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Weekly Underspace Devlog #21: Getting closer to release...

Good seeing you, Starchasers!



But do you see both cats in this image?

This week's content creator spotlight is ferret's game reviews, who says it best: "Highly promising space sim RPG will not please only the Freelancer fans, but all space adventure enthusiasts and Lovecraftian horror fans. It's early, but the dedicated dev created a good game already.”

[previewyoutube][/previewyoutube]

Also, just to be sure, I'm gonna say it once more:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short WEEKS! AHHHHHH!

! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to -- check out our Steam demo available for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did last week:

+ Modeled out more campaign interiors.
+ Implemented more campaign interiors.
+ Fixed issue where navmap wouldn’t show station information.
+ Finally fixed FXAA rendering issue.
+ Improved shadow rendering distances.
+ Hooked up some settings to first person on station stuff.
+ Detailed the space train murder mystery.
+ Detailed the space train robbery.
+ Fixed up lots more quests.
+ Worked more on localization efforts.
+ Worked on new assets for space forests.
+ Worked more on support for joysticks.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #20: Thanks For Your Support During Steam Next Fest!

Howdy, Starchasers!

That's not how I talk.



Mimi when I use a normal greeting vs. Mimi when I sound like... that.

This week's content creator spotlight is Matt from The Awesome Duo, who powered through more Steam demos than I think most people could conceivably handle in a week. The few complaints he had are settings that can be adjusted at will, so we're definitely counting this as a win :)

[previewyoutube][/previewyoutube]

Once again for those who may not have heard it the first thousand times:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to -- we've decided to keep our Steam Next Fest demo up for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:

+ Released steam next fest demo.
+ Redid textures on several areas.
+ Fixed issue with engine mismatch.
+ Fixed saving issues.
+ Fixed issues with chapterhouses.
+ Added some new menu options.
+ Added clocks to Planet Vauldric.
+ Added some more buyable robes.
+ Fixed some camera issues.
+ Fixed several input issues.
+ Buffed mining drone speeds.
+ Fixed several keybind issues.
+ Fixed issue with cruise state calculations.
+ Fixed issues with jumpholes in the demo.
+ Made subtitles work.
+ Added numeric health bar value options.
+ Added graphics options for jumphole distortions.



...and here's what I did last week:

+ Fixed issue with ship swapping.
+ Put out new demo build.
+ Added graphics options for framerate limiting.
+ Added easy way for me to check current game versions.
+ Fixed draw distances on various station interiors.
+ Fixed several exploits with abyss slinging.
+ Recalculated some skill stuff.
+ Dehardcoded skill system stuff.
+ Added new keybinds
+ Finished all character textures.
+ Fixed campaign saving issues.
+ Added back in separate camera keybind functionality.
+ Modeled out remaining campaign interiors.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Supernatural spaceship shooter Underspace shows admirable ambition in its Next Fest demo

I respect a game with wild ambition. Declaring your game "the spiritual successor to Freelancer" is bold and ambitious, considering how the spaceship sim is still so beloved after 20 years that our readers voted it your 16th favourite space game of all time. This ambition is wild when the tiny development team is led by someone best known for replacing Skyrim's dragons with Thomas The Tank Engine. So while I'm not much of a spaceship sort, I had to check out the demo for Underspace, which aims to combine Freelancer shoot-o-trading space action with a dash of Lovecraftian horror.


Read more

Demo Patch 2.50.8A

Hello Starchasers! This will be our final patch for the Steam Next Fest. I'm not sure why people call them hotfixes, I don't find them very hot. Not particularly attractive at all.

Anyway, there's a few features here that were moved up in terms of development scheduling because I was coughing up a storm and couldn't sleep so spent an hour coding them all in, check it out!



[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some NPC followers have no concept of personal space and will ram you sometimes.
  • The Haunted Train quest may softlock at times, it has (hopefully) been disabled for now, seeing as it wasn't meant to exist in the demo in the first place.


[h2]NEW FEATURES[/h2]
  • Added new option settings for numeric health, shield, and energy values on status bars in the UI.
  • Added new option to turn off distortion on jumpholes. This also needs chromatic aberration on to work.
  • Added new option to limit the game's framerate, which can also help certain computers with high GPU usage.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Mining drones have been significantly buffed in terms of speed, turnrate, and mining time.
  • Many keybinds have been separated into additional categories to allow overrides. Note that players will have to reset their keys to the default just this once to make this work.
  • Fixed issue where keybinds on different category keys wouldn't set correctly.
  • Fixed issue where unstable jumpholes could be docked with in the demo, leading to a game crash.
  • Fixed issue where the second campaign mission was accidentally starting, which could not be completed.
  • Fixed issue where the subtitle option in game wasn't working.
  • Fixed issue where Vauldwin Military elite missions weren't able to be completed.
  • Fixed several collider holes in various stations.
  • Fixed issue where engine kits weren't affecting acceleration or cruise time (both positively or negatively).
  • Fixed issue where the subtitle option in game wasn't working.

Demo Patch 2.50.7A

Hello Starchasers! I don't think I've ever done a full thing of patch notes here on Steam. Feels strange, like wearing someone else's skin. Still, let's see how it goes!



This is our first patch for the public demo, which serves mostly as a hotfix for various reported issues. However there are SOME new features, check out the list below. And of course, be aware of known issues.


[h2]KNOWN ISSUES:[/h2]
  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some computers won't save resolution settings.
  • Some NPC followers have no concept of personal space and will ram you sometimes.


[h2]NEW FEATURES[/h2]
  • The local infestation of clockwork-eating ants on Planet Vauldric has finally been taken care of! Planet Vauldric's docking bay clock now is an actual working clock.
  • A few smaller customization options now exist for Kardoz, you can buy new robes off of Vauldric's bartender.
  • The starting campaign mission now has some appropriate markers to better lead extremely unexperienced players to the docking bay and into space.
  • New options now exist to invert the x and y axis when in space.
  • New skills have been added to the skill tree. Optimize your automated drones, dodge to your heart's content. Eat a penguin or something, it's up to you.


[h2]BUGFIXES AND CHANGES:[/h2]
  • Fixed an issue where a save wouldn't fully load if ship engines were heavily customized.
  • Fixed camera issues on civilian freighters.
  • Fixed issue where using hotkeys to move between rooms wouldn't update service stations.
  • Fixed issue where joined chapters couldn't be switched between without strange errors. To those who used this unintentionally or not to progress up the ranks of various chapters: Enjoy your spoils of war.
  • Fixed issues relating to inputs processing incorrectly during cutscenes.
  • The repair terminal and storage terminals on Planet Vauldric have been moved to the equipment dealer and storage dealer respectively.
  • Several missions now have slightly more descriptive objectives when it comes to explaining what to do.