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Patch notes 0.7.01

[h3] Patch notes 0.7.01 [/h3]



  • Fixed issue with starting a new game on casual difficulty.



https://store.steampowered.com/app/1115450/Bastide/

Large CPU performance update, Visual and lots of other changes.

[h3] Large CPU performance update, Visual and lots of other changes. [/h3]



  • Epic trees have been replaced with more visually appealing trees.



  • More dynamic weather visuals.







  • Added a new difficulty casual this will be similar to how the current easy difficulty is. Easy has been made easier.

  • Updated to Unreal Engine 5.3.2

  • All buildings are now instanced meaning that large villages do not take as much GPU cost as they previously would have.

  • People's jobs have been completely separated with workers only loading the information and storing information relating to their current job, increasing performance and lowering memory usage.

  • Gatherer when being placed or clicked on will highlight the surrounding bushes, herbs, cloth and mushrooms. Will also now provide more herbs and cloth with fewer mushrooms.



  • Gatherers will now thrive much more when placed in open areas or forests, the more built up the area is the fewer items will be found.

  • Added warning for when a job does not have access to a needed resource/ or is unable to work due to hitting a max number set.



  • Many jobs will attempt to finish what they are doing before ending their day.

  • Removed math calculations when not needed to increase CPU performance,

  • Soldiers and archers will now also cost silver.

  • People control has also been removed so that defensive buildings and barracks are more needed.

  • Tree and rock spawner used to increase randomness on a new game.

  • Nanite enabled on the landscape.

  • Improved orchard visual performance.

  • Virtual texture streaming enabled for most heavy textures, allowing landscape and trees to use higher resolution textures.

  • Simplified assign and un assignment from jobs, increases performance and lowers memory usage.

  • On Death uses a new simplified version for trying to recruit someone in their place.

  • Improved windmill and tavern job.

  • Removed constant distance and many other math checks to improve CPU performance.

  • Improved zoom-in and out smoothness and acceleration and deceleration.

  • Removed villager pathing info visual once they have reached their location.

  • Improved worker wait timings.

  • Improved tree selection collisions.

  • Greatly improved house CPU cost.

  • Improved performance of orchard and graveyard placement.

  • Removed many heavy references and handled the tasks differently.

  • Improved performance for villager walk speed updates.

  • Separated many constructions to remove them from reference info.

  • Added a new system for identification to lower cast costs.

  • Optimized rock and tree interactions.

  • Improved body removal systems.

  • Improved animal invisibility settings.

  • Torch and fire lighting changes.



  • Improved worker array system.

  • Lowered fighting grunt sounds.

  • Improved performance of animal spawner.

  • Quicker animal and gatherer plants spawning.

  • Removed an unneeded tick-based loop cast.

  • Improved load.

  • Improved firewood worker roam.

  • Healer widget improvement.

  • Better hunger, freezing, illness and thirst tracking.

  • Changed load menu visuals.

  • Improved grass performance.

  • Updated sky system.

  • Improved loading.

  • Better main widget spacing and camera edge screen use case.

  • Improved mine spawning and speed.

  • Added plot destruction noise.

  • More jobs will casually walk around rather than sprinting everywhere.

  • Fisherman select location hover name.

  • Disabled clicking on some items or people when building.

  • When opening a new plot widget reset the destruction pop-up.

  • Improved gatherer spawning system to only accessible locations.

  • Randomized rotation for all orchard and farm crops and improved their load systems.

  • Improved farm performance.

  • Improved tailor, blacksmith, healer and farmer random movement.

  • Villager currently doing info will now say when storage is full and they can't do anything.

  • Villagers shouldn't stand on campfires anymore.

  • Now shows spouse's full name.

  • Fast speed does not stop at 5 am as people are only running to church.

  • Better spawning and removal of health bars.

  • Added bow and shoes highlight text.

  • Extended field and orchard navigation bounds.

  • Only one tailor will go to deliver goods leaving the other tailor to work on a new item of clothing or collect more goods.

  • Bushes are now removed when built over and will not return.

  • The wall upgrade number will be red when there are not enough resources.

  • Now saves and loads herbs, cloth and mushrooms.

  • Improved herbs, cloth and mushroom performance.

  • Improved fire destruction system and worker reaction to fire.

  • Can no longer upgrade a wall or house when it is on fire.

  • On-load gates will instantly be at their saved position.

  • Improved tree removal from building plots.

  • Added music fade in.

  • The start of nighttime is now a little later.

  • Improved new family spawning.

  • Added carrying water idle.

  • When going from a house that can be upgraded to one that can't the widget will now update to remove the upgrade tab and show the default tab.

  • Disabled grid visual after placing path.

  • Lowered menu noise.

  • The cart moves a little slower.

  • Fixed potential fatal error with farmers.

  • Fixed an issue with moving resources to the warehouse.

  • Fixed issue with orchard task.

  • Fixed issues with hunters.

  • Fixed babies having adult visuals being classified as a worker and could be seen miles away which would also be a performance issue.

  • Fixed issue with 2 villager meshes being spawned at the same time.

  • Fixed some issues with house alignment.

  • Fixed villager spawning issues.

  • Fixed torch alignment.

  • Fixed nighttime issues.

  • Fixed texture settings on save and load.

  • Fixed issue with child task looping at night.

  • Fixed break time movement.

  • Fixed children getting stuck when too much movement was being requested.

  • Fixed abandon issue.

  • Fixed multiple villagers going to mine the same rock.

  • Fixed torch spawning issue.

  • Fixed stockpile collision and navigation.

  • Fixed invisible wolf and bear.

  • Fixed house info issue.

  • Fixed forester entrance location.

  • Fixed issue with fighting perception.

  • Fixed issue with graveyard cause of death.

  • Fixed orchard and farm grid usage.

  • Fixed issue with marriage.

  • Fixed game settings issues.

  • Fixed graphics settings issues.

  • Fixed hunger and thirst system.

  • Fixed villager widget next and previous selection noise was not tied to volume.

  • Fixed foresters moving inside buildings.

  • Fixed freezing damage math.

  • Fixed homeless not taking starving damage.

  • Fixed 6 am torch flicker.

  • Fixed issue with homeless at night.

  • Fixed farmer being stuck when trying to deliver with all warehouses full, will now roam.

  • Fixed a math issue where people were alive with shown 0 health as the health amount was being floored for the widget.

  • Fixed masonry door location.

  • Fixed house save and load.

  • Fixed forester planting issue.

  • Fixed issue where it said the worker was roaming when they were collecting logs.



Version: 0.7.0

The next focus will be the procedural generation. I had hoped to have completed that by now but the software being used was not quite ready.

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https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.6.29

[h3] Patch notes 0.6.29 [/h3]



  • Fixed workers unable to chop down trees and instead trying to walk to the centre of the map.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.6.28

[h3] Patch notes 0.6.28 [/h3]



  • Improved the culling system for villagers, which should provide a little performance boost.

  • Improved indirect lighting amounts.

  • Simplified villager visual system.

  • Fixed bow alignment.

  • Fixed worker not removing bow.

  • Fixed issue with max firewood.

  • Fixed multiple movement issues with firewood, one of the issues caused the worker to run on the spot by their chopping stump when they had reached the max firewood amount.

  • Fixed firewood roaming issue.

  • Fixed blacksmith movement inaccuracy issue.

  • Fixed stone houses glass on nanite buildings.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.6.27

[h3] Patch notes 0.6.27 [/h3]



  • Fixed item positioning due to skeletal changes to villagers.

  • Translated trading post.

  • Fixed alignment issues.

  • Fixed cull distance for blacksmith hammer.



https://store.steampowered.com/app/1115450/Bastide/