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People Playground News

People Playground 1.10.2

[h2][1.10.2] - September 17 2020[/h2]

[h2]Fixed[/h2]
- Enormous serialisation bug

[h2][1.10.1] - September 17 2020[/h2]

[h2]Fixed[/h2]
- Ion bolts not being cleared
- Wire (and more) serialisation issues
- Metal detector inconsistencies

People Playground 1.10


[h2][1.10] - September 15 2020[/h2]

[h2]Added[/h2]
- Sticky grenade
- Brick cube
- Metal cube
- Metal pyramid
- Small button
- Dampening box
- Conveyor belt
- Ion Cannon
- Clamp
- Settings button
- Environment options panel
- Clear debris button
- Fragmentation explosives can more easily dismember limbs
- Screenshake intensity slider
- Joint stress indication in Detail view
- Buttons to enable/disable all mods
- Indicator whether or not Steam has been properly initialised
- Electronics tag
- "IonExplosion" and "Vapor" particle effects have been exposed
[h2]Changed[/h2]
- Rewrote nuclear explosion behaviour and redid particle effects
- Thruster particle effects
- Thruster textures
- Shortened thrusterbed warmup
- Shrunk COM gizmo
- Decreased range and shockwave intensity of grenades
[h2]Fixed[/h2]
- Minor optimisations
- Impact force calculations
- Limb crush calculation
- Thruster burn area calculation when resized
- Auto exposure is no longer tied to the time scale
- Generator particles now scale properly
- Some audio priority issues

[h2]Removed[/h2]
- Generator electricity sound
- Buttons no longer emit electricity

People Playground 1.9.5


[h2][1.9.5] - August 12 2020[/h2]

[h2]Added[/h2]
- Confirmation dialog when attempting to overwrite a local contraption
- Stormbaan lightning gun
- (Modding) PhysicalBehaviour.RefreshOutline method that will reset the outline object to the current sprite. This method is also automatically called when the user changes the sprite of an object that uses RandomSpriteBehaviour
[h2]Changed[/h2]
- Contraption save screen is now a dialog box
- Slider has less resistance
- Destructible cable now has a variable force threshold based on the mass of the attached objects
- Settings menu is now separated by category
[h2]Fixed[/h2]
- Busses are more stable. This will break some older contraptions with busses in them.
- Debris created by destroyable objects will now properly be removed when undoing their creation
- Motorised wheel collider is more accurate now
- Motorised wheel no longer causes inaccurately serialised wires
- Fixed the godforsaken car texture
- Steel binding not being broken by lasers and Beam rifle beams

People Playground 1.9.4

[h2][1.9.4] - August 2 2020[/h2]

[h2]Added[/h2]
- OnLoad method for mods. This is a static method that will be invoked after all mods are loaded. This is unlike the Main method which is invoked when the catalog is populated.
- ModAPI debug drawing feature
- ModAPI.PixelSize constant
[h2]Changed[/h2]
- Updated to Unity 2020.1.0f1
- Fire looks better when moving fast
- Beam Rifle texture
- Beam Rifle recoil increase
- Decreased bullet drop
- Decreased bullet impact sound volume
[h2]Fixed[/h2]
- Minor bug fixes

People Playground 1.9.3

[h2][1.9.3] - July 23 2020[/h2]

[h2]Added[/h2]
- Slight bullet drop
- Tracer speed based on actual round speed
- ModAPI.Register
- This function accepts a generic type parameter that derives from MonoBehaviour. These components will be created in and will exist from map load to map unload. You can use these to run scripts in the background.
- PhysicalProperties.LodgeStrengthMultiplier
- This field determines how difficult it is to pull the object out if it has been lodged into something. It is set to 1 by default.
[h2]Changed[/h2]
- Slipperly soap
- Androids are now a little tougher yet again
- 120mm cartridge is now 30mm
[h2]Fixed[/h2]
- Timed Gate bug
- Tracer resize bug
- Tracer water bug
- Mod active status change when mod updates
- Bullets hitting their origin weapon
- Minor performance improvements