Weekly Update
This weeks update
Bridge has been added to let you travel across the river easier, there has also been some more pathfinding changes to fix an issue caused from last weeks changes.

Defensive walls have now been added so that you may direct the enemy away from areas, although if they find no avaliable route they will attempt to destroy anything in their way.

There has been multiple performance increases for cpu and gpu. I have also found that the modular person used just has too many materials, this may need to be switched to a non modular character in the future, this would not look as good but would allow 2-3 times more people on the screen at the same time.
How enemies are searched for has been changed to increase performance.
Autosave has been added and currently saves every 5 mins.
The load list now starts with the autosave at the top then the most recent saves going downwards.
New look to the stone house and manor house. Firewood is now used by the stone house and manor house along with visual indications.

Blacksmith, stone houses and manor houses sizes have been changed.
In the settings there is now gameplay options which has a slider for edge of screen movement speed and one for keyboard map movement speed. There will be a max fps slider added soon as well.
Button clicks and more sounds have been tied to the SFX slider and master volume, will be trying to get every sound set up correctly in the next week.
Bakery now produces 3 bread rather than 2.
Workers now go towards the nearest resource marked for farming rather than prioritizing wood.
Camera follow now stays at the correct height.
Increased landscape texture size from 1k to 2k and changed the mountain texture to look a little more realistic.
Mountain bandits now fight correctly.
Changes to workers and building collision.
Few hud changes.
Save and load changes to stop people from being visable when inside there workplace.
Date and time on load information has been improved.
Over the next week wood gate, brewery, tavern and church will be added.
There will also be enemy AI improvments and time will move faster at night to let players skip it quicker.
Bridge has been added to let you travel across the river easier, there has also been some more pathfinding changes to fix an issue caused from last weeks changes.

Defensive walls have now been added so that you may direct the enemy away from areas, although if they find no avaliable route they will attempt to destroy anything in their way.

There has been multiple performance increases for cpu and gpu. I have also found that the modular person used just has too many materials, this may need to be switched to a non modular character in the future, this would not look as good but would allow 2-3 times more people on the screen at the same time.
How enemies are searched for has been changed to increase performance.
Autosave has been added and currently saves every 5 mins.
The load list now starts with the autosave at the top then the most recent saves going downwards.
New look to the stone house and manor house. Firewood is now used by the stone house and manor house along with visual indications.

Blacksmith, stone houses and manor houses sizes have been changed.
In the settings there is now gameplay options which has a slider for edge of screen movement speed and one for keyboard map movement speed. There will be a max fps slider added soon as well.
Button clicks and more sounds have been tied to the SFX slider and master volume, will be trying to get every sound set up correctly in the next week.
Bakery now produces 3 bread rather than 2.
Workers now go towards the nearest resource marked for farming rather than prioritizing wood.
Camera follow now stays at the correct height.
Increased landscape texture size from 1k to 2k and changed the mountain texture to look a little more realistic.
Mountain bandits now fight correctly.
Changes to workers and building collision.
Few hud changes.
Save and load changes to stop people from being visable when inside there workplace.
Date and time on load information has been improved.
Over the next week wood gate, brewery, tavern and church will be added.
There will also be enemy AI improvments and time will move faster at night to let players skip it quicker.