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Update 6

In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15505976

Changes:
  • The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it
  • Improved navigation, scripts and collision in missions 4, 7, 11, 12
  • experimental: in the main menu on a mission, there is now an Unstuck button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once.
  • inventory: cannot be opened while dying in co-op
  • balance: turret and drone stats now grow with player level

Fixed
  • character: if menu opens while character is moving on base, he walks in place
  • performance: fps drops when displaying gamepad hints
  • stats: fire resistance, damage accumulation factor, speed display incorrectly
  • loot: secret loot boxes can be opened twice
  • ui: mission description incorrectly at start
  • ui: death screen does not display last damage received
  • ui: death screen selection frame does not display
  • ui: death screen sometimes does not close in co-op
  • ui: blurry text on defense point
  • ui: various small fixes


Happy gaming ːthumbaliftː

Screenshot where is "Unstuck" button

Update 5

I noticed a significant performance drop on missions with fast crawling robots.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15484635

Possibly fixed:
  • weapon: bullets stop registering hits, most often on Delilah Boss. Fix #2.

Fixed:
  • performance: noticeably fps drops in missions with fast crawling enemy robots
  • performance: slight decrease in physics performance
  • performance: noticeably fps drops at base in inventory
  • steam deck: incorrect mission selection on map


Happy gaming ːthumbaliftː

Screenshot by monaco272

Update 4

Today, first of all, I tried to fix the error when the bullets stopped registering the hit, unfortunately, I couldn't repeat it myself, so I fixed it based on your reports and videos. I hope it worked.

Thanks you for your bug reports!

Update is already available.

Patch notes, build id 15470749

Changes:
  • balance: better reward for completing the first mission
  • balance: increased chance of exotic (red) items dropping, best places to farm are hard versions of missions 10 and 15
  • ui: disabling the ability to open inventory during the respawn animation (cause can lead some bugs)

Possibly fixed:
  • weapon: bullets stop registering hits, most often on Delilah Boss
  • ui: mixed localization in dialogs

Fixed:
  • saves: rare error with corrupted progress file
  • achievements: some could not be achieved
  • gamepad: cannot be changed radio volume
  • gamepad: confirmation of canceling exit from the game on B
  • ui: MK Okami damage scale
  • ui: incorrect display of card icons in the forge
  • ui: some errors when closing windows when taking damage
  • ui: the sell trash button is not displayed at the Legs tab
  • ui: the selection button when reopening the pause in the mission
  • ui: the selection button on the Paint tab
  • ui: localization for the skill on the replacement screen


Happy gaming ːthumbaliftː

Fanart from our player Kseniya1998


Update 3

Today I was watching people play multiplayer on Twitch and fixed some bugs I noticed.

Thanks you for your videos and streams on Twitch and Youtube!

Update is already available.

Patch notes, build id 15458895

Fixes:
  • Multiplayer: Enemies now spawn correctly on Survival and Defense missions.
  • Multiplayer: Various minor fixes
  • Shooting: bullets no longer pass through enemies and barrels when fired at close range.
  • Loot: pickup speed increased
  • Loot: fixed yellow crates sometimes not dropping anything
  • Inventory: fixed paint dropped at the end of the list was not selectable.
  • Inventory: can now be opened in-game by pressing TAB or I (same as on base)
  • Inventory: sorting button now works
  • Gamepad: expected action selected by default in some screens
  • Gamepad: navigation fixes in inventory, forge, store
  • Gamepad: cutscene can now be skipped
  • Minimap: player position was incorrect in pause menu
  • UI: Various minor fixes


Happy gaming ːthumbaliftː

Steam has opened up the ability to add trading cards to the game. I'm preparing the images.

Update 2

Today I focused on fix issues with the gamepad and the tutorial mission.

Thanks for your bug reports!

Update is already available.

Patch notes, build id 15450695

Changes:
  • Bosses: now automatically die if not finished off within 10 seconds.
  • Cutscenes: removed the voice-over from the start cutscene due to negative feedback.
  • Enemy: enemy voices are now disabled by default due to negative feedback. You can turn it on in audio settings.
  • Tutorial: rework level design and various fixes
  • Blink ability: cooldown will be reduced if blink was failed - hit to wall and travel distance was small
  • Invader: new nicknames
  • Invader: no longer spawn in the early levels.
  • End level timer: increased from 10 to 30 seconds

Fixes:
  • Takedowns: potential fix for enemies being taken down outside the level boundaries.
  • Invader: various behavior fixes.
  • Settings: the reset settings button now correctly resets the screen resolution.
  • Steam Deck: various navigation fixes in the skill selection, inventory, mission completion, main menu screens.
  • Input: Fixed issues with binding movement keys in the base.
  • UI: fixed the “Quick Play” button visibility on the map screen.
  • UI: corrected hint image scaling for PS4 and PS5 gamepads.
  • UI: various fixes.
  • Localization: various fixes.


Happy gaming ːthumbaliftː


Exotic DMR "UNITY", screenshot by BlackjackGT