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Weekly Update

This weeks update

Bridge has been added to let you travel across the river easier, there has also been some more pathfinding changes to fix an issue caused from last weeks changes.



Defensive walls have now been added so that you may direct the enemy away from areas, although if they find no avaliable route they will attempt to destroy anything in their way.



There has been multiple performance increases for cpu and gpu. I have also found that the modular person used just has too many materials, this may need to be switched to a non modular character in the future, this would not look as good but would allow 2-3 times more people on the screen at the same time.

How enemies are searched for has been changed to increase performance.

Autosave has been added and currently saves every 5 mins.

The load list now starts with the autosave at the top then the most recent saves going downwards.

New look to the stone house and manor house. Firewood is now used by the stone house and manor house along with visual indications.



Blacksmith, stone houses and manor houses sizes have been changed.

In the settings there is now gameplay options which has a slider for edge of screen movement speed and one for keyboard map movement speed. There will be a max fps slider added soon as well.

Button clicks and more sounds have been tied to the SFX slider and master volume, will be trying to get every sound set up correctly in the next week.

Bakery now produces 3 bread rather than 2.

Workers now go towards the nearest resource marked for farming rather than prioritizing wood.

Camera follow now stays at the correct height.

Increased landscape texture size from 1k to 2k and changed the mountain texture to look a little more realistic.

Mountain bandits now fight correctly.

Changes to workers and building collision.

Few hud changes.

Save and load changes to stop people from being visable when inside there workplace.

Date and time on load information has been improved.

Over the next week wood gate, brewery, tavern and church will be added.

There will also be enemy AI improvments and time will move faster at night to let players skip it quicker.

Weekly Update

This weeks update

Barracks has been added, currently this is mainly for defensive purposes in the future when enemy villages can grow and expand, attacking functionality will be added. Soldiers will patrol a large area around the barracks. 1 sword and 1 piece of armor is needed to recruit a soldier, these can be crafted in the blacksmith, once recruited they will switch into an outfit more fitting of the role.



Soldiers have better vision more attack damage and take less damage and villagers will take more damage and do less meaning, that soldiers will be needed to protect from attacks. Villagers will still attack with swords this will change soon to spears or clubs.

Blacksmith has a new appearance, the worker has set clothing for the job and there is now a progress bar.

1st enemy attack is now capped and they will ramp up after that reducing the chance of getting wiped out on the first few attacks.

Buildings now mainly rotate to the terrain they are on, building on steep hills will soon be disabled.



Animals and people no longer spawn in the river or on steep areas that cannot be traversed.

Npc list now updates and deletes dead villagers along with showing who has clothing and tools.

Pathfinding has been improved, so no longer do villagers have staring contests with enemies across the river, instead they will realize there is a bridge and will go kill each other.

An issue with hunters and workers has been fixed, this caused workers to ignore trees and rocks that had been tagged for farming because they thought there was an animal to hunt.

Forestation for foresters no longer has trees getting stuck halfway through falling, this can still happen for workers chopping trees but is less problematic, this will be fully fixed soon. Log collection has been improved so all logs on the ground now get collected.

The mines production has been slightly increased.

Ice now properly forms.


People and animals flickering has been fixed.

1 new song added

Death noise for pig added. Random sound for sheep, cow and chicken. The chicken also makes a different sound when laying an egg.

A few mine issues have been fixed.

Better deletion of items from peoples hands.

Tools added to resource list as it was missed last week.

Hud changes.

Few job balances.

Enemies no longer manage to hit their attack while dying.

More of the audio tied to its proper slider.

Autosave was not managed to be done i was instead looking into improving cpu performance and feel like i am close this will hopefully be a big enough of an improvment to allow over 100 people on the screen without needing an amazing pc.

Looking into different looks for the stone house and manor house.

For next week autosave will finally get done along with walls, bridges, possibly the cpu performance increase and enemy ai will start to build and have jobs to do.

Fixed tools and clothing

There is now a fix out so that your people wont refuse to grab tools or warm clothes.

Weekly changes

This weeks changes

Tailor has been added to allow for the creation of clothes from wool, leather and cloth.
The winters will now be more deadly with few making it through without warm clothes.



Blacksmith has been added in currently it just allows for the creation of tools but in the future will let weapons and armor be produced. Villagers with tools will work at about the same speed that they previously did, villagers without tools will work at a slower speed on most tasks.

Both clothes and tools will be destroyed over time.

Mine production has increased and drop rates have changed to allow for higher gathering of bronze and iron, to make 1 tool, 1 wood and either 1 bronze or 1 iron will be needed.

5 new background songs added.

Shortcuts for game speed added with 0, 1, 2 and 3

Animal hunt button now works again.

Moved the mill into the food tab and moved blacksmith from army to resources tab.

Little CPU improvments as large populations really kill the frames

Added a range to foresters trying to collect logs to stop them walking across the map.

Pasture animal selection translation.

Improvments made to some of the jobs logic causing less to get stuck or broken.

Notifications have the ability to jump you to the location of where a enemy killed a villager.

Npc list and hud impovments.

Fixed people and animals walking through the water.

Load Hud improvments.

Hud translation improvments and changes.

Resource list now has the resources name next to the item.

Over the next week trees being unselectable and not fully falling will be fixed (This should be fixed now), followed by auto save, barracks and ice fully forming on the lake.

Will be looking into performance improvments and landscape visuals each week as well.

Weekly update

Weekly Update

You can now create as many save files as you want, there is also more information shown for the save such as time of save and population size.

Save and load has been improved to re set the workers job, remember building output amounts, rock locations and other little improvments.

Trees now output different amounts of wood depending on tree size ranging from 1-3.



Rocks no longer become ungatherable.

Main menu and space bar now pause the game

You can hold q and e to rotate rather than tapping for each increment rotation is now also 5 degrees rather than 15.

Most buildings now have a destroy option which returns 50% of the cost of the structure.

You can now set the max amount of firewood.

Game size is now down to 2.5GB

Menu ui has been changed to work with more resolutions.

Few little fixes to pasture and stockpile.

More hud improvements and little fixes.

Will be fixing trees being unable to be targeted soon.

Tailor, blacksmith, more building destruction and possibly auto save will be added within the next week.