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People Playground News

People Playground 1.12.1

[h2][1.12.1] - November 6 2020[/h2]

[h2]Changed[/h2]
- Oil can be extracted from androids

[h2]Fixed[/h2]
- Fluid dynamics inconsistencies
- Heart monitor BPM calculations
- Strange double paste issue
- Minor optimisations

People Playground 1.12



[h2][1.12] - October 31 2020[/h2]

[h2]Added[/h2]
- Servo
- Blood tank
- Heart monitor
- Gentle drag tool
- Blood vessel wire
- Transfers blood vessel contents from limb to limb
- Coagulation Syringe
- Two extra channels for activation signals
- The new channels will be able to allow machines to perform different actions
- Signal channel converters
- All powers now have effects
- The Winch machine will now toggle an internal battery when activated with a red signal
- Vehicles reverse their gear when activated with a red signal
- Electromagnets will reverse polarity when activated with a red signal
- Option to disable selection outlines
- Statistics screen
- Some statistics are stored by Steam. Others will only start counting from this update onwards.
- ModAPI.RegisterTool function. This allows modders to create custom tools.
- ModAPI.RegisterPower function. This allows modders to create custom powers.
- You can inherit AOEPowerTool to easily create AOE powers

[h2]Changed[/h2]
- Decreased human drown time to 90 seconds (used to be 120 seconds)
- Icons
- Humans receive less shock when shot
- Zombies are no longer immortal and can be killed when severely damaged
- Extremely damaged dead bodies are unable to be zombified because they wouldn't survive even as a zombie
- Humans have a small chance to survive severe damage to the head
- Crossbow texture
- "Expanded decals" is now "Fancy effects" and will toggle several other effects too (mainly water splash particles)
- The Gorse is now immune to acid
- Blood circulation calculations

[h2]Fixed[/h2]
- Context menu activation not being a direct activation signal
- Some EMP related problems
- Some rendering performance problems
- Airfoil outline rendering
- Drag tool inconsistencies
- Arm flailing when shot in upper chest
- Local contraption paths. This should make many corrupt contraptions readable again

[h2]Removed[/h2]
- Android bleeding

People Playground 1.11.1


[h2][1.11.1] - October 2 2020[/h2]
Lots of ones this time.

[h2]Fixed[/h2]
- Contraption thumbnails no longer contain overly bright lights
- Debris no longer fall through the world
- Gorse projectiles work again

People Playground 1.11


[h2][1.11] - October 2 2020[/h2]
[h2]Added[/h2]
- Lighting
- Torch
- Flashlight
- EMP generator
- Metal pole
- Wooden pillar
- Pulse Drum gun
- CreateLight function in ModAPI
- Invalid contraption name notification

[h2]Changed[/h2]
- Floodlight sound
- Steel binding is a bit less fragile
- Stunner effect
- Anchor texture
- Workshop contraptions are only loaded once on startup now
- The Jukebox can now be destroyed
- Decreased human g-force damage
- Steel Binding gets weaker the more burnt attached objects are
- Blood particles are no longer drawn on top of the bounds

[h2]Fixed[/h2]
- UI navigation interference
- Some selection outline issues
- Minor bugs
- Performance improvements
- Unnecessary memory usage
- Invisible pause menu bug
- Wire deletion UI is now drawn over everything else

[h2]Removed[/h2]
- Thruster slow startup
- Valley
- Flat

People Playground 1.10.2

[h2][1.10.2] - September 17 2020[/h2]

[h2]Fixed[/h2]
- Enormous serialisation bug

[h2][1.10.1] - September 17 2020[/h2]

[h2]Fixed[/h2]
- Ion bolts not being cleared
- Wire (and more) serialisation issues
- Metal detector inconsistencies