Patch notes 0.8.02
[h3] Patch notes 0.8.02 [/h3]
https://store.steampowered.com/app/1115450/Bastide/
- Bloomery production changed, 1 ore will make 2 ingots.
- Improved save and load naming system and load speed of list of save files.
- Bloomery will now focus on the lowest ingot amount to avoid mounds of iron and no copper.
- Bloomery now only uses 1 charcoal.
- Lowered bloomery production time.
- Allow Bloomery to grab more resources.
- Reduced windmill production speed.
- Fixed weather audio not being correctly tied or updated.
- Fixed wood icon on forge meant to be a charcoal icon.
- Fixed stockpile number issues and copper issues.
- Fixed carts being able to finish buildings that need tiles without delivering any tiles.
- Fixed church, tavern and market being able to update house info for nearby buildings when constructed rather than just when reloading.
- Fixed progress percentage number issue with bloomery.
- Fixed some plots on load having the final building visual when meant to be empty.
- Fixed destroy charcoal burner, the trace to destroy was shooting down the hole in the top and missing the mesh.
- Fixed plot spawn position for bloomery, charcoal and tile maker on load.
- Fixed spawning animals is safe locations when giving birth.
- Fixed issue with stockpile copper ore save and load.
- Fixed field growth not resetting after harvest.
- Fixed cabbage destruction radium.
- Fixed issue with bloomery copper delivery.
- Fixed trading post flour button being tied to a different resource.
- Fixed trading post incorrectly locked when lumber is not needed for construction.
- Fixed focus issue with tutorial UI.
https://store.steampowered.com/app/1115450/Bastide/