Weekly update #28
This weeks update:
Added text on load screen to say that saves are being discarded on the 1st of October
Content completed to be added in next week:
Created 3 new set maps based on the new island format, islands have been chosen to reduce map costs and allow for harbour and boats.

Islands will not have rivers meaning no need for bridges, this will remove a few issues.
Set maps will perform better than procedural maps.
Added new tab to select set maps or experimental procedural generation.
Fixed animal spawning system.
New step by step load system.
Safer start ups to blueprints.
Ocean has been added.
Improved tree collision which will fix foresters ignoring trees.
Cheaper materials for trees far away.
Improved tree highlights.
Fixed small issue with multi rock select.
Improved tree highlight removal.
Next week:
Saves will reset
Save and load will be redone
Remove stutter when getting save names.
Beaches.
Finish procedural save and load.
Procedural map preview.
Mine and fisherman rework.
Added text on load screen to say that saves are being discarded on the 1st of October
Content completed to be added in next week:
Created 3 new set maps based on the new island format, islands have been chosen to reduce map costs and allow for harbour and boats.

Islands will not have rivers meaning no need for bridges, this will remove a few issues.
Set maps will perform better than procedural maps.
Added new tab to select set maps or experimental procedural generation.
Fixed animal spawning system.
New step by step load system.
Safer start ups to blueprints.
Ocean has been added.
Improved tree collision which will fix foresters ignoring trees.
Cheaper materials for trees far away.
Improved tree highlights.
Fixed small issue with multi rock select.
Improved tree highlight removal.
Next week:
Saves will reset
Save and load will be redone
Remove stutter when getting save names.
Beaches.
Finish procedural save and load.
Procedural map preview.
Mine and fisherman rework.