Weekly update #18
This weeks update:
Babies and children have been added.
Added aging, around 35 and above people can died of natural causes.
Added families, when there is an empty houses 2 people can get married and move into their new home as long as they are not close relatives.
A new family will join rarely if an empty house is avaliable.
Babies stay in their houses, children currently only roam around and turn into adults age 13.
Twig huts and wood huts are too small to have families.
Raised initial start population from 3 to 4.
Raised wood house, stone house and manor house capacity by 1 now 4, 4 and 6.
Changed npc hud to show relatives, this displays their name, relation, sex and age.

Changed people list now shows age.
Changed npc acceleration and deceleration depending on game speed.
Reduced cost of twig hut from 6 to 5 wood.
Reduced cost of wood hut from 13 to 11 wood.
Reduced cost of thatched hut from 22 to 18 wood.
Fixed tool and clothing icons to show the correct equipment.
Added 100 surnames.
Added notification for naturally caused deaths.
Disabled decals from affecting merchants, logs and stones.
Fixed a rare issue where recently deceased could be recruited to a job.
Fixed being able to make slight profit on refunding certian buildings.
Fixed an issue with berry bushes where on load they could not be found.
Fixed pumpkin tracker to switch this years to the next.
Family relations save and load isnt quite perfect yet and will need some extra work expect issues saving and loading who is related to who.
Added visuals for children.
Next week:
People will change to jobs closest to their home daily.
Miscarriage.
Enemy village will start with a small population and grow slowely while building and doing a few jobs.
Balancing of the new family system and adding an abandonment feature so low happiness causes people to leave.
Will expand tracked family.
Age affecting jobs speed.
Carry animations for some jobs.
Notification sound.
Babies and children have been added.
Added aging, around 35 and above people can died of natural causes.
Added families, when there is an empty houses 2 people can get married and move into their new home as long as they are not close relatives.
A new family will join rarely if an empty house is avaliable.
Babies stay in their houses, children currently only roam around and turn into adults age 13.
Twig huts and wood huts are too small to have families.
Raised initial start population from 3 to 4.
Raised wood house, stone house and manor house capacity by 1 now 4, 4 and 6.
Changed npc hud to show relatives, this displays their name, relation, sex and age.

Changed people list now shows age.
Changed npc acceleration and deceleration depending on game speed.
Reduced cost of twig hut from 6 to 5 wood.
Reduced cost of wood hut from 13 to 11 wood.
Reduced cost of thatched hut from 22 to 18 wood.
Fixed tool and clothing icons to show the correct equipment.
Added 100 surnames.
Added notification for naturally caused deaths.
Disabled decals from affecting merchants, logs and stones.
Fixed a rare issue where recently deceased could be recruited to a job.
Fixed being able to make slight profit on refunding certian buildings.
Fixed an issue with berry bushes where on load they could not be found.
Fixed pumpkin tracker to switch this years to the next.
Family relations save and load isnt quite perfect yet and will need some extra work expect issues saving and loading who is related to who.
Added visuals for children.
Next week:
People will change to jobs closest to their home daily.
Miscarriage.
Enemy village will start with a small population and grow slowely while building and doing a few jobs.
Balancing of the new family system and adding an abandonment feature so low happiness causes people to leave.
Will expand tracked family.
Age affecting jobs speed.
Carry animations for some jobs.
Notification sound.