds.
-TALENTS
- Zabaoth: Vampiric Potion - Bloodthief duration increased from 4 to 6 seconds.
- Ehtiras: Mana Vampire - Standard melee attacks replenish 2.5% of your maximum mana, doubled while wielding a focus.
- Ehtiras: Bottled Lightning now enables the use of potions while at full health.
- Wrath of Ehtiras - Increased duration from 5 to 6 seconds
-SKILLS
Fixed many damaging skills which had their mana cost affected by Heightened Spell and Greater Heightened Spell, but not their damage.
- Magic Missile damage increased from 20% to 30% spell damage.
- Increased the maximum fire rate of Magic Missile and the effectiveness of CDR.
- Ice Storm radius is now affected by Cataclysmic Casting
- Death Aura now deals 30% combined weapon damage per second in addition to its regular damage.
- Consecration damage increased from 25% to 30% combined weapon damage per second.
- Whirlwind can now spend Spellblade.
- Fixed Undying Will not increasing max resists by the correct amount. This is a buff.
-ITEMS
Viscera: Now increases the rate of healing over time from lifesteal effects by 20%, in addition to its regular effect. This effect can stack.
Reduced the price of Last Word from 5,000 to 1,500 gold.
IMPROVED
- Dying Wish now displays the skill icon of the stored skill. This makes shopping for new skills much easier!
- Improved humanoid ragdolls
- Updated Icons for Envenom, Innate Magic.
- Reduced the size of skill icons on the main HUD
- Improved filtering options for the Skill Merchant. Skills can now be filtered by weapon type required and by 1H or 2H.
- Improved the description of some summons to clarify that the summon takes reduced damage, not the player.
- Added a timer after spawn that should remove stubborn chat windows.
- New charge sounds for Calamitous Strike and Ground Smash
FIXED
- Fixed Bloodthief not turning off once you've run out of mana
- Fixed some bugs with talent unlocks.
- Fixed Bladecrest remaining active while wearing incompatible equipment.
- Potential fix for Ravager boss facing the wrong target when using his Rock Throw ability
- Potential fix for clients seeing jittery movement in other players
- Fixed a bug where Ctrl + Click would not buy 5 of an item
- Fixed Ravager boss not playing a hitstun animation
- Fix for losing Legendary item effects after being resurrected.
- Fixed a bug with overlapping Boons. Now only the highest intensity boon of each type will be applied at a time.
- Fixed a bug with boons stacking from the same source
- Fixed supers not being added while playing in non-English languages
- Potential fix for talents not working while playing in non-English languages
- Fix for the World Map not updating enemy level values in non-English languages
- Fixed an issue with character name and save data
- Fixed an audio issue with the Zabaoth: Revenge talent
- Fixed Barbaric Stomp holding you afloat if you cast while in midair
- Fixed shop filters not working in non-English languages.
- Fixed an issue with Runic Serration SFX volume.
- Potential fix for SFX chaos when applying boons.
- Fixed Bloodthief gained from Vampiric Potion still draining mana for the caster
- Fixed Recruiter affecting Verndari wolf summons
- Fixed Verndari wolf summons dying instantly with Volatile Minions
- Fixed Death Aura draining Stored Mana which had not been activated for Mana Shield.
- Fixed Backstep Volley procing Venomwood's fully-charged effect
- Potential fix for enemy Summoner's minions spawning at level 1 in infinite arena
- Fixed skills which inflict hitstun not working for clients in multiplayer
- Fixed Death Aura remaining active without draining health or even being available to use
- Fixed a bug where running out of mana would disable Death Aura
- Fixed some bugs with talent point allocation
- Potential fix for Ravager boss leaping out of Arena maps
- Potential fix for resurrecting/healing after death
- Fixed minor bugs with tooltip comparisons.
- Fixed a bug which allowed unintended crafting of jewelry
- Fixed issues with overlapping taunts