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Underspace Streaming Gameplay @ Steam Next Fest

Check out the devs kicking off the Next Fest with a deep dive playthrough

Underspace Demo Livestream!

Hello Starchasers! What's the point of a Steam Next Fest if you're not going to be there yourself, showing off the game for all to see?
Be a weird Next Fest, that's for sure.



So, this Monday at 3PM CST/4PM EST we'll be doing a nice long stream of Underspace. If you're ever wanted to see a deep dive of its many mechanics as well as have a chance to chat with the developers, now's your chance!

Weekly Underspace Devlog #19: STEAM NEXT FEST DRAWS NEAR...

Hail, Starchasers!

So I got a second cat bed for the cats last month and one of them decided she needed to steal a paper towel before sleeping on it in said bed.



pictured from left to right: paper towel, Mimi. Not pictured: The One Orange Braincell (currently missing).

This week's content creator spotlight is Zaffageek, whose reaction to the Ancient Gate made me laugh out loud. You should definitely give his Let's Play a watch and then obviously wishlist Underspace on Steam (if, for some odd reason, you haven't already).

[previewyoutube][/previewyoutube]

A reminder for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to! We've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally).

[h2]In fact, I'll be streaming to Steam on Monday, February 5 at 12 PM PT / 3 PM ET.[/h2]

I know there will be a lot of games to try, so it'd mean a lot to me if you'd hop in the chat while I'm playing, then download the demo and test out Underspace and see for yourself what's coming out in just a few short months. See you Monday!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Added new robe variations.
+ Fixed saving level calculation bug.
+ Fixed bug with storms not working on tutorial areas.
+ Fixed bug with UI markers in navmap.
+ Fixed some dialogue that was playing too early.
+ Fixed bug where conversations would start in cutscenes.
+ Fixed bug with user configuration.
+ Fixed bug with cockpit cameras.
+ Improved combat prewarming.
+ Added new boss with animations.
+ Added new icons for boss.
+ Improved some aspects of bosses.
+ Improved some readout on quick commands.
+ Added support for unusual inputs.
+ Added some small ease of use stuff for purchasing.
+ Fixed up some furniture in places.
+ Added more chapterhouses in places.
+ Fixed some several issues with other chapterhouses.
+ Improved readability on the UI.
+ Fixed some issues with landing cutscenes in places.
+ Added some moving boats.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #18: EA RELEASE DATE IS HERE!!1!

Steady, as she goes Starchasers!

You know the drill by meow now.



2 cats 1 bed

This week's content creator spotlight is AZHIGHWAYZ, who did a stellar (get it) job showcasing the economy and customization portions of what Underspace brings to the table. Thanks for the hard work on the video, starchaser -- the rest of you, enjoy! Or else.

[previewyoutube][/previewyoutube]

Now, for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! Are you excited? You should be! Because I'm really tired -- but happy -- that this is finally getting off the ground and into your hands.



Can't wait until then? Well, we've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months. See you on February 5, 2024 at 10 AM PT!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Fixed skill display issues.
+ Fixed some config and loading issues.
+ Optimized some demo code.
+ Fixed some quest code.
+ Star systems can now have level caps on storms.
+ Fixed some misplaced or floating items.
+ Fixed how beam tracking works.
+ Fixed audio issues in comms.
+ Fixed issues with quest rewards.
+ Fixed some music issues.
+ Fixed some description issues.
+ Fixed issues with mission spawns.
+ Added service icons to service NPCs.
+ Fixed some mislabeled service terminals.
+ Improved shadows in various areas.
+ Fixed several mission and ship descriptions.
+ Redid sound stuff in some areas.
+ Improved UI readability in several areas.
+ Added new ads.
+ Fixed issues with ship trading.
+ Worked on texturing several tilesets.
+ Worked on new textures for characters and faction variations.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #17: Optimizations and Polishing!

Ahoy, Starchasers!

Cats.



If nothing returns from inside a black hole, explain this.

This week's content creator spotlight is none other than Dan Field. We're excited that he tried out Underspace and seemed to love it a lot. If your French is a bit rusty, don't worry -- his gameplay is superb so just focusing on the video is all good. Anyway, enjoy!

[previewyoutube][/previewyoutube]

We announced this last week, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months.



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Redid opening cutscene.
+ Redid some starting title screens.
+ Redid starting loading screen.
+ Redid how the starting loading screen works.
+ Added a disclaimer.
+ Skipping the intro can still point you to the main quest.
+ Fixed issues with skipping cutscenes.
+ Hooked up cutscene options.
+ Fixed some loading issues.
+ Fixed several saving issues.
+ Added more character customization options.
+ Added new voice types for NPCs.
+ Added new icons for old NPCs.
+ Added voice acting to some previous unvoiced aspects of the game.
+ Added ambient NPCs to all demo stations.
+ Added ambient NPC conversations to all demo stations.
+ Added models for some stuff later down the line.
+ Fixed up UI stuff.
+ Fixed some UI display issues.
+ Fixed up tons of loading issues on stations.
+ Optimized stations.
+ Added new records to the in-game record system.
+ Fixed issues with rampage missions.
+ Mining guns can now be set to not consume energy if you’re using them alongside a mining drone.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!