1. Bastide
  2. News

Bastide News

Patch notes 0.7.38

[h3] Patch notes 0.7.38 [/h3]



  • Set up more popups when setting the save file name if an invalid entry or name is taken.

  • Restrictions to empty save name.

  • Translations for save name default text and popups.

  • Added restrictions for global illuminations and tree level to be reduced by 1 for those on DX 11, this is due to the highest graphical trees not being optimized for DX11 and the same for the highest global illumination.

  • Updated gameplay settings.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.37

[h3] Patch notes 0.7.37 [/h3]



  • Fixed the visuals of falling trees being incorrect.

  • Removed navigation blocking from bushes spawned around farms this could result in people being trapped.

  • Optimized high graphic trees.

  • Error buildings were causing navigation blocking and refreshing.

  • Mine invalid was causing navigation blocking and refreshing.

  • All gatherer highlighted items were causing navigation blocking and refreshing.

  • Reduces a few texture sizes and deleted old trees.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.36

[h3] Patch notes 0.7.36 [/h3]



    A few game-breaking issues have been fixed.

  • Fixed being unable to click on anything after some actions.

  • Fixed resolution text and a few issues with saving and loading resolution. There is a few more minor issues to fix and issues with selecting windowed borderless or fullscreen mode.

  • Started to set forced setting of nanite and virtual shadow maps as a pair. Users with dx12 will have nanite and virtual shadow maps enabled and those with dx11 will have them disabled. The same will also be done for lumen as it is not supported.

  • Removed 1 set of trees.

  • Fixed a visual issue with one set of trees.



https://store.steampowered.com/app/1115450/Bastide/

Optimization, Fixes and Menu system change

[h3] Optimization, Fixes and Menu system change [/h3]


  • The menu system has had a large editor issue that started causing many crashes when working in the editor. This meant I needed to spend over a month deleting the menu system, audio, and language systems and then replacing them from scratch. This has caused some settings to have their saved amounts changed and visually look a little different. This could mean that some settings do not work as intended. If so, please report them, and they will be fixed as soon as possible.

  • When remaking some systems they were optimized to reduce CPU usage.

  • Optimized some texture sizes causing performance issues.

  • Improved CPU and memory usage of animals.

  • Recalculate pasture spawn as area size did not match max animal amount correctly.

  • Separated DLSS and frame generation into their own system.

  • Added permanent separate systems to communicate with updatable systems as to not override on updates.

  • Berry regrowth added to a separate file (Improved performance)

  • Improved click event.

  • Improved screen resolution system and fullscreen borderless and windowed systems.

  • Improved audio setting change responsiveness.

  • Improved close-up grass quality.

  • Improved save and loading settings.

  • Improved gatherer item respawning.

  • Improved mine delivery system.

  • Completed rubble rebuild for new buildings.

  • Added UE5 logo on intro.

  • Mass job overview has been disabled until fixed.

  • Fixed load information not saying correct temperature or difficulty.

  • Fixed weather multiplier.

  • Fixed destroy tool not removing trees around fields.

  • Fixed issue with watchtower.

  • Fixed house hud translation delay.

  • Fixed some menu translations.

  • Fixed issue with clipping construction.

  • Fixed housing category popup translation.

  • Fixed inability to cancel pasture and field destruction if the first corner hadn't been placed.

  • Fixed loading screen translation issue.

  • Fixed issue with river volume.

  • Fixed house refund amount for new jobs.

  • Fixed orchard being peaceable when invalid.

  • Fixed issue with destruction tool possibly giving extra resources.

  • Fixed issue with shaping that caused highlight issue.

  • Fixed issues with gather resources on initial spawn.

  • Fixed construction issue when clicking on people, trees, rocks and buildings.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.35

Frame generation, hide trees, remade settings menu

[h3] Frame generation, hide trees, remade settings menu [/h3]



  • Added frame generation. This is only available to 40 series Nvidia cards this feature can double FPs.

  • Added an option to hide trees







  • Remade most settings widgets to provide more control and fix issues.

  • Texture resizing increasing performance.

  • When constructing the watchtower, it shows the direction the archer faces.

  • Improved hover information over icons.

  • Fixed lag on pause.

  • Fixed pasture capacity not resetting.

  • Fixed issue with brightness slider.

  • Fixed issues with clay and tile storage stockpile widget.

  • Fixed setting issues.

  • Fixed save and load issue with low max fps set.

  • Fixed issue with FPs initialization could set to 60.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.31