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Gedonia News

Update 0.2a

The game was just updated with version 0.2a:

[h3] World events[/h3]

World events are a new type of open world content. These are different battles, events, activities happening all around the world, which you can participate at and resolve. They range from different factions fighting each other, gathering resources, defending villages from monsters or participating in debates. These are a great way to get reputation with different factions and they are respawnable each 2 hours, just like enemies and resources

[h3]New main storyline cutscenes[/h3]

Two new main storyline cutscenes are added, just as the previous ones, these are missing facial animations, which will be added later

[h3]Four new secondary quests[/h3]

Four new huge secondary quests added for the endless fields zone and Ertoron city

Other changes:

  • One new mystery in endless fields
  • Three new world bosses
  • New random caves in the world
  • Added feature to kill summoned skeletons
  • Immovability ability changed to passive which gives you 3 knock resistance
  • Judgement ability now lasts 15 seconds and follows and damages enemies nearby


If you like a game and want to support it, please consider leaving a review on Steam! I am interested in your thoughts, and will read every single review, and better rating on Steam will help the game grow more! Thanks in advance!

Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.19a

The game was just updated with version 0.19a:

  • Character customization options were updated, you can now choose gender of your hero, bodytype, skin color. Hair and beard models were updated and a lot of new face models were added.
  • 2 new ability slots added to the game, on R and T by default. I've only added two because I am still trying to manage the amount of available abilites, because of the controller support planned in the future
  • Spear animations improved
  • Nercromancy changes:
    • Summoned skeletons now last forever, but take the amount of your maximum mana, while they are suumoned. You can decrease the percentage with ability upgrades. This is desinged to make necromancy less OP and more convinient
    • Weak curse is changed to the ability shadowwave, which acts similair but is more effective and convinient to use
    • Trance ability is replaced by the ability Dark Pact, which allows you to kill your summoned skeletons in exchange for healing and mana restore


  • Other abilities changes:
    • Holy hammer's damage now scales depending on your main weapon damage, and the hammer instantly returns back after hitting targets
    • Parry skill now parries a number of melee attacks with 100% chance, instead of all melee attacks with 25% chance, which makes it more reliable
    • Slightly reduced attacks speed bonus from ferocity mastery ability


  • Building walls of your house now doesnt require floors underneath
  • Fixed few bugs
  • Buffed stats of items in dungeon mode with speed bonuses (+move speed and attacks speed)
  • Slightly increased basic movement speed


The next update will not be soon, because I plan a huge content update for the open world


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.18a

The game was just updated with version 0.18a

  • Necromancer faction questline was added to the game
  • Minimap is returned in the game and now can be toggled between minimap and compass from the main menu options
  • Added a couple of simple caves with enemies in the open world
  • Finished southern mountain ridge in endless fields zone (between endless fields and volflar fields), added new enemies and caves with loot there
  • Volflar fields and Desert zones are now for level 22-30, and endless fields is for level 14-22, increased power of the enemies in those two zones and added a couple of new stronger enemy types
  • New travelling NPCs added to the game, bards that will sing you songs which will give you buffs, and travelling sages that will ask you to solve riddles
  • Fixed a few small bugs and interface issues


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.17g, three months in Early Access

The game was just updated with version 0.17g

  • Dungeon mode events - random modificators for a level with different positive and negative effects for a playthrough
  • New bosses, enemies and blessings for dungeons mode
  • Few small bugs fixed


Three months for early access

It's been almost three months since Gedonia came out in Early Access, and I wanted to thank you all guys for your support and also share my thoughts and a little bit about my plans later down the road.

This is the last huge update for dungeons mode for now, I will probably return to it sometime next year, but other than that, it's all open world from now on. In latest month or two I managed to build up a foundational part of the game more, which will serve as a basis for a new content in the future updates. Things like cooking update and mastery abiities for example. There are still a couple of huge missing features planned for the game, mainly controller support and character customization expansion. I will try to work on them in the next month.

Other than that, the faction quest chains require completion still, and I have a huge plans to introduce new types of content to the world to make it feel more alive, can't say anything more yet.

One huge problem for the game is perfomance spikes when moving into new areas, this requires a lot of optimization work, which I will get to as soon as I finish foundations for the game.

So there are a lot of plans for the future, a lot of cool story ideas, quests and dungeons planned, so stay tuned for this, it will only get better. It makes me so happy to see people come up with guides, post screenshots of their houses and characters in community hub and discuss the game. Keep it up, everyone.

Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.17a

The game was just updated with version 0.17a

  • Bandit faction questline is added to the game
  • Journal is reworked, now it contains your quests instead of notes, and you can set to track these quests or not
  • First cutscene is reworked, and voice acting is added to all story cutscenes so far
  • You can now participate in battles on Arena with Ertoron with randomized fighters from dungeon mode
  • A couple of light sources added to Ertoron which will be activated during the night
  • High-level enchantments and item improvements added, ingridients are only available for the dungeon mode for now
  • Attack speed and dps now correctly updates in the character stats screen


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia