[h3]
Large CPU performance update, Visual and lots of other changes. [/h3]
- Epic trees have been replaced with more visually appealing trees.

- More dynamic weather visuals.



- Added a new difficulty casual this will be similar to how the current easy difficulty is. Easy has been made easier.
- Updated to Unreal Engine 5.3.2
- All buildings are now instanced meaning that large villages do not take as much GPU cost as they previously would have.
- People's jobs have been completely separated with workers only loading the information and storing information relating to their current job, increasing performance and lowering memory usage.
- Gatherer when being placed or clicked on will highlight the surrounding bushes, herbs, cloth and mushrooms. Will also now provide more herbs and cloth with fewer mushrooms.

- Gatherers will now thrive much more when placed in open areas or forests, the more built up the area is the fewer items will be found.
- Added warning for when a job does not have access to a needed resource/ or is unable to work due to hitting a max number set.

- Many jobs will attempt to finish what they are doing before ending their day.
- Removed math calculations when not needed to increase CPU performance,
- Soldiers and archers will now also cost silver.
- People control has also been removed so that defensive buildings and barracks are more needed.
- Tree and rock spawner used to increase randomness on a new game.
- Nanite enabled on the landscape.
- Improved orchard visual performance.
- Virtual texture streaming enabled for most heavy textures, allowing landscape and trees to use higher resolution textures.
- Simplified assign and un assignment from jobs, increases performance and lowers memory usage.
- On Death uses a new simplified version for trying to recruit someone in their place.
- Improved windmill and tavern job.
- Removed constant distance and many other math checks to improve CPU performance.
- Improved zoom-in and out smoothness and acceleration and deceleration.
- Removed villager pathing info visual once they have reached their location.
- Improved worker wait timings.
- Improved tree selection collisions.
- Greatly improved house CPU cost.
- Improved performance of orchard and graveyard placement.
- Removed many heavy references and handled the tasks differently.
- Improved performance for villager walk speed updates.
- Separated many constructions to remove them from reference info.
- Added a new system for identification to lower cast costs.
- Optimized rock and tree interactions.
- Improved body removal systems.
- Improved animal invisibility settings.
- Torch and fire lighting changes.

- Improved worker array system.
- Lowered fighting grunt sounds.
- Improved performance of animal spawner.
- Quicker animal and gatherer plants spawning.
- Removed an unneeded tick-based loop cast.
- Improved load.
- Improved firewood worker roam.
- Healer widget improvement.
- Better hunger, freezing, illness and thirst tracking.
- Changed load menu visuals.
- Improved grass performance.
- Updated sky system.
- Improved loading.
- Better main widget spacing and camera edge screen use case.
- Improved mine spawning and speed.
- Added plot destruction noise.
- More jobs will casually walk around rather than sprinting everywhere.
- Fisherman select location hover name.
- Disabled clicking on some items or people when building.
- When opening a new plot widget reset the destruction pop-up.
- Improved gatherer spawning system to only accessible locations.
- Randomized rotation for all orchard and farm crops and improved their load systems.
- Improved farm performance.
- Improved tailor, blacksmith, healer and farmer random movement.
- Villager currently doing info will now say when storage is full and they can't do anything.
- Villagers shouldn't stand on campfires anymore.
- Now shows spouse's full name.
- Fast speed does not stop at 5 am as people are only running to church.
- Better spawning and removal of health bars.
- Added bow and shoes highlight text.
- Extended field and orchard navigation bounds.
- Only one tailor will go to deliver goods leaving the other tailor to work on a new item of clothing or collect more goods.
- Bushes are now removed when built over and will not return.
- The wall upgrade number will be red when there are not enough resources.
- Now saves and loads herbs, cloth and mushrooms.
- Improved herbs, cloth and mushroom performance.
- Improved fire destruction system and worker reaction to fire.
- Can no longer upgrade a wall or house when it is on fire.
- On-load gates will instantly be at their saved position.
- Improved tree removal from building plots.
- Added music fade in.
- The start of nighttime is now a little later.
- Improved new family spawning.
- Added carrying water idle.
- When going from a house that can be upgraded to one that can't the widget will now update to remove the upgrade tab and show the default tab.
- Disabled grid visual after placing path.
- Lowered menu noise.
- The cart moves a little slower.
- Fixed potential fatal error with farmers.
- Fixed an issue with moving resources to the warehouse.
- Fixed issue with orchard task.
- Fixed issues with hunters.
- Fixed babies having adult visuals being classified as a worker and could be seen miles away which would also be a performance issue.
- Fixed issue with 2 villager meshes being spawned at the same time.
- Fixed some issues with house alignment.
- Fixed villager spawning issues.
- Fixed torch alignment.
- Fixed nighttime issues.
- Fixed texture settings on save and load.
- Fixed issue with child task looping at night.
- Fixed break time movement.
- Fixed children getting stuck when too much movement was being requested.
- Fixed abandon issue.
- Fixed multiple villagers going to mine the same rock.
- Fixed torch spawning issue.
- Fixed stockpile collision and navigation.
- Fixed invisible wolf and bear.
- Fixed house info issue.
- Fixed forester entrance location.
- Fixed issue with fighting perception.
- Fixed issue with graveyard cause of death.
- Fixed orchard and farm grid usage.
- Fixed issue with marriage.
- Fixed game settings issues.
- Fixed graphics settings issues.
- Fixed hunger and thirst system.
- Fixed villager widget next and previous selection noise was not tied to volume.
- Fixed foresters moving inside buildings.
- Fixed freezing damage math.
- Fixed homeless not taking starving damage.
- Fixed 6 am torch flicker.
- Fixed issue with homeless at night.
- Fixed farmer being stuck when trying to deliver with all warehouses full, will now roam.
- Fixed a math issue where people were alive with shown 0 health as the health amount was being floored for the widget.
- Fixed masonry door location.
- Fixed house save and load.
- Fixed forester planting issue.
- Fixed issue where it said the worker was roaming when they were collecting logs.
Version: 0.7.0
The next focus will be the procedural generation. I had hoped to have completed that by now but the software being used was not quite ready.
Currently on sale 50% off
https://store.steampowered.com/app/1115450/Bastide/