1. Bastide
  2. News

Bastide News

Weekly update #98

[h3]This weeks update:[/h3]



  • Added pillory.



  • If a soldier is nearby during a fight, they will take the offending villager to spend a while in the pillory.

  • Finished new fighting system, responds better and gives better options and control for future improvements.

  • Stopped people from trying to fistfight soldiers or archers.

  • Improved fighting movement responsiveness for villagers, enemy villagers and bandits

  • Improved system for moving people by right click.

  • Fixed an issue where villagers would not fight back till the morning when attacked at night.

  • Fixed issue with villagers not leaving due to unhappiness during the night.

  • Fixed issue with nighttime animation speeds.

  • Fixed bandit blocking the camera.

  • Fixed bandit walk speed issue.

  • Fixed fighting math issues.

  • Fixed issue with fighting bandits.

  • Fixed issue with walk speed not updating.

  • Fixed issue for villagers moving towards the right-clicked location.



[h3]Next week:[/h3]



  • Improve right-click camera movement.

  • Smoother camera movement.

  • Improve soldier patrol end location.

  • Animation Enum.

  • Fix issues with the tailor.

  • Arrest people trying to commit arson.

  • Fix villagers only using one campfire.

Weekly update #97

[h3]This weeks update:[/h3]



  • Added fights caused by unhappy villagers.





  • Finished workplace entries in the encyclopedia.

  • New fight system has been mainly done. I just need to fix a few issues and improve animation timings. The new design will be a lot more responsive.

  • Soldiers presence can now prevent arson or fights.

  • Changed arson chances.

  • Fixed backspace issue when typing game name.



[h3]Next week:[/h3]



  • Finish off the new fight system.

  • Prisoner stockade.

  • Soldiers can arrest people if there is a prisoner stockade to put the offending villager in.

  • Fix fighting issues.

Weekly update #96

[h3]This weeks update:[/h3]



  • Movement lines accuracy has been improved, so it follows the ground more accurately rather than going through the floor or being too high.



  • Fire system has been improved, workers will attempt to put out fires at workplaces. If the fire is at home, people who live there will try to put out the fire.

  • Unhappy or drunk villagers may cause arson.

  • Added new law to limit alcohol consumption. Less alcohol consumption means less happiness gain but reduces the amount of arson.

  • Added new law that can increase taxation at the cost of happiness.

  • Fixed chandler fire location.

  • Fixed cheesemonger fire location.

  • Fixed rare infinite loop crash issue with labourers.



[h3]Next week:[/h3]



  • Finish off fights.

  • Finish off building encyclopedia.

  • Improve soldier interactions with crimes and reactiveness.

  • Improve fighting.

  • Balancing.

  • Bug fixing.

Weekly update #95

[h3]This weeks update:[/h3]



  • Income taxation has been added. All tax goes to the player to spend with the merchant or the docks.

  • I spent most of the week testing unreal engine 5 (early access), preparing new environments, testing nanite, lumen and figuring out a few issues.

  • Improved nighttime system.

  • Improved archer system.

  • Improved tanner system.

  • Fixed enemy blocking the camera.

  • Fixed movement speed changed by the past task in some circumstances.

  • Fixed issue with the market merchant.

  • Fixed multiple issues with the hunter.

  • Fixed issue with the blacksmith.



[h3]Next week:[/h3]



  • Unhappy or drunk villagers may cause arson.

  • Improve fire system to allow all people to put out fires, not just labourers.

  • Add fights between villagers can result in death caused by unhappiness or drunkness.

  • Law limiting alcohol consumption allows people to drink but not so much that they get drunk and rowdy, which will mean less happiness.

  • Improve accuracy of movement lines.

Weekly update #94

[h3]This weeks update:[/h3]



  • Fisherman's hut now automatically sets the nearest fishing location when built, can still be manually set.

  • Added a new law to enable or disable daily breaks.



  • Population amount has been split into two numbers, Adults left and children right.



  • Children are now more likely to receive the same traits as their parents.

  • villagers can go to church or visit the tavern during their daily break.

  • The poor who cannot buy food will attempt to steal from homes during the night.

  • Improved anchoring for resource hud.

  • Improved graveyard navigation.

  • Reduced the cost of searching for the nearest tavern.

  • Reduced the cost of searching for the nearest church.

  • Fixed issue with fisherman.

  • Fixed wheat speed issue causing it to be grabbed too quickly.

  • Fixed tutorial not disappearing.

  • Fixed mine cancellation not working.

  • Fixed path cancellation not working.

  • Fixed unbuilt paths being saved (When building paths, manually saving or autosaving would save unfinished paths).

  • Fixed trait translation.



[h3]Next week:[/h3]



  • Income improvements.

  • More work on criminals.

  • Have soldiers act like town guards looking out for villagers trying to steal.

  • Fix movement speed issues with job changes.