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Update 10

Today is the weekly update - lots of fixes and improvements.
Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 15603438

New:
  • Viewing the mission loot that can drop (select a mission on the map and press G)
  • New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
  • New exotic: Adrenaline, can be found in the new mission
  • Map: reward level is now displayed under the mission name
  • Takedown: added a healing effect when restoring health
Changes:
  • Takedown: invulnerability time has been slightly increased and now more closely matches the animation
  • Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
  • Balance: now basic cards do not have negative effects and penalties
  • Balance: minor changes in loot on some missions
  • Map: completing any side mission now randomizes all side missions on the map again
  • Improved character walking animations at the base
Fixes:
  • Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
  • Multiplayer: death in the menu no longer blocks weapons
  • Multiplayer: reduced desynchronization of client shooting
  • Multiplayer: now the player automatically respawns if he was dead and a dialogue began
  • Multiplayer: flashlight synchronization
  • Performance: freezes when selling a large amount of junk
  • improving the "I'm stuck" button in various situations
  • Opening the inventory no longer heals
  • Fixed a rare bug with enemies not appearing in mission 4
  • Inventory: incorrect stats visualization in some cases
  • Settings: no default flashlight hotkey
  • Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.


Happy gaming ːthumbaliftː

"Adrenaline"

Patch 9.1

I think I found a solution to the bug where bullets stop working and only skills/melee can take damage.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15568077
  • Flashlight: you can enable it by pressing X or R3
  • New countermeasure to address problem with bullets not registering hits. If you still gonna encounter that problem please let us know and check if after mission restart problem persists.


Happy gaming ːthumbaliftː

Update 9

Before the weekend I focused on fixing bugs. If anyone had problems with saving, everything should work now.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15547010
Changes:
  • if another player dies, their icon will change to a flashing flag so you don't miss it
  • added icons for mouse buttons 4 and 5
  • added option to lock fps to 75
  • in survival mode, enemies should now disappear at a greater distance
  • added localization for subtitles and mission descriptions
Fixes:
  • critical error in weapon equipment which could leads to save bug. Now your saves should work without any data loss.
  • in battle interface weapon icons are now match with real gun icons (later I will fix color of them)
  • connection message should not appear when not actually connecting
  • fallback translation not work properly
  • some minor translation errors
  • in some cases in first mission player was able to lock some doors
  • fix for saving sorting type after changing item
  • error when player sell all guns
  • in mission 9 at co-op playthrough on capture task enemies now should spawn correctly and not blocking the mission progression


Sorry for big patch size, I had some issues with Unity.
Happy gaming ːthumbaliftː

Screenshot by carlos in Discord

Update 8

In this update, localization, important fixes and changes affecting the gameplay.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15532943

Changes:
  • localization into other languages, so far only UI. I plan to add the ability to take part in the translation for community
  • now can choose any weapon in the first two slots (feature request by players)
  • ui: health, shields and skill cooldowns are additionally displayed in numbers
  • ui: additional indication of cooldown and use of skills
  • balance: laser weapons are buffed
  • balance: leveling the maximum level of some missions
  • status effects: damage is highlighted in color of effect
  • changing weapons with the mouse wheel
Fixed:
  • the game stop working at some capture objective missions (Thx Cryptic)
  • in the side mission with the boss in Chapter 3 there was only 1 respawn


Happy gaming ːthumbaliftː

Update 7

This update contains important fixes and changes that affect gameplay.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15520041

Changes:
  • slightly increased CD for the slide
  • weapon change speed is now almost instant
  • blink skills now have a longer range
  • normal blink skill has a reduced CD
  • we listened to the bad review that on completed missions the player's level is cut too much, despite the fact that they no longer drop loot of your level. Now on old missions the level decreases significantly less

Fixed:
  • skills were not pressed in some situations
  • sometimes the shot presses were not registered for semi-automatic


Happy gaming ːthumbaliftː

Screenshot by BlackjackGT