1. CyberCorp
  2. News

CyberCorp News

Update 11

Today is the weekly update - shop improvements, balance adjustments and bug fixes.
I still have the issue with big Unity update size. I will investigate it.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15679193

New:
  • in the Shop items display slots and perks
  • now you can buy items with perks in the store, including Elite quality items (blue)
  • a button in the mission description to view the probable loot
  • at the base now displays how many new missions, new items in the inventory, how much crafting is available in the forge
Changes:
  • forge: now available after the 3rd mission
  • balance: skills in the loot on Hard difficulty have been rebalanced, now easier to farm a specific skill on a mission
  • balance: survival arena increased item drop chance
Fixes:
  • fixes for some cards stats
  • on one mission lootbox always spawned a lot of loot
  • sometimes a useless blue perk with an exotic revolver could drop in the loot. It no longer drops
  • the final game credits did not display and the dialogue before it was displayed incorrectly
  • battle barriers did not react correctly to the player when he was in the inventory
  • ui: various small changes

Sorry about the size of the update.
Happy gaming ːthumbaliftː

Updated the shop assortment

Patch 10.2

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15536111

New:
  • anti-aliasing added, now only affects the character in the inventory. On mission, unfortunately, it looks worse with it.
Changes:
  • when player first starts the game, the first mission no longer starts automatically - to let players setup settings.
  • the navigation hint is no longer so intrusive, hidden during battle
Fixes:
  • multiplayer: the dialogue did not start if one of the players was in the inventory


Happy gaming ːthumbaliftː

Screenshot by MartinGreatl

Patch 10.1

Before the weekend, I decided to fix a few bugs and make some simple technical improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15617409

New:
  • Map: uncompleted missions are now marked, also if a new difficulty is available
  • Setting: you can disable the pop-up messages "Double Kill", "Cool Dodge" and others
Changes:
  • Completing any story mission now also regenerates all side missions on the map.
Fixes:
  • some doors wouldn't open on levels 12 and 13
  • some blocks inside the mission wouldn't load on later missions
  • fixed the elevator on mission 5
  • champion wouldn't spawn enemies on missions 3 and 8
  • ui: various minor fixes


Happy gaming ːthumbaliftː

Screenshot by Jiankui

Update 10

Today is the weekly update - lots of fixes and improvements.
Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15603438

New:
  • Viewing the mission loot that can drop (select a mission on the map and press G)
  • New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
  • New exotic: Adrenaline, can be found in the new mission
  • Map: reward level is now displayed under the mission name
  • Takedown: added a healing effect when restoring health
Changes:
  • Takedown: invulnerability time has been slightly increased and now more closely matches the animation
  • Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
  • Balance: now basic cards do not have negative effects and penalties
  • Balance: minor changes in loot on some missions
  • Map: completing any side mission now randomizes all side missions on the map again
  • Improved character walking animations at the base
Fixes:
  • Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
  • Multiplayer: death in the menu no longer blocks weapons
  • Multiplayer: reduced desynchronization of client shooting
  • Multiplayer: now the player automatically respawns if he was dead and a dialogue began
  • Multiplayer: flashlight synchronization
  • Performance: freezes when selling a large amount of junk
  • improving the "I'm stuck" button in various situations
  • Opening the inventory no longer heals
  • Fixed a rare bug with enemies not appearing in mission 4
  • Inventory: incorrect stats visualization in some cases
  • Settings: no default flashlight hotkey
  • Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.


Happy gaming ːthumbaliftː

"Adrenaline"

Patch 9.1

I think I found a solution to the bug where bullets stop working and only skills/melee can take damage.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15568077
  • Flashlight: you can enable it by pressing X or R3
  • New countermeasure to address problem with bullets not registering hits. If you still gonna encounter that problem please let us know and check if after mission restart problem persists.


Happy gaming ːthumbaliftː