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CyberCorp News

Update 19

Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16326655
New:
  • transmog armor - now you can choose the appearance you like and it will not affect the stats. Configured in the Character -> Visual tab
  • fixed paint - you can select a paint once for a slot and any item will be painted in this color
  • the ability to mark weapons or armor as favorites - so as not to accidentally sell
  • the ability to select all armor or weapons of gray or green rarity for sale at once
  • new icons added to most cards and perks without icons
  • hard and nightmare difficulty for some missions in the middle of the game
Changes:
  • improved display of card stats
  • improved navigation in mission 12
  • improved some sounds in the UI
  • reduced prices, shop, in the forge, card upgrade
Fixes:
  • sometimes after finishing off the animation remained in melee, but the weapon was a firearm
  • sometimes mission markers were not displayed on the map at all
  • minor UI fixes


Great guide by Cheeser "The Most effective Ways to farm items in CyberCorp"
[previewyoutube][/previewyoutube]

Halloween & Discount

Today is Halloween, celebrated all over the world 🎃

In honor of the holiday, the game is currently on discount ːsteamthumbsupː - if you haven't played yet, now is a great time to start. Or gift the game to a friend and play together in co-op.

Over the past couple of weeks, we've added new content to celebrate.
Play and get a unique loot - a pumpkin hats. It can only be obtained during the event.


There are two versions of the pumpkin head - a regular one and an exotic one that sets all enemies around on fire.
Look for new loot in three new missions (they are marked with a pumpkin icon).



These missions have a festive atmosphere - the lights are off, the color of the bullets is changed, and some barrels may suddenly start walking. Use the flashlight on X if you're scared.

Female armor sets and cloaks have also appeared in the game - they can be obtained in missions with increased difficulty.



Happy Halloween ːBEobserverː

Update 18

Today is the weekly update - anti-aliasing, new armor, improved visuals on missions.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16248975
New:
  • TAA (anti-aliasing) now works on missions, experimentally, we are trying to fix all the problems that previously prevented it from being turned on there (flickering of small objects)
  • new armor set - Devour
  • new exotic armor (a variant of Devour armor), exotic belly with the effect of accelerating the cooldown of skills for dying mobs around, so far only drops on Halloween missions (marked with a pumpkin)
  • now can skip most of the first tutorial mission
Changes:
  • the sound of the start of reloading (removing the clip) now sounds clearly at the beginning of reloading, and not at the moment when the clip is visually pulled out, this is more convenient for perception
  • normal enemies should now be finished off with quick finishing moves, and elite ones with rarer and longer finishing moves
  • a number of other blocks and missions have been improved visually
  • the reload aura skill has been rebalanced for better benefit
  • on the 15th mission on normal difficulty, an exotic will now drop in any case
  • drop balance adjustments on Halloween maps
Fixes:
  • Shimada could do too much melee damage
  • bonuses to damage to shields and health on status effects were not applied
  • minor UI fixes


Happy Halloween ːsteamhappyː

Update 17

Today is the weekly update - reward balance changes, pity system for exotic drops, visual improvements at levels.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16165215
Changes:
  • Balance: exotic drop chance system has been changed to "pity system". It increases the chance of exotic drop every time it does not drop.
  • Rat and cat are now at the second base too
  • The environment at the second base changes depending on the progress in the story missions
  • Mission 12: improved visuals and navigation
  • Improved visuals of about 20 blocks (one mission consists of 3-6 blocks)
  • Balance: increased chance of survival-improving rewards on nightmare difficulty
  • Balance: 2 elite quality items (blue) are now guaranteed to drop on nightmare difficulty
  • Balance: more generous rewards for completing all 3 daily quests
Fixes:
  • some armor perks constantly regenerated armor
  • daily quest "Data Capture" fixed again
  • minor UI fixes


Happy Halloween ːsteamhappyː

Patch 15.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16007438

Changes:
  • shadow rendering distance on PC was increased
  • some dark missions is a bit lighter now
Fixes:
  • the price of manually pulling cards from weapons was different when selling and pulling
  • scrolling of the weapon list is reset when selling or upgrading item in the inventory and the forge
  • scrolling of the weapon list is reset if you switch to inserting cards and back
  • codex: the title of the selected element not be displayed sometimes
  • blood decals on the floor might not be displayed
  • various UI fixes

Happy gaming ːthumbaliftː

I fixed a very important bug. Did you notice? ːsteamhappyː