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People Playground News

People Playground 1.12.2

[1.12.2] - November 26 2020


[h2]Added[/h2]
- Holographic text display

[h2]Changed[/h2]
- Changes to heart rate calculations again
- New player preferences system. A few settings may have reset to their default value.
- Removed display resolution options. Just resize the window. Fullscreen mode will default to the native display resolution.
- Controls tab in the settings menu now shows the key rebind page instead. The scroll sensitivity has been moved to the General tab.
- Minor changes to particle effects

[h2]Fixed[/h2]
- Gentle drag tool dampening
- Major mod loader issues
- Infinite propagation signal limit. This will break contraptions that rely on more than 1024 simultaneous signals. Do note that creating an infinite signal loop will still slow your game down, it just won't freeze anymore. It actually might still freeze on slower computers but the point is that infinite loops no longer cause memory leaks.

People Playground 1.12.1

[h2][1.12.1] - November 6 2020[/h2]

[h2]Changed[/h2]
- Oil can be extracted from androids

[h2]Fixed[/h2]
- Fluid dynamics inconsistencies
- Heart monitor BPM calculations
- Strange double paste issue
- Minor optimisations

People Playground 1.12



[h2][1.12] - October 31 2020[/h2]

[h2]Added[/h2]
- Servo
- Blood tank
- Heart monitor
- Gentle drag tool
- Blood vessel wire
- Transfers blood vessel contents from limb to limb
- Coagulation Syringe
- Two extra channels for activation signals
- The new channels will be able to allow machines to perform different actions
- Signal channel converters
- All powers now have effects
- The Winch machine will now toggle an internal battery when activated with a red signal
- Vehicles reverse their gear when activated with a red signal
- Electromagnets will reverse polarity when activated with a red signal
- Option to disable selection outlines
- Statistics screen
- Some statistics are stored by Steam. Others will only start counting from this update onwards.
- ModAPI.RegisterTool function. This allows modders to create custom tools.
- ModAPI.RegisterPower function. This allows modders to create custom powers.
- You can inherit AOEPowerTool to easily create AOE powers

[h2]Changed[/h2]
- Decreased human drown time to 90 seconds (used to be 120 seconds)
- Icons
- Humans receive less shock when shot
- Zombies are no longer immortal and can be killed when severely damaged
- Extremely damaged dead bodies are unable to be zombified because they wouldn't survive even as a zombie
- Humans have a small chance to survive severe damage to the head
- Crossbow texture
- "Expanded decals" is now "Fancy effects" and will toggle several other effects too (mainly water splash particles)
- The Gorse is now immune to acid
- Blood circulation calculations

[h2]Fixed[/h2]
- Context menu activation not being a direct activation signal
- Some EMP related problems
- Some rendering performance problems
- Airfoil outline rendering
- Drag tool inconsistencies
- Arm flailing when shot in upper chest
- Local contraption paths. This should make many corrupt contraptions readable again

[h2]Removed[/h2]
- Android bleeding

People Playground 1.11.1


[h2][1.11.1] - October 2 2020[/h2]
Lots of ones this time.

[h2]Fixed[/h2]
- Contraption thumbnails no longer contain overly bright lights
- Debris no longer fall through the world
- Gorse projectiles work again

People Playground 1.11


[h2][1.11] - October 2 2020[/h2]
[h2]Added[/h2]
- Lighting
- Torch
- Flashlight
- EMP generator
- Metal pole
- Wooden pillar
- Pulse Drum gun
- CreateLight function in ModAPI
- Invalid contraption name notification

[h2]Changed[/h2]
- Floodlight sound
- Steel binding is a bit less fragile
- Stunner effect
- Anchor texture
- Workshop contraptions are only loaded once on startup now
- The Jukebox can now be destroyed
- Decreased human g-force damage
- Steel Binding gets weaker the more burnt attached objects are
- Blood particles are no longer drawn on top of the bounds

[h2]Fixed[/h2]
- UI navigation interference
- Some selection outline issues
- Minor bugs
- Performance improvements
- Unnecessary memory usage
- Invisible pause menu bug
- Wire deletion UI is now drawn over everything else

[h2]Removed[/h2]
- Thruster slow startup
- Valley
- Flat