Week 26

The plan for this week was to get the steam page approved. Once that is approved I will announce the official release date for that date + 1 month. The extra month is needed to give the press the time to write articles.
Unfortunately the logo on the header image was not fully readable causing the review to fail. I have fixed that and re-submitted it. It should be approved in 2-3 business days now. Once that has happened I will announce the early access date for that date +1 month. Assuming that's Wednesday the store page will be approved I will put the official final early access release date on roughly 11th of August.
Apart from that I did the following this week:
- Changed some weapon colors based on projectile type
- Temporarily increased Bubble Size of nano repair hubs. If you guys try it out and it works well as some form of 'overshield', then i'm keeping it in
- The shield for The Brick is now Brick-shaped. If it looks too ugly ingame I will remove it again, but i thought it would be nice to have some extra distinction between ships
- Changed weapon model textures based on projectile type for 60% of the weapons
- Disabled all isTrigger on mesh colliders to fix the dodge bug (should be fixed now)
- Made The Brick shield square
- Fixed Flaktracer and FlakTrippler models
- Tweaked Flaktracer and FlakTrippler missile speeds and lifetime
- 100% sure i found the issue with the emperor now. one of the rays it casts was inside the ship
- Added a new raycast for dodge behavior for ships. This one is in front of the ship to make sure that if something is right in front and the other rays cant reach it that it still dodges properly
- Set screen height limit from 1080 to 2160 because I will be working on the scaling soon. Got a 4k screen to test it now (even though i cant really afford it i can afford to release the game without proper screen support even less xD)
- Reworked Corisant a bit and its engines too
- Added The Adma ship frame
- Reduced power and metal income from 200 to 150 per minute. Before this week it was 100, but I increased it. Yesterday I noticed it was far too much
- Has habitat-mining ring that generates 10 metal per minute
- No longer true because that caused a bug. Instead i just gave it some more health
- Changed the damage values of the Heavy Galactor, Blaster and Plasma Barreler based on Algor, Brackman and LaOch's suggestion ( #the-council )
- Added campainette to the correct menu, disabled the button though
- Did several blueprint visualisation tests

Changed the near-raycast checks for the following ships from 1 to:
- Frigate 1.5 / 3
- Hammer 1.5
- Heavy corvette 1.3
- Heavy frigate 1.5
- Lanver 1.6
- Longback 5
- Lunaria 3, but needs vertical recenter and retest
- Mammoth 3
- Mastadon 1.6
- Megalodon 2
- Orbital cruiser 1.5
- Repair cruiser 2
- Sconca 3.2
- Stareater 3.4
- Sunfish 1.5 , but needs vertical recenter and retest
- Taibe 2.5
- Taibera, 1.5 but needs vertical recenter and retest
- Terroriser 3
- The brick 2
- Jaap 3.3, but needs vertical recenter and retest
- Toshiron 3
- Towerer 3, but needs vertical recenter and retest
- Tsu 2.3, but needs vertical recenter and retest
- Type- c 2