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Update 23

Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16630045

New:
  • codex: added missing enemy portraits
  • codex: added counters to better see the progress of opening items
  • targeted loot can now be canceled, credits will be returned
  • new paints


Fixes:
  • multiplayer: possible fix for 1% enemy health bug
  • multiplayer: enemy health bar color does not match the rank
  • multiplayer: a client appears with a sword in his hands instead of a gun
  • multiplayer: paint was not synchronized in some cases
  • paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body)
  • painting: in some cases, parts on the armor turned white or did not load
  • some level 4+ cards could not be used, the type was set incorrectly
  • there was no sound of painting in transmog


Happy gaming! 🎮

Update 22

Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16579379

New:
  • enemies can now die from fire
  • reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic
  • paint icons are now created automatically and show colors correctly
  • many blocks on missions received a minimap, some have improved visuals
  • regular enemies have several new finishing animations
Changes:
  • balance - increased skill and card drops
  • balance - increased Cuberium amount on normal difficulty
  • balance - increased Cuberium amount for achieving combo rank in battle
  • balance - Cuberium reward for combo result after battle now depends on player level
  • balance - prices for targeted loot have been increased, the chances it adds have been increased too
  • combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle
  • semi-automatic weapons no longer slow down movement at the moment shot
Fixes:
  • a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols
  • multiplayer - in some missions "capture the point" enemies appeared infinitely
  • multiplayer - the client could incorrectly count the number of available revivals and the level of the reward
  • targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)
  • turret skill, the turret should stop becoming invisible during the action
  • turret skill, damage from the player will not pass through
  • minor UI and localization fixes


Patch 21.1

Bug fixes and new targeted loot system.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16500379
[h3]New: Increase chance of an item you need![/h3]

You can now pay credits to increase the chance of getting a specific gun, armor, card, etc.
Just open the mission loot screen and select the desired item.

This will allow you to focus on farming specific loot if you need to.
We can't provide exact numbers, but we expect around 5x the drop rate.
  • The effect lasts until the item drops.
  • You can select multiple items, one after another.
  • The increased chance is not tied to a specific mission; if the item can drop in other missions, the chance will be increased.


Fixes:
  • DPS and other stats are incorrectly displayed on the mission loot screen
  • minor localization fixes
  • rollback of the shooting sound stuttering fix - the fix reduced the shooting sound frequency for rapid-fire weapons

Update 21

Today is the weekly update - changes in pity system, updated weapon sounds, secret lootboxes give rewards again, fixes for multiplayer bugs.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16485192

[h3]Pity system[/h3]
Improved the algorithm for exotic item drops and added a similar separate system for blue items.

How does the pity system work?
Every time you complete a mission, if no exotic/blue items dropped, the chances will increase for the next mission. On the possible loot screen, you can now see the level of this increase, because the exact numbers are hard to explain.



[h3]Why does this matter and can't we just increase the odds of each item?[/h3]
If an exotic item has a 10% drop rate, it doesn't actually mean that after completing 20 missions you'll get 2 exotics, it means that after completing 1000 missions you'll get about 100 exotics. But it's still possible with the Random that after completing 20 missions in a row you'll get 0 exotic drops. But with the pity system, each mission increases the odds, to reduce long losing streaks, and the overall gameplay experience will feel fairer.

Overall, you will now receive exotic and blue items more often, even on normal difficulty.

New:
  • some weapon sounds have been changed or completely reworked
  • 7 new cards have been added
Changes:
  • the daily reward screen UI has changed slightly - the reward will be visible and given out after pressing the "claim" button
  • getting the daily reward also resets opened secret chests in missions. They will not be empty anymore
  • improved visualization of some blocks, minimaps
Fixes:
  • the skill "area healing" now heals if used during takedown
  • buyback in the store now get money (previously it was free - this is a bug (thx for the anonymous bug report)
  • multiplayer - possible fix for enemy health sync (1 hp bug)
  • multiplayer - sync of the color of the player circle
  • multiplayer - sync takedown animation
  • translations of some tips on the loading screen were missing
  • stuttering of the shooting sound for weapons with a very high rate of fire
  • reduced delay when opening the map after returning from a mission
  • minor UI fixes


Exotic sword Type-7


New cards added in recent updates

Patch 20.1

I noticed a performance drop on my steam deck. Fixed it.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16416888
Changes:
  • improved bullet physics performance
  • improved lighting performance
  • slightly changed drone guns effects
  • various ui fixes

Happy gaming ːthumbaliftː

New mission

Second chance exotic