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Weekly Underspace Devlog #22: ~One Month Until EA Release!

Attention, Starchasers!



Thank you for your attention.

This week's content creator spotlight is LT Gaming, who created a list of 8 upcoming space games they were excited for and Underspace made the cut :) They mention their surprise at how much time they've already poured into Underspace, calling it "a good sign." Our composer, Eric Britt, has not one but TWO games on this list of upcoming space games, so be sure to check out the video to see all the epic space adventures headed your way this year.

[previewyoutube][/previewyoutube]

Once again, for the record:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short WEEKS!



Worth noting that it's EARLY ACCESS, which means that there's still some stuff to be sorted out (mostly with the occasional bug or missing things like HOTAS support and whathaveyou) but it's content complete so you're welcome to go crazy exploring every possible nook and cranny Croft has to offer.

And if something doesn't work the way you want it to? Join the Discord and tell me about it. Early Access means I'll be putting my nose to the grindstone to make Underspace the perfect experience I want it to be for players, so any and all feedback is not only welcome, it's vital.



Can't wait until April 10? You don't have to -- check out our Steam demo available for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did 2 weeks ago:

+ Fixed issues with sound playing.
+ Worked on more quest improvements.
+ Fixed some internal stuff with rendering to prevent black screens.
+ Implemented new mimic bosses.
+ Added new effect for in-universe callscreens and the like.
+ Implemented basic detailing on various stations.
+ Finished coding joystick implementation.
+ Fixed some room stuff.
+ Finished tons of new quests.
+ Got localized text exported.
+ Added new tech to override undersnake controls.
+ Began implementing joystick layouts.
+ Refactored how fishing drones work.



And here's what I did last week:

+ Added new title screens.
+ Multiplayer now has disclaimers.
+ Multiplayer now lets you properly customize your character.
+ Fixed account saving issues.
+ Fixed docking issues in multiplayer.
+ Fixed many display issues in multiplayer.
+ Storms now synchronize in multiplayer
+ Added space demon’s station.
+ Added more space demon dialogue.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #21: Getting closer to release...

Good seeing you, Starchasers!



But do you see both cats in this image?

This week's content creator spotlight is ferret's game reviews, who says it best: "Highly promising space sim RPG will not please only the Freelancer fans, but all space adventure enthusiasts and Lovecraftian horror fans. It's early, but the dedicated dev created a good game already.”

[previewyoutube][/previewyoutube]

Also, just to be sure, I'm gonna say it once more:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short WEEKS! AHHHHHH!

! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to -- check out our Steam demo available for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did last week:

+ Modeled out more campaign interiors.
+ Implemented more campaign interiors.
+ Fixed issue where navmap wouldn’t show station information.
+ Finally fixed FXAA rendering issue.
+ Improved shadow rendering distances.
+ Hooked up some settings to first person on station stuff.
+ Detailed the space train murder mystery.
+ Detailed the space train robbery.
+ Fixed up lots more quests.
+ Worked more on localization efforts.
+ Worked on new assets for space forests.
+ Worked more on support for joysticks.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #20: Thanks For Your Support During Steam Next Fest!

Howdy, Starchasers!

That's not how I talk.



Mimi when I use a normal greeting vs. Mimi when I sound like... that.

This week's content creator spotlight is Matt from The Awesome Duo, who powered through more Steam demos than I think most people could conceivably handle in a week. The few complaints he had are settings that can be adjusted at will, so we're definitely counting this as a win :)

[previewyoutube][/previewyoutube]

Once again for those who may not have heard it the first thousand times:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to -- we've decided to keep our Steam Next Fest demo up for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:

+ Released steam next fest demo.
+ Redid textures on several areas.
+ Fixed issue with engine mismatch.
+ Fixed saving issues.
+ Fixed issues with chapterhouses.
+ Added some new menu options.
+ Added clocks to Planet Vauldric.
+ Added some more buyable robes.
+ Fixed some camera issues.
+ Fixed several input issues.
+ Buffed mining drone speeds.
+ Fixed several keybind issues.
+ Fixed issue with cruise state calculations.
+ Fixed issues with jumpholes in the demo.
+ Made subtitles work.
+ Added numeric health bar value options.
+ Added graphics options for jumphole distortions.



...and here's what I did last week:

+ Fixed issue with ship swapping.
+ Put out new demo build.
+ Added graphics options for framerate limiting.
+ Added easy way for me to check current game versions.
+ Fixed draw distances on various station interiors.
+ Fixed several exploits with abyss slinging.
+ Recalculated some skill stuff.
+ Dehardcoded skill system stuff.
+ Added new keybinds
+ Finished all character textures.
+ Fixed campaign saving issues.
+ Added back in separate camera keybind functionality.
+ Modeled out remaining campaign interiors.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Supernatural spaceship shooter Underspace shows admirable ambition in its Next Fest demo

I respect a game with wild ambition. Declaring your game "the spiritual successor to Freelancer" is bold and ambitious, considering how the spaceship sim is still so beloved after 20 years that our readers voted it your 16th favourite space game of all time. This ambition is wild when the tiny development team is led by someone best known for replacing Skyrim's dragons with Thomas The Tank Engine. So while I'm not much of a spaceship sort, I had to check out the demo for Underspace, which aims to combine Freelancer shoot-o-trading space action with a dash of Lovecraftian horror.


Read more

Demo Patch 2.50.8A

Hello Starchasers! This will be our final patch for the Steam Next Fest. I'm not sure why people call them hotfixes, I don't find them very hot. Not particularly attractive at all.

Anyway, there's a few features here that were moved up in terms of development scheduling because I was coughing up a storm and couldn't sleep so spent an hour coding them all in, check it out!



[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some NPC followers have no concept of personal space and will ram you sometimes.
  • The Haunted Train quest may softlock at times, it has (hopefully) been disabled for now, seeing as it wasn't meant to exist in the demo in the first place.


[h2]NEW FEATURES[/h2]
  • Added new option settings for numeric health, shield, and energy values on status bars in the UI.
  • Added new option to turn off distortion on jumpholes. This also needs chromatic aberration on to work.
  • Added new option to limit the game's framerate, which can also help certain computers with high GPU usage.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Mining drones have been significantly buffed in terms of speed, turnrate, and mining time.
  • Many keybinds have been separated into additional categories to allow overrides. Note that players will have to reset their keys to the default just this once to make this work.
  • Fixed issue where keybinds on different category keys wouldn't set correctly.
  • Fixed issue where unstable jumpholes could be docked with in the demo, leading to a game crash.
  • Fixed issue where the second campaign mission was accidentally starting, which could not be completed.
  • Fixed issue where the subtitle option in game wasn't working.
  • Fixed issue where Vauldwin Military elite missions weren't able to be completed.
  • Fixed several collider holes in various stations.
  • Fixed issue where engine kits weren't affecting acceleration or cruise time (both positively or negatively).
  • Fixed issue where the subtitle option in game wasn't working.