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Update 24

Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16732259

New:
  • new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player.
  • new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical
  • new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion
  • new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area

You can get new exotics on nightmare difficulty.
Changes:
  • the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly
  • anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory.
  • gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on.
  • improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation)
Fixes:
  • in some cases syndicate fighters move after spawn without animation
  • in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission
  • large caliber card level 4-5 stats fixed

Happy gaming! 🎮

Patch 23.1

Bug fixes, 2 new missions and a new armor set.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16653219

New:
  • added 2 missions on "nightmare" difficulty - data capture and clearing the area.
  • added a new armor set "Renegade" (drops on difficult missions)
Changes:
  • balance: increased damage of the DamageBoost aura
  • balance: increased the duration of the Defense Drone
Fixes:
  • capturing points on the mission in extraction was impossible
  • sometimes the player's damage could be calculated incorrectly before opening the inventory on the mission


Happy gaming ːthumbaliftː

New armor set "Renegade"

Update 23

Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16630045

New:
  • codex: added missing enemy portraits
  • codex: added counters to better see the progress of opening items
  • targeted loot can now be canceled, credits will be returned
  • new paints


Fixes:
  • multiplayer: possible fix for 1% enemy health bug
  • multiplayer: enemy health bar color does not match the rank
  • multiplayer: a client appears with a sword in his hands instead of a gun
  • multiplayer: paint was not synchronized in some cases
  • paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body)
  • painting: in some cases, parts on the armor turned white or did not load
  • some level 4+ cards could not be used, the type was set incorrectly
  • there was no sound of painting in transmog


Happy gaming! 🎮

Update 22

Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16579379

New:
  • enemies can now die from fire
  • reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic
  • paint icons are now created automatically and show colors correctly
  • many blocks on missions received a minimap, some have improved visuals
  • regular enemies have several new finishing animations
Changes:
  • balance - increased skill and card drops
  • balance - increased Cuberium amount on normal difficulty
  • balance - increased Cuberium amount for achieving combo rank in battle
  • balance - Cuberium reward for combo result after battle now depends on player level
  • balance - prices for targeted loot have been increased, the chances it adds have been increased too
  • combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle
  • semi-automatic weapons no longer slow down movement at the moment shot
Fixes:
  • a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols
  • multiplayer - in some missions "capture the point" enemies appeared infinitely
  • multiplayer - the client could incorrectly count the number of available revivals and the level of the reward
  • targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)
  • turret skill, the turret should stop becoming invisible during the action
  • turret skill, damage from the player will not pass through
  • minor UI and localization fixes


Patch 21.1

Bug fixes and new targeted loot system.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16500379
[h3]New: Increase chance of an item you need![/h3]

You can now pay credits to increase the chance of getting a specific gun, armor, card, etc.
Just open the mission loot screen and select the desired item.

This will allow you to focus on farming specific loot if you need to.
We can't provide exact numbers, but we expect around 5x the drop rate.
  • The effect lasts until the item drops.
  • You can select multiple items, one after another.
  • The increased chance is not tied to a specific mission; if the item can drop in other missions, the chance will be increased.


Fixes:
  • DPS and other stats are incorrectly displayed on the mission loot screen
  • minor localization fixes
  • rollback of the shooting sound stuttering fix - the fix reduced the shooting sound frequency for rapid-fire weapons