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Gedonia News

Update 0.21a

Hello everyone!
The game was just updated with version 0.21a

  • Few new main storyline chapters were added to the game
  • Small updates to the world, added new different landscapes, few new enemies and resources to collect
  • Added button to throw away items from the inventory
  • Fixed mount/dismount keybind and the horse default speed is now gallop, and the sprint button will make it trot
  • Fixed few small bugs and issues


What's next?

I plan a huge update to the desert zone, which will take few weeks to implement.

Follow me on twitter for more info: @OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Please take a minute to help me improve the game

Hello everyone!
I am still working on fixing some small bugs and on the new content, but meanwhile I wanted to get some additonal info about the game, and to ask you to answer a couple of simple polls I prepared for you. This will help me improve the balance and overall feel of the game.

What's your favourite combat playstyle of the game:

https://www.strawpoll.me/21134037

Favourite weapon types:

https://www.strawpoll.me/21134044

What types of content you would want to see added first in the future (this question doesnt mean that I won't add other stuff, I just want to know what community requires the most at this moment):

https://www.strawpoll.me/21134066

Thank you for your time!

Patch 0.2k

The game was just updated with patch 0.2k

  • Improved melee attack effects
  • Options for increasing loading range of objects and landscape are improved, so now you can tune loading range of objects better
  • Fixed few small bugs and issues

Patch 0.2j

A game was just updated with version 0.2j

  • You can now assign one type of ability in different slots
  • Switching to secondary weapon now switches ability slots for left and right mouse buttons
  • Skeletons and summoned bear now don't restore health
  • Now if you have 4 strength you can do power jump which will allow you to jump higher by holding jump button
  • Now if you have 4 agility youy can do double jumps
  • Now if you have 3 strength you will have passive health regeneration out of battle. This was made because straight melee characters have tough time restoring health.
  • Basic damage of all daggers increased by around 20%
  • Fixed few small bugs
  • Improved optimization

Patch 0.2h - Melee combat improvements

Hello everyone!
I've been looking into melee combat this past few days, because a lot of feedback of it feeling "clunky".
I've found out that one of the reasons of this was huge delay between hit animations in combo, which made it feel unresponsive and clunky overall. I've made improvements on this front, and it should feel faster and more responsive now, specifically swords, maces and axes attacks. I've also changed cursor graphic

Other than that I've fixed few bugs and other issues.

I've been planning an update for the Desert zone next, but fixing these issues made me release new build without developing all I planned, so for now you will only see new textures in Desert, changed landscape, and zone map and an option to exlore parts of the zone. The rest is coming in the future.