1. Bastide
  2. News

Bastide News

Weekly update #20

This weeks update:

Swimming has been added allowing people to cross rivers without bridges, swimming is slower than walking and reduced the persons temperature for a while.

This should also fix some general issues with people getting stuck in rivers.



Added policy hud, this allows for prioritization of certain production, currently there are 3 options in the future more will be added along with more complex choices.

Current policy options are farming boost, healer boost or mill and bakery boost.



Changed enemy village to slowely grow and save and load buildings, currently not fully done.

Added visual radius to all jobs it applies too.

Added swimming animation.

Fixed some jobs visual range to be the same as its working range.

Fixed children and sibling save and load.

Improved job save and load.

Changed bakery, firewood, mill and mine hud font.

Next week:

Will be changing how crops visually grow so they grow in stages, this will not look as good but will reduce each farms visual and processing cost by around 95 - 99%.

New building placment system to improve performance.

New pasture placment system and changing how many animals can be kept depending on size of pasture and what animal is chosen, will also change outputs to be more realistic to size of the animal.

Add another job animation.

Stop plants and bushes from spawning in rivers.

Finish off enemy growth, save and load.

Weekly update #19

This weeks update:

Added animation for carrying flour.



Added abandonment if their happiness is low.

Added notification sounds.

Age affects the speed people work.

Added miscarriage this will rarely happen.

Added notification for old age death, miscarriage, abandonment and for when a new family joins.

Added job reasign so that people work at jobs close to their home.

Fixed rain noise stopping after snow falls.

Tied rain noise to master and sfx volume.

When randomly selecting a new tune it will not choose the one just played.

Improved save and load of job locations (Improved load will not initially be better untill you save).

Improved save and load of family (Not perfect yet).

Improved notifications fonts and spacing.

Changed close thunder noise.

Fixed issue with people not being removed from jobs

Fixed families not joining village.

Fixed forester chop speed with no tool not being tied to game speed.

Fixed people being able to have babies while dead.

Fixed children running around at night.

Fixed issue when removing foresters.

Fixed issues with systems trying to check stats of invalid people.

Fixed 2 issues that caused people not to disapear when dead.

Fixed issue with farmer recruit.

Improved job removal system.

Improved people spawn system.

Improved old age death.

Changed medium map river navigation.

Reduced the rate of happiness loss slightly.

Babies can no longer lose happiness.


Next week:

Will be adding more progress bars.

Show range of each job when clicking on the building if applicable.

Add swimming to fix people getting stuck in the river and solve pathfinding issues.

Another job animation, will try and add one each week.

Enemy village growth and jobs.

Village policy/laws.

Finish off family system.

Weekly update #18

This weeks update:

Babies and children have been added.

Added aging, around 35 and above people can died of natural causes.

Added families, when there is an empty houses 2 people can get married and move into their new home as long as they are not close relatives.

A new family will join rarely if an empty house is avaliable.

Babies stay in their houses, children currently only roam around and turn into adults age 13.

Twig huts and wood huts are too small to have families.

Raised initial start population from 3 to 4.

Raised wood house, stone house and manor house capacity by 1 now 4, 4 and 6.

Changed npc hud to show relatives, this displays their name, relation, sex and age.



Changed people list now shows age.

Changed npc acceleration and deceleration depending on game speed.

Reduced cost of twig hut from 6 to 5 wood.

Reduced cost of wood hut from 13 to 11 wood.

Reduced cost of thatched hut from 22 to 18 wood.

Fixed tool and clothing icons to show the correct equipment.

Added 100 surnames.

Added notification for naturally caused deaths.

Disabled decals from affecting merchants, logs and stones.

Fixed a rare issue where recently deceased could be recruited to a job.

Fixed being able to make slight profit on refunding certian buildings.

Fixed an issue with berry bushes where on load they could not be found.

Fixed pumpkin tracker to switch this years to the next.

Family relations save and load isnt quite perfect yet and will need some extra work expect issues saving and loading who is related to who.

Added visuals for children.

Next week:

People will change to jobs closest to their home daily.

Miscarriage.

Enemy village will start with a small population and grow slowely while building and doing a few jobs.

Balancing of the new family system and adding an abandonment feature so low happiness causes people to leave.

Will expand tracked family.

Age affecting jobs speed.

Carry animations for some jobs.

Notification sound.

Weekly update #17

This weeks update:

The new movement system did not improve as much as I hoped, seems to be around 10-15% improvement for people, still may be improved upon in the future.

Removed icons above peoples heads as it was causing performance issues.

Increased mill output speed.

Changed Berry bushes, herbs, cloth and mushroom initial spawn amount and radius changed depending on map size.

Added save and load for berry bush locations.

Fixed pumpkin yearly stat trackers saving and loading.

Changed walking animation removing a large stutter when the animation looped.

Increased walk animation speed so they no longer look like they are sliding.

Changed Bronze to Copper.



Changed sheep animation on high game speeds and sped up sheep's walk animation slightly.

Fixed people moving when spawned just as the game pauses.

Background information tracking has been changed:
People
Enemies
Animals
Population number
Happiness tracker
Resources tracker
Job replacment
House reasignment
Death happiness change
Clothing and tools tracker
Update times

These changes provide better stability and should cause less issues.

Next week:

How populations grow and live will fully change next week, here is a list of features that will be added:

Birth
Ageing
Old age death
Miscarriage
Family
Family names
People leaving due to low happiness
Children
Age affecting productivity
New npc hud showing all the new info
New visualls for children and adults

Weekly update #16

This weeks update:

There is now a maximum of 5 laborers constructing a building at a time.



Added total builders to the construction hud.

Gatherers now walk to bushes when picking berries, didn't realize that they grabbed berries from a far.

Berry bushes are now visuallized differently for better performance.

Berry bushes look slightly better.

Fixed an issue with saving and loading house items if there was a building plot placed down.

Reduced file size slightly.

This week not much was put into the game, most of my time consisted of researching player movement, road placement and procedural generation.

New animal and people movement is getting closer, currently can see performance increases but need to make the movement smoother and fix some crashes.

Path placement is possible but would not work very well or look good so will wait till procedural generation is complete.

Next week:

Hopefully will fully finish off the new movement system or atleast have it mainly done.

It may take a while due to needing to redo anything with movement involved and most likely remake the people and animals.