2 Day Patch Notes Compilation, Part 2
NEW
[h2]Infinite Arena Loot Overhaul[/h2]
[h3]Enhanced Equipment Rewards[/h3]
- In Commander difficulty, the minimum gear reward for completing a wave is a +1 item.
- The minimum gear reward for completing each boss wave is a +2 item.
- +1% chance per wave completed for enhanced gear drops to gain an additional level (up to +3).
- Drop Chance Enhancement: Loot drop chances increase for every wave completed. Wave 30 now has the same likelihood of spawning a legendary as killing Act 2's boss.
- Enhancement bonuses also apply to legendary drops.
- All gear drops at each player's level, so power leveling other players here is viable.
- All loot chances and enhancement bonuses are affected by Magic Find.
Dual-wielding shields has been added. While dual wielding, you can perform a basic attack with the shield in your primary hand which deals 7-10 base damage per level of the shield. Shields cannot be used as weapons unless you are dual-wielding them. There's some bugs with shield placement on the main hand for the moment, should be fixed soon. Shield attacks are using the 1H melee attack animation until I find something better.
New characters now start with a Level 1 Focus with the Firebolt ability in their offhand.
New Skill: Blink Arrow - Fire an arrow that teleports you up to 2000 units. Passes through enemies. Mana Cost: 100, Cooldown: 12 seconds
BALANCE
- Bow Buffs: Average damage for a level 30 bow increased from ~250 to ~325. Increased average bow attack speed from 0.6 to 0.7. Existing bows are unaffected.
- Reduced default movement speed by 4%. (Kiting is fairly easy to do without investment in movement speed. Please provide feedback on how this feels!)
- Dodge rolling is no longer possible while airborne.
MINIONS
- Improved enemy AI target acquisition.
- Reduced the time minions wait to start following you after combat.
- Increased the distance at which Firefly summons follow you.
MODS
- Cooldown Reduction mod scaling reduced to equal about 15% per mod at level 30, down from about 20%
SKILLS
- Barbarous Stomp - Increased mana cost from 100 to 125. Increased Cooldown from 8 to 9 seconds.
- Rooting Arrow - Cooldown reduced from 16 to 14 seconds. Root duration increased from 3 to 3.5 seconds.
- Sinister Flare - Will now attach to surfaces in addition to enemies. (This was a REALLY punishing skill to miss. This should help add some gameplay options and make the skill more forgivable.)
The following Super abilities have had their weapon requirements removed:
- Strength of Zabaoth
- Summon Troll Lord
- Kirkira's Resolve
TALENTS
- Orias: Kinetic Absorption has been replaced with Shield Boss - Damage with shield attacks increased by 25%.
- Heightened Spell and Greater Heightened Spell now only increase the mana cost of damaging abilities.
- Reduced the stamina cost increase on dodge rolling incurred by Backstep Volley from 20 to 10 and added this information to the talent's tooltip where it was missing.
IMPROVED
- Dying Wish can now be used on Crescendo'd items. This was an oversight.
- Improved the tutorial.
- Improved inventory performance.
- You can now push multiple minions out of your way at once.
- Mana cost and cooldown on tooltips is now updated to reflect the actual cost of the spell after changes from your stats and talents.
- Spider movement has been improved.
- Strike skills now use proper 1H and 2H animations.
- Corrected the description on blink spells to state that you will teleport in the direction you are moving.
- Significantly improved AI pathfinding and issues with getting stuck on geometry.
- Improved Rampage boss leap AI.
- Improved summon AI and tracking during attacks.
FIXED
- Fixed legendary items duplicating when buying them back from the shop.
- Fixed a bug where new arena waves could start before the final wave completed.
- Fixed an item duplication bug.
- Fixed a bug where charged up spells would not fire if charged before the start of combat.
- Fixed Shield MTX not working. Shield MTX can now be applied to all 1H weapons in addition to shields.
- Fixed active Spell Effects not being removed on death.
- Fixed Bloodthief healing for more than intended in multiplayer.
- Fixed the Find Game menu.
- Fixed Undying Shout/Undying Aura not applying resistances as expected, and new resistances not being reflected accurately in the stat readout.
- Fixed dropped legendaries not displaying their legendary effect on the equipment tooltip.
- Fixed Dyes and Dying Wishes not being able to be dragged and dropped in inventory.
- Fixed Dying Wishes losing their stored skill when dropped and picked up.
- Fixed a bug where moving items between stash and inventory could stop working.
- Fixed a bug where Legendaries that were dropped into the world from inventory would become level 0.
- Fixed Dragonfire dealing less damage than intended while connected as a client to a multiplayer game.
- Potential fix for near death FX not going away after healing.
- Fixed a bug where 2H weapons could be wielded with shields. This feature may return in a more intentional way.
- Fixed a bug where Act 2's boss would not show the incoming hit radius of one of their special attacks.
- Fixed stash moves not displaying accurately.
- Fixed shields displaying damage and attack speed lines on tooltips.
CHANGED
- Increased the delay between spawns in Arena maps from 1 to 1.25 seconds.
- Blocked some windows on Avatar's Reach.