Weekly update #13
This weeks update:
Added cemetery, providing a place for your dead to rest. The cemetery costs stone to build and cost is worked out by how many walls need to be placed.

Happiness is now reduced when people die, the amount of happiness loss is reduced if there is a cemetery plot avaliable.
Added decorations tab.
Added campfire.
Added cursor size selection in game settings.
Added a chance to retrieve clothing, tools from the deceased.
If they are a soldier there is also a chance to retrieve sword and armor.
Hunger, illness, thirst and cold cause higher happiness loss.
People freezing increases the chances of getting ill.
Increased happiness gain from alcohol.
Improved game setting saving, loading and display.
Improved spanish and german translations.
Improved some buttons.
Fixed food not fully depleting.
Increased rate of starvation.
Changed initial happiness from 100 to 80.
Lowered rate of happiness depletion.
Fixed a few issues.
Fixed issues with clicking growing trees.
Next week:
Multi resource selection.
Performance increases.
Merchant possibly having resources that cant be found.
Added cemetery, providing a place for your dead to rest. The cemetery costs stone to build and cost is worked out by how many walls need to be placed.

Happiness is now reduced when people die, the amount of happiness loss is reduced if there is a cemetery plot avaliable.
Added decorations tab.
Added campfire.
Added cursor size selection in game settings.
Added a chance to retrieve clothing, tools from the deceased.
If they are a soldier there is also a chance to retrieve sword and armor.
Hunger, illness, thirst and cold cause higher happiness loss.
People freezing increases the chances of getting ill.
Increased happiness gain from alcohol.
Improved game setting saving, loading and display.
Improved spanish and german translations.
Improved some buttons.
Fixed food not fully depleting.
Increased rate of starvation.
Changed initial happiness from 100 to 80.
Lowered rate of happiness depletion.
Fixed a few issues.
Fixed issues with clicking growing trees.
Next week:
Multi resource selection.
Performance increases.
Merchant possibly having resources that cant be found.