Weekly update #33
This weeks update:
Hide has been added replacing leather in pastures and hunting huts.

Tannery has been added and can turn hide into leather.

Once done the colour will individually change.

Tailor now uses leather and wool to create warm clothing and still uses cloth and cotton for basic clothing.
Dock has been added provides a way to constantly buy and sell items, currently the numbers are in need of some adjustments along with some hud changes.
The main cause of the large lag spikes has been fixed, as saplings grew every second navigation was being called to update in the surrounding area at the same time, so with a few foresters large areas were calling to update navigation every second.
Fixed forester not replanting trees on procedural maps.
Fixed paths navigation not loading to its saved size.
Foresters tree search has been changed to greatly reduce its performance use, was a contribution to lag spikes.
Peoples perception system was a small contribution to spikes that has been reduced.
Fixed farms not deleting cotton plants on deletion.
Fixes rare warehouse hud issue.
Next week:
Spears and orchard had to be pushed back due to the docks taking longer than expected.
Improve movement cancelations.
Hover over icons for names on every hud.
Better enemy village building and fighting.
Hide has been added replacing leather in pastures and hunting huts.

Tannery has been added and can turn hide into leather.

Once done the colour will individually change.

Tailor now uses leather and wool to create warm clothing and still uses cloth and cotton for basic clothing.
Dock has been added provides a way to constantly buy and sell items, currently the numbers are in need of some adjustments along with some hud changes.
The main cause of the large lag spikes has been fixed, as saplings grew every second navigation was being called to update in the surrounding area at the same time, so with a few foresters large areas were calling to update navigation every second.
Fixed forester not replanting trees on procedural maps.
Fixed paths navigation not loading to its saved size.
Foresters tree search has been changed to greatly reduce its performance use, was a contribution to lag spikes.
Peoples perception system was a small contribution to spikes that has been reduced.
Fixed farms not deleting cotton plants on deletion.
Fixes rare warehouse hud issue.
Next week:
Spears and orchard had to be pushed back due to the docks taking longer than expected.
Improve movement cancelations.
Hover over icons for names on every hud.
Better enemy village building and fighting.