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The Color Out In Space (Version 1.44.0): Patch Notes

[p]Welcome one and all! Ladies, gentlemen, starchasers, sentient microbes and angry screaming swear crystals! The Steam Summer Sale has commenced and Gabe Newell has blessed our wallets with the blessing of being drained. My computer is packed somewhere in some box somewhere and I'm flying halfway across the country to an entirely new house while I write this, but that hasn't stopped me from getting our next huge update prepped, tested, and deployed RIGHT NOW. Welcome to this season's milestone update: The Color Out Of Space![/p][p][/p][previewyoutube][/previewyoutube][p] This update's huge, given that it's both the first one in several months and a major milestone update to begin with, and comes with a lot of new and exciting places, systems, people, things, and nonsense.[/p][p]I know you've been desiring it like my cat desires The Chicken, so let's do a bit of a deep dive into what's included, alrighty?[/p][p][/p][p]
[/p]
UPDATE HIGHLIGHTS
[h2]New Worlds[/h2][p]Underspace's got many planetary bases, cities, outposts, and dive bars that, until now, were merely a series of floating planes in a horrible void. You know of the places I speak, no doubt. But no longer! Every single remaining landable area in Underspace is now modeled, detailed, and explorable. Walk along the choking spired cities of Pelindus, the canyons of Pasceli, or the tranquil ruined forests of Demendar. There's new things to see, new NPCs to talk to, and... Yeah, new stuff in general.[/p][p][/p][p][/p][h2]Player Housing[/h2][p]Honestly, what's the point of having a bunch of planets and places to relax in without your own private space to goof off in? Not much point, I'd wager. Starting with this update you can now buy, furnish, and decorate nine different houses across various homeworlds, cities, and major pirate bases.[/p][p][/p][previewyoutube][/previewyoutube][p]Housing is intended as a late game system, and can often be a huge money sink to place down all those things to make your house a home.[/p][p][/p][p]But where do you get all these new furnishing items, shelves, plates, trays, banners, trophies, bobbleheads and more? I'm glad you asked! You can now also find new merchants (for example, the Axle's shopping district has a LOT more of those) and service NPCs that'll let you buy new items for your house. Elite tier random missions, battleship wreckage, and even space dungeons will also have an opportunity to drop new furnishing plans and things to display. Keep an eye out while out in space.[/p][p][/p][p]Did I mention there's no limits on player housing? Place down bottles until your GPU explodes, if that's what you want.[/p][p][/p][h2]Expanded Customization[/h2][p]What, did you think I was done? Ships also have a ton of new customization options. For exterior things, you can now mount hood ornaments on every ship, which can often be found in the aforementioned elite missions, space dungeons, etc. There's a fair amount of these, but there's also new dyes that can be found, including some much sought-after cyans and teals. We've also got a massive amount of new decals that can be applied to your ship (decals for nearly every faction in game, in fact), that you can find through elite missions.[/p][p][/p][p]Still not done talking about this, sit back down. For cockpit interiors you can now use those dyes and housing items you've recovered in those cockpits: To freely color, decorate (with no limits) your ship's interior as you see fit.[/p][previewyoutube][/previewyoutube][p]Lastly, because this is the less important feature, you can also customize your character himself. There's tons of new robes, wigs, mask options, and button colors to recover, buy, and find across the galaxy. Kardoz may be a decrepit asocial pariah, but he should still shower and change his underwear sometimes (note: I still don't know if Vauldwin wear underwear or not).[/p][p][/p][h2]Expanded World Details[/h2][p]That on-station stuff you despise isn't the only thing getting a facelift. There's more world details and some redone stuff across the galaxy; for example we've added over 150 new billboards to the game, to really sell the idea that this isn't just a populated universe, but that it's also one filled with dickheads.[/p][p][/p][p]Tons of stations have also gotten a facelift too: Ambient NPCs mill about, many undetailed rooms have been detailed and sounds adjusted, and more.[/p][p][/p][p][/p][h2]New Gameplay Features[/h2][p]STILL not done! There's lots of smaller features that have been added to the game now too, from being able to use your frienddrive to travel to your party members, more map controls for the navigational map, a deadzone option for mouse controls, and tons of quality of life additions and new features. Some highlights include the ability to add notes to star system descriptions and custom markers on the local map.[/p][p][/p][previewyoutube][/previewyoutube][p]Mister Maudlin's drinks now being fully consumable items with special eldritch knowledge cutscenes...[/p][p][/p][previewyoutube][/previewyoutube][p]And Kardoz's private journal being fully implemented and evolving as the main storyline goes on:[/p][p][/p][p]Phew! Okay, I'm done going through everything. Still with me? Want some more cats?[/p][p][/p][p] [/p]
Changelog is as follows:
[h2]
KNOWN ISSUES[/h2]
  • [p]Initial loading times and RAM usage will have gone up with this update due to the addition of the housing system. This’ll be the last time this happens (mostly) and from here on out things will (hopefully) start going down.[/p]
  • [p]Housing controls may not be initially mapped. You'll simply have to reset them to their defaults for this to be fixed.[/p]
[p][/p][h2]NEW FEATURES[/h2]
  • [p]Added options for godrays on stations and planets.[/p]
  • [p]You can now fast travel to Squadmates whose personal quests you’ve resolved.[/p]
  • [p]Added a new series of powerful scanners that the player can construct. Here’s a hint: Look for a heart.[/p]
  • [p]Added new customization dyes to several points of interest.[/p]
  • [p]You can now apply hood ornaments to all flyable ships. These can be applied under the “ornament” section in the ship customization UI. Additional hood ornaments can be found through missions and exploring.[/p]
  • [p]Planet Demendar now has full detailing.[/p]
  • [p]Planet Demendren now has full detailing.[/p]
  • [p]Planet New Demendrere now has full detailing.[/p]
  • [p]Planet Pasceli now has full detailing.[/p]
  • [p]Planet New Cateli now has full detailing.[/p]
  • [p]Planet Pelindus now has full detailing.[/p]
  • [p]Added a “quit to desktop” button for the respawn menu.[/p]
  • [p]Added a deadzone option in gameplay settings. By default, this is not enabled.[/p]
  • [p]The data center at Kaisus Circle now has detailing.[/p]
  • [p]Added a button that makes the navmap camera show an overhead flat view.[/p]
  • [p]Scornharbors. That’s all. Take careful note of whatever stations you find.[/p]
  • [p]All landable planets now have takeoff and landing cutscenes.[/p]
  • [p]Mister Maudlin's drinks are now physical items you'll have to actually down, complete with cutscenes of the subsequent knowledge, if you want to pass through gates.[/p]
  • [p]Player housing! You can now buy nine different houses around the galaxy and customize their interiors with new furnishings, services, etc.[/p]
  • [p]Added the ability to buy and acquire furniture, trophies, etc, throughout the galaxy.[/p]
  • [p]Added over 300 new furnishing pieces.[/p]
  • [p]You can now furnish and decorate all ship cockpits as well, using the same pieces and things you use for housing decorations.[/p]
  • [p]You can now apply ship paints and dyes to your cockpit, allowing you to recolor it as you’d like.[/p]
  • [p]Redid various graphics for the ruins in Grevid.[/p]
  • [p]Added many new traders to the Axle’s shops.[/p]
  • [p]Added a dedicated close button to the ship garage. You could always just, you know, have pressed the button of the ship you owned to exit things. This was really obvious. Don’t know why this is needed, but maybe I can’t relate because I actually try the options I’m presented with.[/p]
  • [p]You can now purchase trophies of world bosses you’ve defeated from a new NPC found in various locations. They like to travel.[/p]
  • [p]Added new nonviolent conflict resolution techniques to the Haywire Hulk. Here’s a hint: Talk your problems out first.[/p]
  • [p]Macrovari sculptures you’ve scanned in the Interests can be purchased as housing items from a vendor on Variom.[/p]
  • [p]Added bobbleheads. God dammit.[/p]
  • [p]Every faction now has a logo/insignia.[/p]
  • [p]Added over 30 decals, mostly logos for all factions. [/p]
  • [p]Capitalship wrecks can now drop new kinds of dyes (including the highly sought after hot pink, cyan, and teal) as well as decals associated with their original owning faction.[/p]
  • [p]Elite missions for factions can now reward cosmetics associated with that faction, including decals, furniture, and wearable items[/p]
  • [p]Many things in dungeons now drop new housing items.[/p]
  • [p]Added a new console command to unlock all vanity items.[/p]
  • [p]Added an art seller and an art smuggler to Pasceli and the Master’s Ball, respectively.[/p]
  • [p]Added a traveling trophy merchant who can sell unique housing items related to your achievements.[/p]
  • [p]Added over 150 new advertisements on billboards found throughout the galaxy.[/p]
  • [p]Added more dialogue to Mister Maudlin.[/p]
  • [p]Added new banner textures to relevant stations.[/p]
  • [p]Added the ability to add custom markers to a star system’s map and custom notes to a star system’s description. There’s a new key for this, which by default is G.[/p]
  • [p]The Axle now has signs showing which doors lead where.[/p]
  • [p]Added various ambient NPCs to various stations, with priority on stations that had quests taking place there.[/p]
  • [p]Added various spaceships and detailing aspects to various stations, with priority on stations that had quests taking place there.[/p]
  • [p]Added full detailing to the Peerless Casino.[/p]
  • [p]Added full detailing to the Matta Platform starchasing center.[/p]
  • [p]Added full detailing to Pridlaneura Yards.[/p]
  • [p]Added even more NPCs to talk to.[/p]
  • [p]Kardoz’s personal journal is now fully in. He’s got a lot of thoughts during the main campaign. [/p]
[p][/p][p][/p][h2]CHANGES AND REBALANCES[/h2]
  • [p]Redid some lighting and graphical issues aboard Lorne.[/p]
  • [p]Redid some outfits for characters aboard the Matta Platform. [/p]
  • [p]Significantly buffed summoning items: Pods now last longer and track targets better.[/p]
  • [p]Changed several special crafting items to no longer take up any cargo space.[/p]
  • [p]Adjusted lighting on most stations.[/p]
  • [p]Adjusted the size of some navmap icons to prevent overlap.[/p]
  • [p]Remade various station detailing and fixed it.[/p]
  • [p]Added a delay of spawning hazards to fix issues with storm spawnage.[/p]
  • [p]The campaign now has characters being more emotive during on station dialogue.[/p]
  • [p]Bullet tracking now incorporates the range of a gun and takes that into account.[/p]
  • [p]Storms killed by the player now have a longer cooldown versus ones that were destroyed by the controller system.[/p]
  • [p]Added retroactive and auto-updating messages for certain new crafting recipes and game codex entries, to let you know if you’re acquired them or not.[/p]
  • [p]Changed some ship colors during Heist of the Year.[/p]
  • [p]The Uncleship is now properly haunted by the ghosts of dead uncles.[/p]
  • [p]Things that drop cosmetic or vanity items now have an extra filter, which will prevent you from getting duplicates.[/p]
  • [p]The space factory’s scannable item is no longer tied to its gem, so you can scan it even after you disable it.[/p]
  • [p]Hyperdrive effects no longer show up when in cockpit mode, for better visibility. [/p]
  • [p]Redid sounds on multiple stations to be more appropriate for certain areas.[/p]
  • [p]Buying vanity items from vendors will now remove those items from the vendor’s stock.[/p]
  • [p]Adjusted some internal following code to prevent bumpage and allow for smoother following for party members.[/p]
  • [p]Adjusted some of the graphics of the in-game codex and fixed some rendering errors.[/p]
[p][/p][h2]FIXES[/h2]
  • [p]Fixed issue where the ship was too close in some stations.[/p]
  • [p]Fixed issue during Tale of the Tick that could cause a player to be out of the proper ammo type.[/p]
  • [p]Fixed issue where final campaign mission would break if you loaded in too fast.[/p]
  • [p]Fixed issue where untranslated dialogue for the Portalmaker would cause all dialogue to become untranslated.[/p]
  • [p]Fixed issues where Anomaly Evaluation couldn’t be completed when other random missions were active.[/p]
  • [p]Fixed issue where collection missions taken from the same area wouldn’t allow for multiple completions.[/p]
  • [p]Fixed some mission description issues.[/p]
  • [p]Your former employees will no longer talk shit about you if you’re high enough level.[/p]
  • [p]Fixed some colliders during Off-Track.[/p]
  • [p]Fixed issue where the player could leave the Marching Star prematurely.[/p]
  • [p]Fixed some mission description errors.[/p]
  • [p]Fixed some rendering issues on the Marching Star.[/p]
  • [p]Fixed some rendering issues during Heist of the Year.[/p]
  • [p]Fixed some typos in party member dialogue.[/p]
  • [p]Fixed issue where missions that involved dropoffs via dialogue could fail.[/p]
  • [p]Fixed issue where assassination missions would cause you to go up against things that made no sense lorewise.[/p]
  • [p]Fixed issue where the show player button wouldn’t work on the navmap when on a station.[/p]
  • [p]Fixed issue where party member skill calculations were wrong and persisted on scene transitions for no reason.[/p]
  • [p]Fixed some bad materials on carpets on stations.[/p]
  • [p]Fixed duplicating animations on station NPCs.[/p]
  • [p]Fixed inaccessible Demendrere Pricemaster.[/p]
  • [p]Fixed issue where Deadstation 0’s stationmaster wasn’t an Us.[/p]
  • [p]Fixed some unmoving animated elements on some stations (as in they’re now animated where previously they were not).[/p]
  • [p]Fixed issue where moving between rooms in a base wouldn’t make the camera angles match properlike.[/p]
  • [p]Fixed various typos in quests and party member dialogue.[/p]
  • [p]Fixed issue where some Ast animations wouldn’t stop playing.[/p]
  • [p]Fixed issue where Washers in storms had the wrong icon.[/p]
  • [p]Fixed issue where cockpit mode could prevent beams from hitting you. Funny exploit, honestly.[/p]
  • [p]Fixed overflowing text in the Champion Fighter’s cockpit.[/p]
  • [p]Made Pyrona’s upgraded perk and damaging scanners more reliable.[/p]
  • [p]Fixed issue where some controls could be accessed while in a jump cutscene.[/p]
  • [p]Fixed issue with repeating events that shouldn’t be repeating.[/p]
  • [p]Fixed issue where the Sacrifice mission for the Washers wasn’t completing properly.[/p]
  • [p]Fixed issue where vanity items were sold for prices much lower than intended.[/p]
  • [p]Fixed overdraw issue in trader menus.[/p]
  • [p]Fixed some misnamed NPCs during quests.[/p]
  • [p]Fixed issue where data drops would give knowledge about inaccessible locations (such as unstable jumpholes or quest-only stations)[/p]
  • [p]Fixed some rendering issues on Planet Ijunus.[/p]
  • [p]Fixed some rendering issues in trade rooms and customization rooms while on stations due to directional lighting not being properly suppressed. [/p]
  • [p]Fixed issue where the Tyrant didn’t have a unique texture.[/p]
  • [p]Fixed text count overflow issues in the trade menu.[/p]
  • [p]Fixed issue where some smuggling missions and some repair missions shared items, causing strangeness.[/p]
  • [p]Fixed issue where the navmap wouldn’t properly display information about a star system.[/p]
  • [p]Fixed mismatched icons during several dialogue moments in the main campaign.[/p]
  • [p]Fixed tutorial keybinds not updating when your keybinds would update.[/p]
  • [p]Fixed some rendering issues during Campaign Mission #9.[/p]
  • [p]Fixed some floating NPCs on stations.[/p]
  • [p]Fixed some malfunctions with dynamos and rebalanced them slightly.[/p]
  • [p]Fixed issues where some places would spawn storms that shouldn’t spawn storms.[/p]
  • [p]Fixed cutoff issues in the character customization menu.[/p]
  • [p]Fixed issue where the quick select menu would stop working sometimes.
    [/p]
[p]And that's all for this update! It'll be a couple of weeks before I'm back at my computer, and we'll have some smaller updates between now and our FINAL milestone update, which is not only the 1.0 release but also includes voice acting, multiplayer, and all the goodies you've been begging for. Have one more cat for the road, and I'll see you soon![/p][p][/p][p] [/p]

Underspace: The Color Out In Space

[p]Hello starchasers! It's been a hot minute or two since we last talked, huh? What was it, April? April seems like it was years ago. I bet you've been starving for cat pics, huh? It's taken quite a bit to get this update out, seeing as these two damn things want my attention at all hours of the day.[/p][p][/p][p][/p][p]In between being forced to sit on the floor with these things, I've been hard at work on Underspace's next big milestone update, which is due to arrive soon. Originally this was meant to come with Intergalactic Architecture, but given just HOW MUCH is in this update it's taken quite a while, but we're finally gearing up for release at the end of the month. This next big milestone is called The Color Out In Space. And, appropriately, it is heavily themed around customization.[/p][p]I won't try to spoil every big thing that's coming, but this update will include a ton of new character clothing options, tons of new places to explore, tons of new detail in the world, tons of new ship customization options (such as decals, hood ornaments) and of course housing, housing decoration, cockpit decorating, and a ton of other stuff. The patch notes are almost four pages long so there's a lot.[/p][previewyoutube][/previewyoutube][p][/p][p]The Color Out In Space plans to launch June 26th, we've got a sale going on right now too. I'll see you then![/p]

Version 1.42.0: Patch Notes

Hello starchasers! Today's April Fools so normally I'd be announcing something silly like selling ships for real money or adding battleships. But I don't make jokes, ever. So to that end, I'm releasing patch 1.42.0 for Underspace. This has a few new features but mostly it's implementing a bunch of background technology in preparation for our next milestone update, which has stuff like being able to decorate these houses.


Will you be able to put a picture of my cat in this house? Yeah probably.


It'll also have additional detailing and stuff for stations (as it was originally part of last milestone's feature list), however some stations are getting detailed now, like UHC-1.


Onto the changelog!

Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added more loading screen tips.
  • Added a 1% for your save icon to have something special happen to it.
  • Added a new alternate rendering system for on-foot sections. This can sometimes improve framerates on certain computers, and I have literally no idea why. Game development! Using it requires you to reload a save or restart the game once enabled/disabled.
  • Added more detailing to UHC-1, including the statue of Bellimar. Why does he get a statue? Well, you know.
  • Bellimar will now show up on UHC-1 after completing his quest.


[h2]CHANGES AND REBALANCES[/h2]
  • Buffed the Manyship’s health to make it more appropriate for a boss of that stage.
  • Shrunk the quest objective menu and changed the graphics slightly.
  • Shrunk the tutorial prompts slightly.
  • Changed camera angles for the Rival’s Fighter.


[h2]FIXES[/h2]
  • Fixed some mismatched pieces on stations.
  • Fixed some floating and clipping party member placement nodes on stations.
  • Fixed issue with some ships that were rotated incorrectly in trade menus.
  • Fixed issue where the Haywire Hulk was disappearing.
  • Fixed issue where icons on the map wouldn’t appear while on stations.
  • Fixed various items on stations that had no colliders.
  • Fixed issue where hull hit sounds weren’t affected by sound settings.
  • Fixed issue where Ballden heavy fighters had more shield recharge than intended.
  • Fixed issue where the Nova Runner was rotated the wrong way.
  • Fixed issue where having more than 17 ships made you unable to scroll down all the way.
  • Fixed skill display issues displaying some useless floating point nonsense.
  • Fixed some issues with trains on planets not moving. This was unacceptable.
  • Fixed rendering issues with flickering shadows.
  • Fixed rendering issues with camera clipping.
  • Fixed issue where some optimized areas deleted a bunch of meshes by accident.
  • Fixed issue where some stations wouldn’t have the proper skybox cubemaps in the background.
  • Fixed issue where Rival Reflection wouldn’t start.
  • Fixed issue where the Manyship wouldn’t reflect being defeated.
  • Fixed bad logic gate during assassination missions.
  • Fixed bad logic gate during multi-stage missions.
  • Fixed objects that were visible outside of nebulas that were not meant to be visible.
  • Fixed issue where some rifts were visible in areas they weren’t meant to be.
  • Fixed some rotated ship icons.









Intergalactic Architecture (Version 1.40.0): Patch Notes

Welcome to March, starchasers! I hope you're having a better time of it than our cats did, seeing as they spent most of this month sneezing and being sick.

They're better now though. Back to being normal weird furry things that never stop screaming.


So! I've got good news and bad news.

I'll start with the bad news: This milestone update had to be divided into two parts. What? If Warframe gets away with it we can too! I've been working nigh nonstop on this update but even with as run-ragged as I've been, there's physically no way I can do everything on the original agenda and get things out before the deadline (which is today, obviously). So, we've now split it into two parts, with the second part (featuring things like player housing, player customization, a pet system, an absolute metric ton of new little detailings, NPCs to talk to, full cockpit customization including the ability to dye said cockpits, non-capital planets, and more).

The good news: Everything else is in and ready to be explored. Welcome to our first big update of the year: Intergalactic Architecture!

[previewyoutube][/previewyoutube]

UPDATE HIGHLIGHTS

[h2]New Ships[/h2]
First up on the block are something people are always asking for: New ship types to fly. We've added over 15 new ships across six new ship archetypes, several of which have unique abilities. Like before, they come with full cockpits, customization options, and more.


Starting players can rake in some serious stellar dough with the corporate line of starfighters, which have a native bonus to mission payouts, while those in a more culty mood can take advantage of the Washer assassin ships (which are excellent at dodging and dueling). More unique ships, such as the Rival's mysteriously familiar Firmament superfighter or the racetrack champ's custom racing buggy Nova Runner can be acquired through new quests, which expand upon both their lore and the background of the characters involved.



You can acquire and find these ships throughout the galaxy, so keep an eye open.

[h2]Capital Stations, Planets and Homeworlds[/h2]
As the trailer and name of this update implies, the big big thing here is all kinds of new interiors you can explore now. From the vast underground pirate city of Zel, to the moonlit beaches of Clearhome, to the irradiated oceans of Zatedem, the lakes of Planet Ijunus, and everything in between. There's a lot to see here.


The crown jewel of the whole thing is, of course, the Axle. As the game's capital city of capital cities, it was important to give this thing a sprawling amount of space to explore, as well as its own unique exterior model.

As a side effect this means that entire star system also has much better performance,

The interior's no slouch either, with a lot of side areas and a whole shopping district. Currently, many aren't open. But I think canny players will have a clear idea of what they're going to sell in the future.


There's a lot to see and do here, and let me tell you I am sick to death of placing down bottles in bars. Let's get into the patch notes!

Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added the Corporate line of fighters and freighters.
  • Added the Washer Missionary line of fighters.
  • Elite Washers now fly Washer Missionary ships.
  • Added the Rival’s fighter as a flyable ship.
  • The Rival can now be encountered as a potential ally starchaser during storms, after his quest.
  • Added the Champion’s fighter as a flyable ship.
  • The Champion now flies his own custom fighter during his race.
  • Added a new quest to acquire the Rival’s fighter.
  • Added a new quest to acquire and repair the Champion’s fighter.
  • Added full planetary detailing for Planet Zatedem.
  • Added full planetary detailing for Planet Arran.
  • Added full planetary detailing for Zel.
  • Added full planetary detailing for Planet Ijunus.
  • Added full planetary detailing for Planet Clearhome.
  • Added full station detailing for Variom Station.
  • Added full station detailing for Planet Demendrere.
  • The Axle’s exterior has been redone completely, and now has a unique model, appropriate to being the capital city.
  • Added full station detailing for the Axle.
  • You can now ask the Largeboys questions.
  • You can now ask the Washer priesthood questions.
  • You can now talk to the Denmenvani.
  • Added the ability to talk to the Parliament of Flesh.
  • Added more on-station NPCs to talk to.

[h2]CHANGES AND REBALANCES[/h2]
  • Rebalanced some aspects of deployable drones for NPCs, including damage rebalances and adding a cooldown to their attacks.
  • Added more random names for Helioliches.
  • Adjusted the volume of some room ambiences.

[h2]FIXES[/h2]
  • Fixed issue with regional pricing for lobsteroids.
  • Fixed issue where Ticker and Geode warp objects could be used in places they shouldn’t be able to be used.
  • Fixed issue where some ships weren’t being sold by some stations that normally sell ships.
  • Fixed various quest typos in dialogue, cutscenes, and descriptions.
  • Fixed issue where the runaway train mission wouldn’t work, and improved it being nonhostile at the end.
  • Fixed issue where mission ships had much larger leading pips than intended.
  • Fixed some floating Zets.
  • Fixed issue where Union lanelines in the capital could get disrupted, despite there being no pirates around.
  • Changed some shadow rendering to prevent on-foot flickering stuff.


And that's all for this patch! We timed just in time for the Steam sale so it's also on sale now as well. If you want some more cats, take some. I got too many.


We'll see you soon for the next part of the milestone update. There's some neat stuff coming there.