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Bastide News

Patch notes 0.8.02

[h3] Patch notes 0.8.02 [/h3]



  • Bloomery production changed, 1 ore will make 2 ingots.

  • Improved save and load naming system and load speed of list of save files.

  • Bloomery will now focus on the lowest ingot amount to avoid mounds of iron and no copper.

  • Bloomery now only uses 1 charcoal.

  • Lowered bloomery production time.

  • Allow Bloomery to grab more resources.

  • Reduced windmill production speed.

  • Fixed weather audio not being correctly tied or updated.

  • Fixed wood icon on forge meant to be a charcoal icon.

  • Fixed stockpile number issues and copper issues.

  • Fixed carts being able to finish buildings that need tiles without delivering any tiles.

  • Fixed church, tavern and market being able to update house info for nearby buildings when constructed rather than just when reloading.

  • Fixed progress percentage number issue with bloomery.

  • Fixed some plots on load having the final building visual when meant to be empty.

  • Fixed destroy charcoal burner, the trace to destroy was shooting down the hole in the top and missing the mesh.

  • Fixed plot spawn position for bloomery, charcoal and tile maker on load.

  • Fixed spawning animals is safe locations when giving birth.

  • Fixed issue with stockpile copper ore save and load.

  • Fixed field growth not resetting after harvest.

  • Fixed cabbage destruction radium.

  • Fixed issue with bloomery copper delivery.

  • Fixed trading post flour button being tied to a different resource.

  • Fixed trading post incorrectly locked when lumber is not needed for construction.

  • Fixed focus issue with tutorial UI.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.8.01

[h3] Patch notes 0.8.01 [/h3]



  • Fixed health changing at 0 speed for those villagers unwell.

  • Fixed worker getting stuck.

  • Fixed blacksmith not working.

  • Fixed furrier not working.

  • Fixed 3 issues with forge.

  • Increases default amount for firewood and charcoal maximum.

  • Fixed some issues with pasture worker.

  • Fixed -1 firewood warehouse issue.

  • Fixed save and load of copper stockpile should it be stored.

  • Fixed bloomery not showing the correct charcoal needed.

  • Forge UI not hiding inventory.

  • Fixed charcoal kiln saying it needed cut stone to construct.

  • Fixed tailors incorrectly displayed input and output.



https://store.steampowered.com/app/1115450/Bastide/

Added: Bloomery, Charcoal Burner, Copper ore, Iron ore and Charcoal

[h3] Added: Bloomery, Charcoal Burner, Copper ore, Iron ore and Charcoal [/h3]



  • Added two new buildings Bloomery and Charcoal burner.





  • Added three new resources Copper ore, Iron ore and Charcoal.



  • Iron and copper now have new ingot stockpile visuals.

  • Charcoal will now be needed for jobs such as Bloomery, Blacksmith and Forge.

  • Firewood will be required at bakeries.

  • Improved building save and load system for resources. Will save much more information and can use much more in the future.

  • Improved water collection.

  • Improved pasture animal movement so that they now use all available space in the pasture fo movement rather than being stuck in the middle.

  • Increased speed stockpile UI updates.

  • Improved how villager distance to disappear is handled.

  • New system for how max amounts for stone and firewood work. Max charcoal has also been added to this system.

  • Added Field preview click location.

  • Fixed max fps not saving and loading correctly.

  • Fixed incorrect variables being used before important difficulty settings.

  • Fixed blacksmith issues.

  • Fixed bakery logic.

  • Fixed stockpile from being placeable wherever.

  • Fixed grass hide when showing zones.

  • Fixed orchard fertility.

  • Fixed baker worker info tab not disappearing when selecting default tab.

  • Fixed construction list missing some new buildings.

  • Fixed issue with furrier.

  • Fixed animals birthed in pastures not receiving a needed reference.

  • Fixed constant production glitch for cheesemonger.

  • Fixed multi-tree selection issues.

  • Fixed tutorial system.

  • Fixed well water collection numbers issues.

  • Fixed save and load for blacksmith durable tools.

  • Removed productivity upgraded from some jobs due to balancing issues.

  • Removed a duplicate loop trigger that affected performance and had the potential to create an infinite loop but would be extremely rare.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.8.00

RAM usage and Game size fix plus lots of bug fixes

[h3] RAM usage and Game size fix plus lots of bug fixes [/h3]



  • There was a map issue that caused storage and RAM usage to be much higher than intended. RAM usage should be down from 8.5GB to 4.5GB. Game file size should be down from 4.6GB to 3.6GB. This should also improve load times reduce streaming issues and improve performance for some.

  • Sorted out an issue where illness, starving, thirsty and freezing numbers displayed showed numbers of people who had abandoned the village. Which caused the numbers never to be able to go back to 0.

  • Improved tree textures.

  • House upgrade info has been split into 2 lines due to some forcing the upgrade button to be too small.

  • Sorted out lots of mini lag spikes due to large numbers of people searching for available food, clothing, and tools. The system now updates numbers so that others don't waste resources searching.

  • Changed wording of left due to happiness to unhappiness to make more sense.

  • Added more info to fisherman to explain position needs to be set.

  • Fixed a few issues with stockpile counting.

  • Fixed furrier border size.

  • Fixed sewing hut border size and building clipping.

  • Fixed chandler lod issues.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.40

Patch notes 0.7.39

[h3] Patch notes 0.7.39 [/h3]



  • Fixed issue with Windows UI scalability settings forcing borderless and windowed to scale via the Windows UI scalability percentage causing the game to run at a lower resolution.

  • Fixed show fps setting forcing the people button off the screen.

  • Fixed hovering top resources to show names.

  • Fixed visual jumping issue when switching resources you are hovering on the top bar.

  • Fixed issue with dlss and fg settings.

  • Fixed the issue with tree and global illuminations, always losing 1 option even when on dx12.



https://store.steampowered.com/app/1115450/Bastide/