I've been quite busy since release. Some of you had some feedback that I have already managed to look into. I will try give you guys a seperate list of what I have worked on based on your feedback and a list of things that I would have done anyway (regular update). I had also worked on a coop wave defense mode.
The following things have been done exclusively as a result of player feedback:
- Made scrollbar brighter in the ship editor (players couldnt find it)
- Made loot drop tooltip button and multiplayer start game visible on screens with less than 1080 height (players with widescreens couldnt press start)
- Made the back button in the lobby list higher for those with a screen with 768 height
- Moved ship designer elements to make them less confusing
- In the next patch I have increased the laser shield cooldown from 15 seconds to 30 and decreased the range from 150 to 100. The latter I wanted to do myself to make it so that they cover a less large area and thus seem more like 'personal defenses'. This is after feedback of missile shields feeling OP to some.
- Made a seperate host Skirmish, Host Coop wavedef and Host battle royale button (some players seemed to think the game only had 1 or 2 game modes)
- Added bot with roles to the discord (players wanted to more easily find opponents)
- Made burst artillery 5x more accurate (players found artillery too inaccurate)
- Made Storage, Habitat Stations and some similar buildings less expensive
- Buildings now derive their costs from the actual game objects rather than manual input. This fixes the "Plasma artillery laser cannon costs incorrect" bug @Feathy reported
- I have unlocked campaign mission 2. I actually wanted to wait until I could have added the voice overs, but I also want to give as much content as possible to people trying the game(got feedback about that). I also promised to unlock one campaign mission roughly 3 weeks and I want to make sure I stay on schedule with that too.
- Shipyard explosion is now bigger
Regular update / council changes. The coop related ones are indirectly also done as a result of players wanting PVE game mode options. Here's the list:
- Magma Cannon: increased damage to 24
- Magma Repeater: increased damage to 16
- Duo Cannon: increased damage to 32
- Cutters: reduced range to 200
- Fixed bug of players start a multiplayer lobby getting the wrong team
- Fixed movement command destination too high/low
- Added a button for guides and the discord to the main menu
- Allied surveyors now shouldnt draw lines towards the building the player is trying to place
- Player projectiles and missiles now actually hit enemy ships in multiplayer coop
- Players can now hit transports again
- AI units in coop wavedefense should now always be red again
- Zabu generators in coop should now change to the allies color if captured
- Allied smartlasers in coop wave defense should no longer shoot down friendly missiles
- Fixed AI healthbars not visible in multiplayer coop
- Fixed projectilee colors wrong + sometimes 2 projectile visuals attached to 1 object
- Coop wavedefense scorescreeen should now display everything properly
- Added coop difficulty sliders to the network lobby
- Client now reads difficulty sliders in the network lobby
- Players are now forced to be the same team in coop wavedefense
- Client team dropdown now disabled if game mode is wave defense
- Team dropdown is now visible again when switching back from wave defense game mode to skirmish or battle royale
- Custom values can now be saved per lobby for its settings
- Added a check to see if we still need to check if we can hit enemies or not. If we can already hit them then stop doing more checks; they are redundant
- Made it so that the client cant touch the wavedef settings
- New accuracy for artillery
- Made flak artillery 5x more accurate
- Made plasma artillery twice as accurate
- Made the repressor turret 100% accurate instead of 'largely accurate'
- Made the missiledef cannon 3x more accurate
- Made plasma fortress 33% more accurate
- Fixed player projectiles not hitting AI in singleplayer
- Magma cannon is unlocked by default again
- Added the Challenger Warship
- Fixed bug of some menu buttons not working after doing the tutorial
- Removed 'Exit Game' button from the multiplayer menu
- Guides and Discord button now dissapears when you go to multiplayer or singleplayer selection
- The Raider medium ship is now unlocked by default. This gives new players access to 3 light, 3 medium and 3 heavy units by default
- Added the Gautling cannon
- Fixed issue with enemy surveyor tooltip bugging due to not being able to retrieve weapon and module slot data
- Made storage more expensive again, fixed an AI surveyor tooltip issue
- Coop wavedef enemy units should no longer spawn at the centre of the map
- Enemy ship colors in coop wavedef should now be red instead of the player color
- Transports no longer spawn in wave defense
- AI ships no longer have the host name in the tooltip in coop wavedef
- Reset wave defense difficulty on going back to the main menu to prevent wave difficulty desyncs in coop
- @LaOch made it so that there is no change in unit health under difficulty 10
- Made it so that singleplayer and multiplayer coop enemy units health are the same
- Each difficulty vs AI above 10 (the default) will now increase the health AND damage. This means that on 10 difficulty ships will have 100% health and 100% damage. But on 50% difficulty they will have 500% health and 500% damage. This is in addition to the extra amount of ships that will spawn
- Health sync test check for difficulty 1: done
- Fixed colors for real now in the coop wavedef
- Fixed coop wavedefense allied smartlasers shooting down friendly missiles
- Fixed coop wavedefense double tooltips
Draft roadmap:There currently is no set roadmap. That being said some features have been requested already so those have a very good chance to be added to the game in the near future. Here are some of those requested features:
- Coop vs AI (wave defense will already be in the next patch)
- Construction circles for buildings
- Fix sometimes shipyards spawning in eachother
- Allow players to set popcap in SP and MP
- Carriers
- Different languages
- Bugfixes
- Height indicators when moving ships in 3D space
Thats about it for now. Thank you guys for supporting the project so far and I hope you guys are having fun!
PS: If you want to help out please share the link to the steam page or the patreon wherever you can. That really helps keep the project growing!