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Gedonia News

Update 0.37a

Hello everyone! The game was just updated with version 0.37a

This is a fairly small update, that adds new main story chapter and rings a few small improvements.

Full list of improvements:

  • Bark and thorns damage absorb amount slightly reduced, and cooldown is increased to 15 seconds
  • Charm passive now has 75% chance to fail, while used on bosses
  • Fixed the bug with windows panels opening while you type new character name
  • Fixed huge knockdown effects not working on the character
  • Bloody skeleton summons now correctly heal player
  • Dragon world bosses are now respawnable
  • Fixed the bug when music wasnt triggering in caves sometimes
  • Fixed the bug when you couldn't join Seers after finishing Barbarian faction quest chain
  • Enchant weapon element cooldown reduced to 15 seconds
  • You can now bring camera farther from the player with scrollwheel
  • You can now increase world view distance to gigantic (might be very heavy on your pc)
  • Fixed few small bugs and issues


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 0.36c

The game was updated with a small patch 0.36c:

  • It's easier to hit more enemies with energy beam now
  • Shadowstep is now intended to work out of stealth, but you can only use backstabbing once per 10 seconds while not in stealth
  • Improving speech skill will now reward you with bonus stamina
  • Invoke lemental changed - now instead of transforming you into elemental, it will summon a powerful elemental for a limited time.
  • Fixed a couple of small bugs and issues


Update 0.36a

The game was just updated with version 0.36a

  • Mounts system! You can now get different mounts and change between them by clicking small mount change icon below current mount icon
  • 6 new mounts added with different types of movement and abilities
  • 2 new dragon world bosses added. (Look for them in the mountains)
  • Added high level cooking recipe - baked dragon meat
  • New enchanted forest event to get more Seers reputation


Fixes:
  • Fixed camera focus enemy change priority (now the camera wil have more chance on fixing on closer enemies)
  • Fixed tunnel and platforms in overgrown temple to make it a little easier to complete
  • Fixed missed death animations of some goblins
  • Fixed missed collider on top of the floor of magic academy
  • Fixed healing spirits from desert temple boss not being able to be killed (and dark spheres from dungeon mode)
  • Fixed wrong sizing of blood effects while executing enemies
  • Fixed weapon of stone guardian in Volflar
  • Fixed model in gift from the sky quest cutscene
  • Fixed Firewood escape cutscene



[h2]My current plans[/h2]

I wanted to talk a little about Early Access development of the game and the next stage of my roadmap. First of all, originally, I planned to do epic faction questlines after this update, but I decided to move it little further down the line, because some of the quests would involve using the Darklands zone. I will post roadmap stage 3 without approximate dates, because I want to take all the time I need to make them as best as I can, and I don't want to think about deadlines on them.



Speaking of deadlines, I've changed Early Access Info on the Steam page. Originally I planned to complete a game in 14-18 months, but the development took a little bit longer, and I want to make the game as best as it can be before releasing it into full release, so that's why I wrote a new timeline of about 2-3 years.
I also changed my original plans to make a game have the same price after release. Now I am planning to slightly increase pricing of the game after full release (it will cost 15$ most likely), mainly because I have huge plans for post-release support of the game with expansive content packs which will all be free, so I hope you will find the game worth its price.
I will tell you more about post-release content updates closer to full release itself.




Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 0.35e

The game was just updated with version 0.35e. Here is a list of the changes and fixes I implemented in this and all previous patches since 0.35a:

  • Fixed controller not working when growing plants/ore/animals on your farm
  • Fixed hardening not improving bow damages
  • Fixed wrong ranged damage values in russian items tooltips
  • Fixed weapons clipping with shields while sneathed
  • fixed waypoint in Volflar fields being udnerground
  • Fixed some of the quests not working in Seers faction questline, and Seers faction merchant not talking
  • Improved a tunnel to use Energetic sprout in overgrown temple
  • Fixed some boss fights in overgrown temple
  • Fixed bugs with jornal not showing quest info properly

Update 0.35a

Hello everyone!

The game was just updated with massive patch 0.35a.

[h2]Enchanted forest[/h2]



Enchanted forest is a new level 30-40 zone, which will be the last leveling zone for the game. Final zone, Darklands will be a pure endgame zone. The zone is finished for about 80%, I still plan to add a few things for it in the next update.

The zone contains:

  • 4 new quests
  • 2 world bosses
  • a bunch of new resources, chests and obelisks to gather
  • a new cave with farmable monsters and resources
  • new temple dungeon with a few interestin bosses and a cool new little gimmick


There will also be a couple of world events and mysteries added for this zone in the future, I wasn't able to include them now because of some life stuff


[h2]Seers[/h2]


Seers are a new faction added to the game. They inhabit the enchanted forest, and they are quite friendly on their own, but a little shy I guess. I had the idea for their race since first day I was working on the game, and I am happy how they turned out. They are allies with barbarians, and you will be able to join them with simple faction quest chain and purchase some cool equipment from their faction merchant.

[h2]Mortling Hold[/h2]



Mortling Hold is a new dungeon, which is located separately from main zones, at the south-eastern corner of the map. It's an old warrior fortress, that was desecrated by the evil of the Darklands, and was uninhabited by a long time. Enemies there are the toughest in the game at the moment, and they are also drop some of the high-level crafting resources, that are required for the best crafting in the game.

Other:
  • You are now will be able to start crafting some epic items. The list of these items is fairly small at the moment, but it will be expanded in the future.
  • Added mouse acceleration option
  • Fixed the bug with lightning attack sometimes not triggering
  • Fixed the bug with journal not showing active quests with a lot of quests completed
  • Fixed the bug with walls and floors not deleting in bulding mode
  • Fixed the bug with enchant weapon effect not disappearing on sneathing weapon
  • Flying enemies will fall onto the ground upon death
  • Fixed few small bugs and issues



Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links: