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Update 25

Today is the weekly update - Christmas Tree at the base and gifts, as well as bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16799708

New:
  • Christmas Tree and snow at the base, as well as gifts! Once a day you can pick up a random gift under the tree, maybe you'll get lucky and get an exotic, or maybe a rare card.
  • new exotic items have been added to the codex
  • now there is a hint which mission you need to complete to unlock a higher difficulty of the selected mission
  • new rare paints in the drop on nightmare missions


Fixes:
  • change some paints names, as the colors have changed
  • visual bug in transmog painting, the last item did not immediately update the color to the selected one
  • fixes to some sounds, many new guns in multiplayer sounded wrong


Happy gaming! 🎮

My build

Update 24

Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16732259

New:
  • new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player.
  • new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical
  • new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion
  • new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area

You can get new exotics on nightmare difficulty.
Changes:
  • the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly
  • anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory.
  • gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on.
  • improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation)
Fixes:
  • in some cases syndicate fighters move after spawn without animation
  • in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission
  • large caliber card level 4-5 stats fixed

Happy gaming! 🎮

Patch 23.1

Bug fixes, 2 new missions and a new armor set.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16653219

New:
  • added 2 missions on "nightmare" difficulty - data capture and clearing the area.
  • added a new armor set "Renegade" (drops on difficult missions)
Changes:
  • balance: increased damage of the DamageBoost aura
  • balance: increased the duration of the Defense Drone
Fixes:
  • capturing points on the mission in extraction was impossible
  • sometimes the player's damage could be calculated incorrectly before opening the inventory on the mission


Happy gaming ːthumbaliftː

New armor set "Renegade"

Update 23

Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16630045

New:
  • codex: added missing enemy portraits
  • codex: added counters to better see the progress of opening items
  • targeted loot can now be canceled, credits will be returned
  • new paints


Fixes:
  • multiplayer: possible fix for 1% enemy health bug
  • multiplayer: enemy health bar color does not match the rank
  • multiplayer: a client appears with a sword in his hands instead of a gun
  • multiplayer: paint was not synchronized in some cases
  • paint: in some cases additional parts were painted incorrectly (you paint the head, and paints on the body)
  • painting: in some cases, parts on the armor turned white or did not load
  • some level 4+ cards could not be used, the type was set incorrectly
  • there was no sound of painting in transmog


Happy gaming! 🎮

Update 22

Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16579379

New:
  • enemies can now die from fire
  • reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic
  • paint icons are now created automatically and show colors correctly
  • many blocks on missions received a minimap, some have improved visuals
  • regular enemies have several new finishing animations
Changes:
  • balance - increased skill and card drops
  • balance - increased Cuberium amount on normal difficulty
  • balance - increased Cuberium amount for achieving combo rank in battle
  • balance - Cuberium reward for combo result after battle now depends on player level
  • balance - prices for targeted loot have been increased, the chances it adds have been increased too
  • combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle
  • semi-automatic weapons no longer slow down movement at the moment shot
Fixes:
  • a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols
  • multiplayer - in some missions "capture the point" enemies appeared infinitely
  • multiplayer - the client could incorrectly count the number of available revivals and the level of the reward
  • targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)
  • turret skill, the turret should stop becoming invisible during the action
  • turret skill, damage from the player will not pass through
  • minor UI and localization fixes